13/14L wheatbeer (Axis) vs Gamerman (Allies +10)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Syria to Trans-Jordan
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Poland to Belarus
                      Italians take Belarus from Russians

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 5 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 :  1/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 cruiser moved from 99 Sea Zone to 98 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                3 fighters moved from Western Germany to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Northern Italy to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 33 / 34
        Japanese : 54 / 55
        Americans : 52 / 72
        Chinese : 5 / 8
        British : 31 / 32
        UK_Pacific : 7 / 6
        Italians : 16 / 26
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 60 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 mech_infantry moved from New South Wales to Queensland
                1 destroyer moved from 60 Sea Zone to 75 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French
                Turning off Edit Mode

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 77 Sea Zone to 81 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Scotland to United Kingdom

    Turn Complete - French

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 bombers moved from Yugoslavia to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Egypt to Iraq
                2 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

  • 17

    need scramble orders SZ110

    also, should we roll SZ125 in forum due to subs?

  • 15 14

    Dicey dicey dicey :)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No scramble

    If I were you, I would roll 125 on the forum and edit for the results, yes.  If you roll it on the forum and then remove the sunk boats with edit mode before clicking on it, that will prevent Triple A from rolling any dice for it…. that’s usually what I do

  • 17

    SZ125
    Germans 2 sub, 1 dd

    DiceRolls: 3@2; Total Hits: 03@2: (6, 6, 5)

  • 17

    arg, no OOL needed there

    Allies 1 sub, 1 dd

    DiceRolls: 1@1 1@2; Total Hits: 11@1: (6)1@2: (2)

  • 17

    SZ125 r2

    Germans 1 sub, 1 dd

    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

  • 17

    need OOL since you might wish to save the sub

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lose the sub

  • 17

    r2

    Allies

    1 sub, 1 dd

    DiceRolls: 1@1 1@2; Total Hits: 01@1: (3)1@2: (4)

  • 17

    r3

    German sub/dd

    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    UK dd

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    r4

    German sub/dd

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    UK dd

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    Germany clears SZ125 with sub/dd remaining

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Turning on Edit Mode
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                2 bombers moved from Yugoslavia to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Egypt to Iraq
                2 fighters and 4 tactical_bombers moved from Southern Italy to Iraq
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                EDIT: Germans undo move 4.
                EDIT: Germans undo move 4.
                1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from British

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/6 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Iraq
                    Germans attack with 4 fighters and 4 tactical_bombers
                    British defend with 1 armour, 1 artillery and 2 infantry
                        Germans roll dice for 4 fighters and 4 tactical_bombers in Iraq, round 2 :  4/8 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 :  0/4 hits
                        2 infantry owned by the British , 1 armour owned by the British and 1 artillery owned by the British lost in Iraq
                    Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for British: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from France to Normandy Bordeaux
                1 cruiser moved from 113 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 bombers moved from 110 Sea Zone to Western Germany
                1 aaGun, 7 armour, 5 artilleries, 23 infantry and 12 mech_infantrys moved from Baltic States to Belarus
                1 artillery moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to France
                1 armour and 1 mech_infantry moved from Poland to Belarus
                1 aaGun moved from Poland to Eastern Poland
                1 fighter moved from Iraq to Egypt
                2 fighters and 4 tactical_bombers moved from Iraq to Trans-Jordan
                1 armour moved from Yugoslavia to Eastern Poland
                1 fighter moved from Iraq to Egypt
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Bulgaria to Romania

    Place Units - Germans
                1 fighter placed in Western Germany
                2 infantry placed in France
                1 artillery and 5 infantry placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 29 / 34
        Japanese : 50 / 55
        Americans : 52 / 72
        Chinese : 5 / 8
        British : 30 / 32
        UK_Pacific : 7 / 6
        Italians : 15 / 26
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, you are riding some kind of luck streak

  • 17

    Yeah, I would have been happy with 2 planes down in Iraq  :|

    If you want to do any kind of luck-correction, I am open to ideas.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nope - and I’m referring to the sequence of events going back to R3, Java notwithstanding  :-)

    Frustrating for a moment, but dice are very fickle and are liable to swing back for me
    Or not  :-)

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