@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
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Lose the 3 damaged carriers and 2 fighters, please
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1 more hit.
Then I have some tough decisions… -
Lose 1 fighter, please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 42 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 destroyer, 6 fighters and 1 transport
Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/13 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 2 : 6/11 hits
2 fighters owned by the Americans , 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 3 : 7/11 hits
5 fighters owned by the Americans , 3 carriers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 bombers in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 4 : 2/6 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -71
Casualties for Japanese: 3 carriers and 3 fighters
Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 5 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 destroyers in 46 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 fighter owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 5 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 1/9 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 5 infantry in Anhwe, round 3 : 2/7 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 4 : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 5 : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 5 : 2/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 6 : 2/3 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 7 infantryNon Combat Move - Chinese
6 infantry moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Scotland
1 infantry moved from Scotland to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
3 fighters moved from Russia to Bryansk
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from India to 44 Sea Zone
1 fighter moved from West India to Burma
1 aaGun, 2 artilleries and 15 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Scotland
1 infantry moved from Scotland to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
3 fighters moved from Russia to Bryansk
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from India to 44 Sea Zone
1 fighter moved from West India to Burma
1 aaGun, 2 artilleries and 15 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode -
Pls take this new map. Ugly dice…was favored in both those battles and not close!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Western Ukraine
1 fighter moved from Ukraine to Western UkraineCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from Western Ukraine to RomaniaPlace Units - Italians
4 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,3,2
Italians collect 7 PUs (10 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - French
2 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 2 destroyers and 9 infantry; Remaining resources: 3 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
7 fighters and 4 tactical_bombers moved from Ukraine to Germany
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
9 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
3 artilleries and 2 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Western Germany to FranceCombat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 5 infantry
Germans win, taking Rostov from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 6 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Norway
1 tactical_bomber moved from Normandy Bordeaux to NorwayPlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 airfield placed in Germany
3 artilleries and 3 infantry placed in Western Germany
3 infantry placed in Romania
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries, 1 fighter and 3 infantry moved from Bryansk to Rostov
2 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Rostov, round 2 : 1/6 hits
Germans roll dice for 2 armour and 1 artillery in Rostov, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Rostov, round 3 : 0/4 hits
Germans roll dice for 2 armour in Rostov, round 3 : 0/2 hits
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Rostov, round 4 : 1/4 hits
Germans roll dice for 2 armour in Rostov, round 4 : 0/2 hits
1 armour owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Rostov, round 5 : 3/4 hits
Germans roll dice for 1 armour in Rostov, round 5 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 infantry moved from Russia to Vologda
3 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
3 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Novosibirsk
3 mech_infantrys moved from Volgograd to Vologda
2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Eastern Persia to 80 Sea ZonePlace Units - Russians
1 fighter, 3 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Malaya to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
3 fighters moved from Manchuria to Kweichow
1 artillery moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Java to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 3 fighters
Chinese defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,5,5,6,2,2
Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 44 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Shan State
Battle in Malaya
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
Americans win, taking Shan State from Japanese, taking Malaya from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 destroyer moved from 46 Sea Zone to 23 Sea Zone
1 destroyer moved from 46 Sea Zone to 22 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
3 destroyers and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 infantry placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
10 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys
Chinese roll dice for 10 infantry in Yunnan, round 2 : 0/10 hits
Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 10/18 hits
10 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is -30
Casualties for Chinese: 10 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Chinese undo move 1.
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 1 fighter and 15 infantry moved from Burma to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from 37 Sea Zone to YunnanCombat - British
Battle in Yunnan
British attack with 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys
British roll dice for 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/23 hits
Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/18 hits
5 infantry owned by the British and 5 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 5/18 hits
Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys in Yunnan, round 3 : 3/13 hits
3 infantry owned by the British , 2 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 3/15 hits
Japanese roll dice for 2 armour, 4 fighters and 2 mech_infantrys in Yunnan, round 4 : 4/8 hits
4 infantry owned by the British , 1 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 5 : 2/11 hits
Japanese roll dice for 1 armour and 4 fighters in Yunnan, round 5 : 2/5 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 6 : 3/9 hits
Japanese roll dice for 3 fighters in Yunnan, round 6 : 2/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 3 fighters owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 15 infantryNon Combat Move - British
3 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Bryansk to Sikang
1 aaGun and 1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Bryansk to Sikang
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
2 aaGuns, 1 fighter, 4 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 aaGun moved from Burma to Yunnan
4 fighters and 1 tactical_bomber moved from Yunnan to SikangPlace Units - British
2 destroyers placed in 109 Sea Zone
5 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
British undo move 3.
2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
a couple small UK edits coming…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 1 fighter and 15 infantry moved from Burma to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from 37 Sea Zone to YunnanCombat - British
Battle in Yunnan
British attack with 2 artilleries, 4 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 2 armour, 3 artilleries, 4 fighters, 7 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 15 infantryNon Combat Move - British
3 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Bryansk to Sikang
1 aaGun and 1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Bryansk to Sikang
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 2 battleships, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 3 transports moved from 110 Sea Zone to 109 Sea Zone
2 aaGuns, 1 fighter, 4 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 aaGun moved from Burma to Yunnan
4 fighters and 1 tactical_bomber moved from Yunnan to SikangPlace Units - British
2 destroyers placed in 109 Sea Zone
5 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
British undo move 3.
2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;Combat Move - Italians
1 bomber moved from Romania to Western Ukraine
1 mech_infantry moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to France
1 armour and 2 mech_infantrys moved from Holland Belgium to FranceCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,4,2,4
Italians collect 14 PUs (3 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 37 Sea Zone to Yunnan
3 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Caucasus to RostovPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs





