@Uncrustable:
@Gamerman01:
Um, so after all that you actually agree with Larry except for the price of cruisers? :lol:
Decision on transports should be easier. I think lowering the cost to 6 would make the game more exciting. 7’s not bad (if it was, people would be noticing and complaining), but 6 may be better.
Yes ;) but they must be 10. That is what we came to.
You could change BBs to 19, but I feel unnecessary and 19 is such a terrible number lol
I think 6 would be better for transports aswell, but unlike cruisers this would entail balance implications. Most notably sealion.
With tacbomber (10), cruiser (10) and transport (6) changes, we may fix the 6 VC pacific rule, I believe the fixed costs would be enough to encourage island hopping strats by USA
Yep. 19 sucks. 18 & 20 are more easthetics numbers. :-D
I think some players will have this kind of line of thinking once cruiser cost at 10 IPCs explained and understand:
@MrRoboto:
Yes I agree. 10 IPC cruisers are still weaker than everything else except 20 IPC battleships (which are the 2nd worst sea units right now).
I think the main point of cruisers and battleships being too weak is because they don’t really have a certain role to perform.
Subs: By far the best attacking unit. Still very strong on defense due to being cannon fodder cheap. Strong convoy. Requires the enemy to have destroyers.
Destroyers: Cannon fodder against air-only attacks. Blockers. Prevent first strike and submerge.
Carriers: Carries planes, which not only have a longer range than ships, but also are not blocked by destroyers.
Cruisers and Battleships only have bombardment and I find bombardment really weak. It’s far, far superior to just build carriers+planes, if you want your amphibious assaults to have more power.
So to make both ships more viable, it could help to buff bombardment to fire every round except only the first one. It’s also possible to buff bombardment to work the same way as Kamikaze and AAA hits, removing the defenders immediately, that are hit.
But still - as long as cruisers and battleships share the same ability (Bombardment), there will ALWAYS remain this problem:
One of them will be mathematically better IPC-wise. (If they are exactly equally strong, battleships will never be built).
Once said, based on that idea that a costlier unit should not be equal to a cheaper ones , so must be a bit more powerful than the cheaper ones to get some interest, I rather prefer where you stand when you posted this (but keep OOB Sub at 6):
@Uncrustable:
Analyze it anyway you choose
SS 7 SS 6
DD 8
CA 10
CV 16
BB 18
Those costs are extremely balanced amongst themselves, with zero change to in game balance
They require no other change to OOB rules.
Average price of naval units OOB: 12.4, Avg price with above changes: 11.8 (Excluding transports) 11.6 IPCs
SS are still the best offensive unit, and remain by far the best at SBR, along with sneak attack etc. However they are no longer powerhouses.
DD are still best overall fodder unit, best blocker, along with only ASW unit
CA now are near on par with DD with regards to pure combat, along with best amphibious support unit now becomes a viable purchase in many scenarios
CV unchanged, still by far the most versatile (indirectly)
BB near on par with DD with regards to pure combat, along with bombard and 2 hits.
The actual DPS/HP of fleets will not change, what will change is the composition.
And there is much good reason for each unit to be purchased depending on the situation, rather than cruisers being almost always a complete and worthless waste, with BBs being rare as well.
These changes were discussed in much detail by KionAA, Baron as well as myself.
But, ultimately, you choose your cost structure.
I will no more insist about CA or BB cost.
I’m open to discuss on Transports, but I think the real interest will be about the possibility to adjust prices on AAA.
The question is which option is the more time-consuming for AAA developers: creating directly your version with a specific cost structure or a module which allow anyone to play with cost of any units.
I’m pretty sure this customizing function will interest many players.