@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
-
Many thanks - I’ll remember that.
And earn some karma, which you’ll need in the dice… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
15 infantry moved from Smolensk to Bryansk
5 artilleries moved from Smolensk to Bryansk
3 artilleries moved from Russia to Bryansk
4 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 8 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 20 infantry in Bryansk, round 2 : 8/28 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Vologda
4 aaGuns moved from Russia to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour and 9 mech_infantrys moved from Smolensk to Samara
2 aaGuns moved from Samara to Russia
2 infantry moved from Samara to RussiaPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 55 PUs;
Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 armour and 5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Yunnan
2 infantry moved from Japan to 6 Sea Zone
4 carriers, 4 destroyers, 5 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
2 infantry moved from 36 Sea Zone to Hainan
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Shan State to Yunnan
2 infantry moved from Kwangtung to Kwangsi
3 fighters moved from Japan to KiangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hainan
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Chinese win, taking Hainan from Americans with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to French Indo China
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Kwangtung
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 bomber moved from French Indo China to India
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 32 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Kweichow
2 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Samara to Rostov
3 fighters moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Syria to Rostov
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - British
Battle in Ethiopia
British attack with 1 mech_infantry
Italians defend with 1 bomber
British roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 5 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 6 : 1/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 6 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Ethiopia
Italians win with no units remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Malaya
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
1 fighter owned by the British retreated
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Rostov
British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/10 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/4 hits
1 armour owned by the British , 2 armour owned by the Germans , 1 mech_infantry owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Holland Belgium to Scotland
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Syria to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 infantry moved from Syria to Iraq
1 fighter moved from Syria to West India
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from West India to India
1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 aaGun and 2 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 13 infantry moved from Burma to IndiaPlace Units - British
5 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 16 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from France to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Holland Belgium
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,1,3
Italians collect 7 PUs (12 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 22 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to Scotland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Norway
1 fighter moved from Western Germany to Norway
3 artilleries and 2 infantry moved from Finland to Karelia
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Romania to Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
7 fighters and 4 tactical_bombers moved from Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
7 fighters and 4 tactical_bombers moved from Belarus to UkrainePlace Units - Germans
1 airfield placed in Norway
3 infantry placed in Ukraine
2 infantry placed in Novgorod
2 tactical_bombers placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Samara to Archangel
1 fighter moved from Russia to Archangel
2 mech_infantrys moved from Samara to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 armour and 6 mech_infantrys moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 2 armour and 8 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 8 mech_infantrys in Volgograd, round 2 : 3/10 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Archangel to Bryansk
2 infantry moved from Russia to Vologda
2 aaGuns and 6 infantry moved from Russia to Bryansk
1 infantry moved from Turkmenistan to Eastern PersiaPlace Units - Russians
3 artilleries, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Shan State to Yunnan
4 infantry moved from Shan State to Yunnan
1 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Anhwe
5 infantry moved from Jehol to Manchuria
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from ANZAC
2 infantry moved from Hainan to 36 Sea Zone
4 carriers, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in Yunnan
Japanese attack with 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 aaGun and 2 infantry
Japanese win, taking Java from ANZAC, taking Yunnan from Chinese with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 armour
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangtung to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
1 aaGun moved from Kiangsi to Anhwe
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
2 armour and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 42 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea Zone -
3 hits in the first round. 7 was expectation…your luck was bound to turn.
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Three carrier hits, please
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5 more hits, pls
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Lose the 3 damaged carriers and 2 fighters, please
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1 more hit.
Then I have some tough decisions… -
Lose 1 fighter, please





