@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 16 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from France to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Holland Belgium
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,1,3
Italians collect 7 PUs (12 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 22 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to Scotland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Norway
1 fighter moved from Western Germany to Norway
3 artilleries and 2 infantry moved from Finland to Karelia
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Romania to Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
7 fighters and 4 tactical_bombers moved from Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
7 fighters and 4 tactical_bombers moved from Belarus to UkrainePlace Units - Germans
1 airfield placed in Norway
3 infantry placed in Ukraine
2 infantry placed in Novgorod
2 tactical_bombers placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Samara to Archangel
1 fighter moved from Russia to Archangel
2 mech_infantrys moved from Samara to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 armour and 6 mech_infantrys moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 2 armour and 8 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 8 mech_infantrys in Volgograd, round 2 : 3/10 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Archangel to Bryansk
2 infantry moved from Russia to Vologda
2 aaGuns and 6 infantry moved from Russia to Bryansk
1 infantry moved from Turkmenistan to Eastern PersiaPlace Units - Russians
3 artilleries, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Shan State to Yunnan
4 infantry moved from Shan State to Yunnan
1 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Anhwe
5 infantry moved from Jehol to Manchuria
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from ANZAC
2 infantry moved from Hainan to 36 Sea Zone
4 carriers, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in Yunnan
Japanese attack with 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 aaGun and 2 infantry
Japanese win, taking Java from ANZAC, taking Yunnan from Chinese with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 armour
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangtung to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
1 aaGun moved from Kiangsi to Anhwe
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
2 armour and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 42 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea Zone -
3 hits in the first round. 7 was expectation…your luck was bound to turn.
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Three carrier hits, please
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5 more hits, pls
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Lose the 3 damaged carriers and 2 fighters, please
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1 more hit.
Then I have some tough decisions… -
Lose 1 fighter, please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 42 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 destroyer, 6 fighters and 1 transport
Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/13 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 2 : 6/11 hits
2 fighters owned by the Americans , 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 3 : 7/11 hits
5 fighters owned by the Americans , 3 carriers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 bombers in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 4 : 2/6 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -71
Casualties for Japanese: 3 carriers and 3 fighters
Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 5 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 destroyers in 46 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 fighter owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 5 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 1/9 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 5 infantry in Anhwe, round 3 : 2/7 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 4 : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 5 : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 5 : 2/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 6 : 2/3 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 7 infantryNon Combat Move - Chinese
6 infantry moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Scotland
1 infantry moved from Scotland to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
3 fighters moved from Russia to Bryansk
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from India to 44 Sea Zone
1 fighter moved from West India to Burma
1 aaGun, 2 artilleries and 15 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 4 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 1/3 hits
British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Scotland
1 infantry moved from Scotland to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
3 fighters moved from Russia to Bryansk
1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from India to 44 Sea Zone
1 fighter moved from West India to Burma
1 aaGun, 2 artilleries and 15 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
6 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode -
Pls take this new map. Ugly dice…was favored in both those battles and not close!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Western Ukraine
1 fighter moved from Ukraine to Western UkraineCombat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from Western Ukraine to RomaniaPlace Units - Italians
4 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,3,2
Italians collect 7 PUs (10 lost to blockades); end with 12 PUs total





