G40 - Yoshi vs. Boldfresh - game 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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hang on, may change that slightly
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yeah, why not go ahead and defend persia. should be fun.
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You want me to try my luck again and again ? ;)
will try to post G7 soon, after I decide what to do of your fleet…
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Kill it of course! :-)
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need to sleep, that will be for another day.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 fighter moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Romania to 81 Sea Zone
1 bomber moved from Greece to 81 Sea Zone
1 carrier moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 4 infantry moved from Finland to Norway
1 armour moved from Karelia to Norway
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to VologdaCombat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers, 1 carrier and 2 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Germans
Germans win with 2 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 59
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 3 transports
Battle in Norway
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 aaGun and 2 infantry
Germans win, taking Norway from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from 81 Sea Zone to Iraq
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Western Germany
2 aaGuns, 3 artilleries and 4 infantry moved from Archangel to Belarus
1 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Karelia to Belarus
1 aaGun and 2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Vologda to Novgorod
2 armour and 7 mech_infantrys moved from Romania to Belarus
1 infantry moved from Northern Italy to Western Germany
1 bomber moved from 81 Sea Zone to Southern Italy
1 submarine moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
3 artilleries and 7 infantry placed in Romania
2 fighters placed in Western Germany
3 infantry placed in Novgorod
2 infantry placed in FranceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
That went well! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Russia to Western Ukraine
7 artilleries and 17 infantry moved from Smolensk to Bryansk
3 artilleries and 9 infantry moved from Ukraine to Bryansk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 10 artilleries and 26 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 10 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Western Ukraine to Persia
2 mech_infantrys moved from Northwest Persia to Persia
4 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Persia
2 aaGuns and 8 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to ManchuriaPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
That went well! :lol:
Yep, got the top 30% here I think. But I was beginning to wonder if I could afford to go after that fleet without loosing too much in the process, could not let an empty carrier go away like that, specially since Japan could finish the job.
J7 might take some time, not the easiest position here, and real life is busy as usual…
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i was trying to get you to attack with the germans, hoping i could down some planes. oh well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from Japan to Anhwe
2 bombers moved from India to Anhwe
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 tactical_bombers moved from 39 Sea Zone to Yunnan
3 fighters moved from 37 Sea Zone to Yunnan
3 tactical_bombers moved from Shan State to Hunan
3 fighters moved from 37 Sea Zone to Hunan
1 tactical_bomber moved from India to HunanCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 infantry
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsi
2 fighters moved from India to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Yunnan to India
3 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to Kwangsi
2 fighters and 4 tactical_bombers moved from Hunan to Kwangsi
2 bombers moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 infantry, 4 submarines and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in India
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 harbour, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
9 bombers moved from Kweichow to Novosibirsk
5 bombers moved from Novosibirsk to Urals
4 bombers moved from Novosibirsk to Vologda
4 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Urals
Americans attack with 5 bombers
Germans defend with 1 mech_infantry
Americans win with 5 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Morocco
Battle in Vologda
Americans attack with 4 bombers
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsi
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in 35 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
4 fighters moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 3 battleships, 4 carriers, 3 cruisers, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Central United States to Southeast Mexico
1 fighter moved from 91 Sea Zone to Gibraltar
5 bombers moved from Urals to Russia
4 bombers moved from Vologda to RussiaPlace Units - Americans
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour placed in Korea
4 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 harbour placed in KoreaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 fighter and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to AnhwePlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Germans defend with 1 fighter; Italians defend with 1 aaGun and 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 aaGun and 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
3 aaGuns and 5 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from French West Africa to Belgian CongoPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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your good fortune in the middle east continues…. now what?
you can change your casualties however you wish. obviously you are losing aa first, but you may want to keep the italian tank over the german fighter, your call.
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even if the german tank might have some use here, I would have gone for the fighter if asked turn per turn (i.e. without knowing I would hit twice on the last round), so I’ll stay as it is.
Back from a busy week end, started to look at the map, but I should not post tonight, quite tired.
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6inf, 1art, 1bmb are attacking Gibraltar
2DD, 2CA, 1BB, 1fgt are in sz92 for the amphibious assault. This is the only combat move.Buy is 1IC, 1fgt, 1bmb.
You have 3fgt that can scramble. I guess they won’t, but I suppose it’s better to ask.
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no scramble
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at least i got a hit! :lol:





