@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 55 PUs;
Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 armour and 5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Yunnan
2 infantry moved from Japan to 6 Sea Zone
4 carriers, 4 destroyers, 5 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
2 infantry moved from 36 Sea Zone to Hainan
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Shan State to Yunnan
2 infantry moved from Kwangtung to Kwangsi
3 fighters moved from Japan to KiangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hainan
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Chinese win, taking Hainan from Americans with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to French Indo China
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Kwangtung
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 bomber moved from French Indo China to India
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 32 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
3 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Kweichow
2 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Samara to Rostov
3 fighters moved from Russia to Rostov
3 fighters and 1 tactical_bomber moved from Syria to Rostov
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - British
Battle in Ethiopia
British attack with 1 mech_infantry
Italians defend with 1 bomber
British roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 3 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 5 : 0/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Ethiopia, round 6 : 1/1 hits
Italians roll dice for 1 bomber in Ethiopia, round 6 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Ethiopia
Italians win with no units remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Malaya
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
1 fighter owned by the British retreated
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Rostov
British attack with 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 2 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/10 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 2/4 hits
1 armour owned by the British , 2 armour owned by the Germans , 1 mech_infantry owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Holland Belgium to Scotland
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Scotland to United Kingdom
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Syria to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 infantry moved from Syria to Iraq
1 fighter moved from Syria to West India
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from West India to India
1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 aaGun and 2 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 13 infantry moved from Burma to IndiaPlace Units - British
5 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 16 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Ukraine to Rostov
1 artillery and 2 infantry moved from France to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Holland Belgium
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,1,3
Italians collect 7 PUs (12 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 22 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Alexandria to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to Scotland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Norway
1 fighter moved from Western Germany to Norway
3 artilleries and 2 infantry moved from Finland to Karelia
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 armour moved from Romania to Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
7 fighters and 4 tactical_bombers moved from Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
7 fighters and 4 tactical_bombers moved from Belarus to UkrainePlace Units - Germans
1 airfield placed in Norway
3 infantry placed in Ukraine
2 infantry placed in Novgorod
2 tactical_bombers placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Samara to Archangel
1 fighter moved from Russia to Archangel
2 mech_infantrys moved from Samara to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 armour and 6 mech_infantrys moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Volgograd
Russians attack with 2 armour and 8 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour and 8 mech_infantrys in Volgograd, round 2 : 3/10 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Archangel to Bryansk
2 infantry moved from Russia to Vologda
2 aaGuns and 6 infantry moved from Russia to Bryansk
1 infantry moved from Turkmenistan to Eastern PersiaPlace Units - Russians
3 artilleries, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 destroyers and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Shan State to Yunnan
4 infantry moved from Shan State to Yunnan
1 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Anhwe
5 infantry moved from Jehol to Manchuria
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from ANZAC
2 infantry moved from Hainan to 36 Sea Zone
4 carriers, 1 destroyer, 6 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Battle in Yunnan
Japanese attack with 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 aaGun and 2 infantry
Japanese win, taking Java from ANZAC, taking Yunnan from Chinese with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 armour
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangtung to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
1 aaGun moved from Kiangsi to Anhwe
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
2 armour and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 42 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea Zone -
3 hits in the first round. 7 was expectation…your luck was bound to turn.
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Three carrier hits, please
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5 more hits, pls
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Lose the 3 damaged carriers and 2 fighters, please
-
1 more hit.
Then I have some tough decisions… -
Lose 1 fighter, please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 42 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Caroline Islands to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 1 destroyer, 6 fighters and 1 transport
Americans roll dice for 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/13 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 2 : 6/11 hits
2 fighters owned by the Americans , 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 4 carriers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 3 : 7/11 hits
5 fighters owned by the Americans , 3 carriers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 bombers in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 4 : 2/6 hits
2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -71
Casualties for Japanese: 3 carriers and 3 fighters
Casualties for Americans: 3 bombers, 1 carrier, 2 destroyers, 7 fighters and 1 tactical_bomber
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 5 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 destroyers in 46 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 fighter owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 5 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 7 infantry in Anhwe, round 2 : 1/9 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/5 hits
1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 5 infantry in Anhwe, round 3 : 2/7 hits
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anhwe, round 3 : 3/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 4 : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 4 : 1/3 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 5 : 0/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 5 : 2/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anhwe, round 6 : 2/3 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 7 infantryNon Combat Move - Chinese
6 infantry moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total





