If you’re going to use the US as your trading country, then make sure you have a good transport system in place. Get a 4x4 going on. Four transports from Ecan to UK, and UK to EEU (preferably) or Kar. And buy a fighter EVERY round so you can fly it to Russia. Do the same with the UK. Buy a fighter every round and fly it to Russia. Get a good fighter cover going, have Russia buy infantry out the wazoo (and an armour every now and then) and continually wear Germany down.
Choosing National Advantages.
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During the start of our games, my friends and I normally break down into a huge argument as to where the NA’s are distrubuted. Basically the allies want all the players to get equel amounts of NAs, whereas the axis want to have more because their not equel (allies get 3:2 ratio)
Allies argument:
-Axis are in better control of their forces.
-The Axis NA’s are better (as we normally choose from 1 or 2).
-We have a new player as BritainAxis Argument:
-Allies would recieve more advantages
-USA’s NA’s are too goodWhat do you people think? Any solutions would be appreciated.
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I chose other. The reason is this:
For each nation, we usually choose one NA that we REALLY want. Then we roll two dice. If we get the NA we chose, then we get only that one. If we don’t get the one we chose, then we get the two that we actually rolled. :DSince you’re talking about evening things out, maybe have it so the Allies don’t get this nifty perk. Then they will get three, flat out. The Axis, on the other hand, can get anywhere from two to six. In this case, it ends up being a bit of a gamble, so…
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When using NAs, we usually have 3 each for Axis and 2 each for Allies.





