TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 9/15 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
5 fighters moved from Queensland to Hawaiian Islands
1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from South Australia to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,2,2,2,4,1,2,6,5,3,6,4,1,4,3,2,6,6
ANZAC collect 9 PUs (2 lost to blockades); end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
Western Australia : 1 harbour
Hawaiian Islands : 5 fighters
62 Sea Zone : 2 submarines
Belgian Congo : 1 flag
Egypt : 2 infantry
Production/PUs Summary :
Germans : 64 / 89
Russians : 15 / 24
Japanese : 81 / 91
Americans : 50 / 70
Chinese : 0 / 23
British : 22 / 0
UK_Pacific : 0 / 0
Italians : 18 / 27
ANZAC : 11 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0