13P post season tier bracket tourney Degrasse (Axis) vs. Variance (Allies +6)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 3 factory_majors and 4 factory_minors; Remaining resources: 52 PUs;
                Germans buy 7 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
                2 fighters and 2 tactical_bombers moved from Greece to 97 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 armour and 1 mech_infantry moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour and 1 mech_infantry moved from Urals to Samara
                1 armour and 1 mech_infantry moved from Rostov to Tambov
                2 armour moved from Rostov to Tambov
                6 mech_infantrys moved from Rostov to Tambov
                1 armour moved from Rostov to Tambov
                2 armour and 4 mech_infantrys moved from Rostov to Smolensk
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 2 submarines; Americans defend with 1 carrier and 1 fighter
                    2 submarines owned by the British Submerged
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Germans , 1 fighter owned by the ANZAC and 1 fighter owned by the Germans lost in 97 Sea Zone
                        Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 :  3/4 hits
                        British roll dice for 1 carrier in 97 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Americans lost in 97 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in Smolensk
                    Germans attack with 2 armour and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 4 mech_infantrys in Smolensk, round 2 :  0/6 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 2 armour and 4 mech_infantrys in Smolensk, round 3 :  2/6 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 4 armour and 7 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 4 armour and 7 mech_infantrys in Tambov, round 2 :  3/11 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                5 infantry moved from Germany to Western Germany
                2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
                2 mech_infantrys moved from Volgograd to Vologda
                2 mech_infantrys moved from Rostov to Samara
                1 armour and 7 mech_infantrys moved from Rostov to Smolensk

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 artilleries placed in Western Germany
                3 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,6
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Germans :

    Shensi : 1 flag
        Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 armour and 1 mech_infantry
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 9 infantry
        Western Germany : 2 aaGuns, 1 airfield, 16 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 27 infantry and 2 tactical_bombers
        Germany : 2 aaGuns, 3 artilleries, 1 factory_major and 3 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Belarus : 1 flag
        Baltic States : 1 flag, 1 armour and 1 mech_infantry
        Urals : 1 flag
        Archangel : 1 flag
        Tambov : 1 flag, 4 armour and 6 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag, 1 armour and 3 mech_infantrys
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
        Caucasus : 1 flag, 4 mech_infantrys
        Smolensk : 1 flag, 3 armour and 10 mech_infantrys
        Samara : 1 flag, 1 armour and 3 mech_infantrys
        Bulgaria : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 5 / 11
        Japanese : 42 / 27
        Americans : 59 / 91
        Chinese : 7 / 8
        British : 37 / 40
        UK_Pacific : 4 / 0
        Italians : 21 / 19
        ANZAC : 25 / 35
        French : 16 / 16
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 15 times
                6 was rolled 15 times
            Average roll : 3.605
            Median : 4.000
            Variance : 0.373
            Standard Deviation : 0.611
            Total rolls : 76

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.083
            Median : 5.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Germans Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.386
            Standard Deviation : 0.622
            Total rolls : 45

    French Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.083
            Median : 5.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Russians Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                9 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Italians

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 9 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
                    Germans defend with 3 armour and 10 mech_infantrys
                    5 infantry owned by the Russians and 9 artilleries owned by the Russians retreated to Russia
                    Germans win with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Smolensk to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 8 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from India to Persia
                11 armour and 20 mech_infantrys moved from Caucasus to Persia
                1 infantry moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 artillery and 4 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from India to Burma

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from India to Persia
                11 armour and 20 mech_infantrys moved from Caucasus to Persia
                1 infantry moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 artillery and 4 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from India to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Burma
                    Japanese win, taking Burma from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery in Kwangtung, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangtung, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangtung, round 6 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Persia
                    Japanese attack with 11 armour, 2 fighters, 20 mech_infantrys and 2 tactical_bombers
                    British defend with 8 artilleries, 1 factory_minor and 31 infantry
                        Japanese roll dice for 11 armour, 2 fighters, 20 mech_infantrys and 2 tactical_bombers in Persia, round 2 :  10/35 hits
                        British roll dice for 8 artilleries and 31 infantry in Persia, round 2 :  9/39 hits
                        10 infantry owned by the British and 9 mech_infantrys owned by the Japanese lost in Persia
                        Japanese roll dice for 11 armour, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Persia, round 3 :  7/26 hits
                        British roll dice for 8 artilleries and 21 infantry in Persia, round 3 :  12/29 hits
                        7 infantry owned by the British , 1 armour owned by the Japanese and 11 mech_infantrys owned by the Japanese lost in Persia
                    10 armour owned by the Japanese retreated to Northwest Persia
                    British win with 8 artilleries and 14 infantry remaining. Battle score for attacker is -35
                    Casualties for Japanese: 1 armour and 20 mech_infantrys
                    Casualties for British: 17 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Persia to Caucasus
                1 artillery and 6 infantry moved from Caucasus to Northwest Persia
                6 artilleries moved from Kazakhstan to Caucasus
                1 infantry moved from Timguska to Kansu
                2 infantry moved from Shensi to Sikang

    Place Units - Japanese
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,3,1,4,4,6,4,1,5,5,2,2,2,5,3,5,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,6,6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,5,2
                Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag, 4 artilleries, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 artillery and 4 infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 2 infantry
        Anhwe : 1 flag
        Gilbert Islands : 1 flag
        Burma : 1 flag, 1 artillery and 1 infantry
        India : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 mech_infantry
        6 Sea Zone : 1 destroyer and 3 submarines
        Buyant-Uhaa : 1 flag
        West India : 1 flag
        Turkmenistan : 1 flag
        Caucasus : 6 artilleries, 2 fighters and 2 tactical_bombers
        Northwest Persia : 10 armour, 1 artillery and 6 infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 6 / 8
        Japanese : 44 / 36
        Americans : 59 / 91
        Chinese : 6 / 8
        British : 37 / 40
        UK_Pacific : 4 / 0
        Italians : 20 / 19
        ANZAC : 24 / 35
        French : 16 / 16
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 31 times
                3 was rolled 20 times
                4 was rolled 28 times
                5 was rolled 34 times
                6 was rolled 23 times
            Average roll : 3.654
            Median : 4.000
            Variance : 1.441
            Standard Deviation : 1.200
            Total rolls : 153

    Null / Other
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.767
            Median : 4.000
            Variance : 0.486
            Standard Deviation : 0.697
            Total rolls : 73

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 7 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 8 times
            Average roll : 3.632
            Median : 4.000
            Variance : 1.254
            Standard Deviation : 1.120
            Total rolls : 68

    Chinese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 bombers moved from France to Germany
                13 fighters moved from Iraq to Northern Italy
                1 destroyer moved from 37 Sea Zone to 21 Sea Zone
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 36 Sea Zone to 20 Sea Zone
                5 submarines moved from 36 Sea Zone to 19 Sea Zone
                6 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
                3 battleships, 5 carriers, 3 cruisers, 3 destroyers, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 armour, 5 artilleries, 8 infantry and 7 transports moved from 118 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from France to Holland Belgium
                15 fighters and 2 infantry moved from France to Northern Italy

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in Germany causes 7 damage total.
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Americans attack with 28 fighters and 2 infantry
                    Italians defend with 3 artilleries, 1 factory_minor and 6 infantry
                    Americans win with 27 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 3 artilleries and 6 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Americans
                27 fighters moved from Northern Italy to France
                2 fighters moved from Holland Belgium to France
                1 armour, 4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Germany to France

    Place Units - Americans
                3 fighters placed in Iraq
                3 artilleries and 3 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 4 infantry and 7 transports
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 infantry
                EDIT: Adding units owned by Americans to 110 Sea Zone: 7 transports
                EDIT: Turning off Edit Mode

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - British
                British buy 3 artilleries, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from France to Northern Italy
                      British take Northern Italy from Italians
                2 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from France to Southern France
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 infantry moved from Eastern Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                8 artilleries and 14 infantry moved from Persia to Northwest Persia
                10 armour and 8 mech_infantrys moved from Iraq to Northwest Persia
                1 infantry moved from Karelia to Vyborg
                      Russians take Vyborg from Italians

    Combat - British
                Battle in Southern France
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    1 artillery owned by the British retreated to France
                    Italians win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery
                Battle in Northwest Persia
                    British attack with 10 armour, 8 artilleries, 14 infantry and 8 mech_infantrys
                    Japanese defend with 10 armour, 1 artillery and 6 infantry; Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 10 armour, 8 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 50
                    Casualties for Japanese: 10 armour, 1 artillery and 6 infantry
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 12 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 submarine placed in 98 Sea Zone
                3 infantry placed in Persia
                1 mech_infantry placed in Egypt
                3 artilleries placed in Norway
                1 infantry placed in United Kingdom
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    UK 28.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern France to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Albania to Yugoslavia
                1 infantry moved from Albania to Greece

  • 17 16 15 14 12

    bump?

  • 21 19 18 17 16

    I forgot I was playing Axis in this game and thought I was waiting on you.  Sorry about that.

  • 17 16 15 14 12

    LOL yeah that happens when you play a lot of games

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern France to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 artillery and 4 infantry moved from Albania to Yugoslavia
                1 infantry moved from Albania to Greece

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,4
                Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Gibraltar : 4 artilleries and 6 infantry
        Malta : 1 flag
        Southern France : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag
        Eastern Poland : 1 flag, 1 airfield
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
        Western Ukraine : 1 flag
        Caucasus : 3 infantry
        Greece : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Yugoslavia : 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 45 / 64
        Russians : 7 / 8
        Japanese : 38 / 36
        Americans : 62 / 93
        Chinese : 10 / 12
        British : 37 / 41
        UK_Pacific : 6 / 0
        Italians : 20 / 25
        ANZAC : 24 / 35
        French : 16 / 16
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.353
            Standard Deviation : 1.534
            Total rolls : 18

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                3 was rolled 3 times
            Average roll : 2.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                4 fighters moved from Iraq to India
                3 fighters moved from Shan State to India
                1 fighter moved from Malaya to India
                2 fighters moved from 42 Sea Zone to India
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 artilleries and 1 infantry moved from Shan State to Burma
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                11 fighters moved from Russia to Samara
                1 carrier moved from 42 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 2 artilleries, 10 fighters and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Malaya from ANZAC, taking Kwangtung from Chinese with 1 artillery and 7 fighters remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 aaGun, 5 artilleries and 2 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Samara
                    ANZAC attack with 11 fighters
                    Germans defend with 1 armour and 3 mech_infantrys
                    ANZAC win with 10 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for ANZAC: 1 fighter
                Battle in Burma
                    ANZAC attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Burma from Japanese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                8 fighters moved from India to West India
                2 fighters moved from India to 39 Sea Zone
                10 fighters moved from Samara to Russia
                1 artillery and 5 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 5 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                3 armour placed in New South Wales
                1 factory_minor placed in Brazil

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - French
                French buy 2 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                      French take Southern France from Italians
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 infantry moved from France to Northern Italy

    Combat - French
                Battle in Northern Italy
                    French attack with 2 artilleries and 3 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                    French win, taking Northern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - French
                1 artillery moved from Normandy Bordeaux to France

    Place Units - French
                2 armour and 1 artillery placed in France

    Turn Complete - French
                French collect 23 PUs; end with 23 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 29

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 57 PUs;
                Germans buy 9 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
                2 artilleries and 11 infantry moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Baltic States to Karelia
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Smolensk to Bryansk
                4 armour and 6 mech_infantrys moved from Tambov to Caucasus

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 29

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_majors; Remaining resources: 57 PUs;
                Germans buy 9 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
                2 artilleries and 11 infantry moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Baltic States to Karelia
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Smolensk to Bryansk
                4 armour and 6 mech_infantrys moved from Tambov to Caucasus

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 2 artilleries and 4 infantry
                    French defend with 2 artilleries, 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 :  4/6 hits
                        French roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 :  0/4 hits
                        2 infantry owned by the French and 2 artilleries owned by the French lost in Northern Italy
                    Germans win, taking Northern Italy from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for French: 2 artilleries and 2 infantry
                Battle in Karelia
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 18 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 :  6/20 hits
                        Russians roll dice for 18 infantry in Karelia, round 2 :  8/18 hits
                        6 infantry owned by the British and 8 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 3 :  2/12 hits
                        Russians roll dice for 12 infantry in Karelia, round 3 :  2/12 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 4 :  3/10 hits
                        Russians roll dice for 10 infantry in Karelia, round 4 :  0/10 hits
                        3 infantry owned by the British lost in Karelia
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 5 :  4/10 hits
                        Russians roll dice for 7 infantry in Karelia, round 5 :  1/7 hits
                        4 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Karelia, round 6 :  4/9 hits
                        Russians roll dice for 3 infantry in Karelia, round 6 :  1/3 hits
                        3 infantry owned by the British and 1 artillery owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 artillery and 11 infantry
                    Casualties for British: 18 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 bomber, 2 fighters and 2 tactical_bombers moved from Karelia to Novgorod
                2 armour and 3 mech_infantrys moved from Smolensk to Novgorod
                1 armour and 3 mech_infantrys moved from Vologda to Novgorod

    Place Units - Germans
                3 artilleries placed in Western Germany
                3 infantry placed in Novgorod
                3 artilleries placed in Volgograd
                3 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Germans :

    Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 armour and 1 mech_infantry
        Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 9 infantry
        Western Germany : 2 aaGuns, 1 airfield, 16 artilleries, 1 factory_minor, 1 harbour and 21 infantry
        Germany : 2 aaGuns, 6 artilleries, 1 factory_major and 7 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Northern Italy : 2 artilleries and 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour and 2 mech_infantrys
        Urals : 1 flag
        Archangel : 1 flag
        Tambov : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 artilleries and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
        Caucasus : 1 flag, 4 armour, 1 artillery, 2 infantry and 10 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 4 / 8
        Japanese : 34 / 36
        Americans : 59 / 93
        Chinese : 7 / 12
        British : 37 / 41
        UK_Pacific : 17 / 0
        Italians : 17 / 25
        ANZAC : 20 / 35
        French : 19 / 23
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 24 times
                3 was rolled 21 times
                4 was rolled 25 times
                5 was rolled 23 times
                6 was rolled 31 times
            Average roll : 3.752
            Median : 4.000
            Variance : 0.779
            Standard Deviation : 0.882
            Total rolls : 141

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 10 times
                2 was rolled 17 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 18 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.910
            Standard Deviation : 0.954
            Total rolls : 79

    French Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 15 times
                5 was rolled 6 times
                6 was rolled 13 times
            Average roll : 3.906
            Median : 4.000
            Variance : 1.673
            Standard Deviation : 1.293
            Total rolls : 53

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 29

    Purchase Units - Russians
                Russians buy 1 armour; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                2 fighters and 2 tactical_bombers moved from Russia to Bryansk
                9 artilleries moved from Russia to Bryansk
                9 infantry moved from Russia to Bryansk
                9 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 9 artilleries, 2 fighters, 18 infantry and 2 tactical_bombers
                    Germans defend with 1 armour and 2 mech_infantrys
                    Russians win, taking Bryansk from Germans with 9 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                2 fighters and 2 tactical_bombers moved from Bryansk to Russia
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 11 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 29

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 bomber moved from Japan to 26 Sea Zone
                1 mech_infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Szechwan
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 artillery and 1 infantry moved from Hunan to Kweichow
                3 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
                1 fighter and 1 tactical_bomber moved from Caucasus to Szechwan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 29

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 bomber moved from Japan to 26 Sea Zone
                1 mech_infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Szechwan
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 artillery and 1 infantry moved from Hunan to Kweichow
                3 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
                1 fighter and 1 tactical_bomber moved from Caucasus to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    retreated to Szechwan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry in Yunnan, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 3 submarines
                    Americans defend with 6 submarines
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 6 submarines
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shensi to Sikang
                1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
                1 infantry moved from Shantung to Kiangsu
                1 artillery moved from Kiangsu to Shantung
                1 bomber moved from 26 Sea Zone to Wake Island

    Place Units - Japanese
                1 fighter placed in Japan
                1 armour, 1 artillery and 1 mech_infantry placed in Shantung
                2 artilleries and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,1,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,3,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,3,5,6,5,4,3,5,6,4,1,1,2,4,5,6,6,5,6,4,3,1,2,5,3,6,1,1,6,5,2,3,1
                Japanese collect 27 PUs (15 lost to blockades); end with 27 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 4 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 3 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 2 fighters, 1 infantry and 2 tactical_bombers
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Gilbert Islands : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 1 bomber and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 mech_infantry
        Caucasus : 6 artilleries

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 9 / 11
        Japanese : 42 / 27
        Americans : 59 / 93
        Chinese : 2 / 12
        British : 37 / 41
        UK_Pacific : 14 / 0
        Italians : 17 / 25
        ANZAC : 20 / 35
        French : 19 / 23
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 17 times
                3 was rolled 25 times
                4 was rolled 23 times
                5 was rolled 27 times
                6 was rolled 23 times
            Average roll : 3.546
            Median : 4.000
            Variance : 0.464
            Standard Deviation : 0.681
            Total rolls : 141

    Null / Other
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 52

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.276
            Standard Deviation : 0.525
            Total rolls : 30

    Americans Combat
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 52

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

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