Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Tobruk to Caucasus
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from Yunnan to Jehol
1 fighter moved from Jehol to Manchuria
1 carrier and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
Place Units - British
1 bomber placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry placed in Quebec
1 transport placed in 106 Sea Zone
British undo move 4.
British undo move 3.
British undo move 2.
2 mech_infantrys placed in Union of South Africa
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,5,6,1,5,4,3,6,3,6,1,3,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Greece to Albania
1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,4,6,1,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Volgograd to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 3 fighters
Italians defend with 1 mech_infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Rostov to Russia
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 4 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Ukraine to Bryansk
4 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 tactical_bomber moved from Novgorod to Bryansk
scrmble FTRs in Russia?
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Ukraine to Bryansk
4 armour and 6 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 tactical_bomber moved from Novgorod to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Bryansk
Germans attack with 10 armour, 3 artilleries, 14 infantry, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 10 armour, 3 artilleries, 13 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 fighter moved from Russia to Belarus
1 bomber moved from Russia to Novgorod
2 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
2 artilleries moved from France to Western Germany
1 infantry moved from France to Western Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Bryansk to Novgorod
Place Units - Germans
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
2 artilleries and 1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 32 PUs;
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novosibirsk to Urals
1 mech_infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Tunisia to Morocco
Russians take Algeria from Italians
2 infantry moved from 93 Sea Zone to Southern France
Combat - Russians
Battle in Southern France
Russians attack with 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 bombers and 2 tactical_bombers
Russians win, taking Urals from Germans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 2 bombers and 2 tactical_bombers
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 mech_infantrys moved from Novosibirsk to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs
for sake of time i gave you best defense in urals - had you survived any units, i would have given you your choice of what to keep.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
4 artilleries, 2 battleships, 2 cruisers, 4 infantry and 5 transports moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
4 artilleries, 2 battleships, 2 cruisers, 3 infantry and 4 transports moved from 56 Sea Zone to 61 Sea Zone
4 artilleries and 3 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 tactical_bomber moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangtung to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
4 artilleries, 2 battleships, 2 cruisers, 4 infantry and 5 transports moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
4 artilleries, 2 battleships, 2 cruisers, 3 infantry and 4 transports moved from 56 Sea Zone to 61 Sea Zone
4 artilleries and 3 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 tactical_bomber moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangtung to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kweichow
Combat - Japanese
Battle in South Australia
Japanese attack with 4 artilleries and 3 infantry
ANZAC defend with 2 aaGuns, 1 artillery and 4 infantry
Japanese win, taking South Australia from ANZAC with 2 artilleries remaining. Battle score for attacker is 9
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery and 4 infantry
Battle in Western Australia
Battle in Kiangsi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Kiangsi from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kiangsi to Shensi
4 infantry moved from Olgiy to Kansu
4 infantry moved from Olgiy to Timguska
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters and 1 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,2,6,6,4,3,2,5,6,3,6,5,4,5,2,2,4,4,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (7 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Tunisia to Western Germany
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Manchuria to Korea
Americans take Korea from Japanese
1 armour moved from Korea to Amur
Russians take Amur from Japanese
1 artillery moved from Jehol to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 bomber moved from Midway to 6 Sea Zone
4 bombers moved from Midway to Kiangsu
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Kiangsu
Scramble z6?
I’m resigning this one as the result has been inevitable for some time…
I’m overseas at the moment anyway, so as much as I would like to play it out some more, I will resign now. Can you do me a favour and post the win for yourself?
Another in the future!
Cheers