@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Denmark to France
1 bomber moved from Southern Italy to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 2 infantry
Casualties for Italians: 1 tactical_bomber
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to BulgariaPlace Units - Italians
1 bomber placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to Tobruk
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 armour moved from Romania to UkraineNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Vologda to Smolensk
3 aaGuns, 5 artilleries and 21 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Ukraine to Rostov
1 armour moved from Rostov to Ukraine
3 aaGuns moved from France to Western GermanyPlace Units - Germans
3 fighters placed in Ukraine
3 armour placed in Romania
3 infantry placed in Novgorod
1 fighter placed in Western Germany
1 infantry placed in France
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour, 1 fighter, 10 infantry and 11 mech_infantrys moved from Russia to Smolensk
5 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Samara to Smolensk
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Russians
Battle in Vologda
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 armour, 5 artilleries, 2 fighters, 36 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 artilleries and 24 infantry
AA fire in Smolensk : 2/3 hits
2 fighters owned by the Russians lost in Smolensk
Russians roll dice for 2 armour, 5 artilleries, 36 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 12/55 hits
Germans roll dice for 3 aaGuns, 6 artilleries and 24 infantry in Smolensk, round 2 : 4/30 hits
4 infantry owned by the Russians , 9 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 2 armour, 5 artilleries, 32 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 8/51 hits
Germans roll dice for 6 artilleries and 15 infantry in Smolensk, round 3 : 11/21 hits
11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 armour, 5 artilleries, 21 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 : 9/40 hits
Germans roll dice for 6 artilleries and 7 infantry in Smolensk, round 4 : 3/13 hits
3 infantry owned by the Russians , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 2 armour, 5 artilleries, 18 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 5 : 10/37 hits
Germans roll dice for 4 artilleries in Smolensk, round 5 : 1/4 hits
1 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 5 artilleries, 17 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 3 aaGuns, 6 artilleries and 24 infantry
Casualties for Russians: 2 fighters and 19 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
4 aaGuns moved from Bryansk to Russia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 aaGuns and 2 infantry moved from Novosibirsk to SamaraPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber, 2 fighters and 4 tactical_bombers moved from Shan State to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 armour and 6 infantry moved from Amur to Manchuria
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 infantry and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 4 tactical_bombers
ANZAC defend with 1 cruiser and 1 fighter; Americans defend with 1 battleship, 1 carrier and 3 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -38
Casualties for Japanese: 1 bomber, 2 fighters and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Americans: 1 carrier
Battle in Philippines
Battle in Manchuria
Japanese attack with 1 armour and 6 infantry
Americans defend with 1 infantry
Japanese win, taking Philippines from Americans, taking Manchuria from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour placed in French Indo China
1 carrier, 4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs total -
woooow. Â Your navy performed in SZ45. Â Or I guess, my airforce never showed up! Â lol. Â I think it’s a slow decline now.
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I completely missed how much you could reach z45 with. But got bailed out. And this looked awful for me a bit ago but a couple big Pacific naval wins changed things. Your 2 of 3 AA hits in the smo battle were big though.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from India to French Indo China
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to Marshall Islands
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - Americans
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I don’t think you would want to Kamikaze against z22, so I’m going to go forward.
If you decide to go for it and hit, nothing will change in my NCM for US (I’ll use the Anzac DD as other blocker). -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from India to French Indo China
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to Marshall Islands
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Marshall Islands, round 2 : 1/3 hits
Japanese roll dice for 1 bomber in Marshall Islands, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Marshall Islands to Caroline Islands
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 transports moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter, 2 infantry and 2 mech_infantrys placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
5 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Eastern Persia to Turkmenistan
1 fighter moved from India to Turkmenistan
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Sumatra
Battle in Turkmenistan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Turkmenistan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Turkmenistan
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Samara
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Turkmenistan to West India
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
3 fighters and 1 tactical_bomber moved from Bryansk to Syria
1 armour moved from Egypt to Syria
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
2 aaGuns, 1 artillery and 14 infantry moved from India to Burma
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to MoroccoPlace Units - British
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from Northern Italy to Holland Belgium
2 mech_infantrys moved from France to Holland Belgium
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from Bulgaria to Western Ukraine
2 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Western Ukraine to Ukraine
1 artillery moved from Northern Italy to France
1 bomber moved from Anglo Egyptian Sudan to EthiopiaPlace Units - Italians
1 armour placed in Northern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 cruisers and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
-
Hello,
I know it’s a big request, but the 3 UK Ftrs in Bry of course weren’t intended to be there (rather Moscow). The 6 Rus Inf were already enough to protect against an Italian strafe, so it’s illogical for the Ftrs to be there.
I’d like to request an edit - but clearly it’s entirely up to you whether to allow. No arguments at all if you are against, especially as it is a close game + you probably deserve a break as the dice have been against you badly in the Pacific. Nothing in Anzac or Fr will change either way, so feel free to go ahead with Ger.
Cheers. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 fighters moved from Bryansk to Russia
4 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Northern Italy
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Archangel to BelarusCombat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 2 armour, 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Rostov to Ukraine
3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
1 armour moved from Western Ukraine to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Archangel to Novgorod
3 artilleries and 2 infantry moved from Norway to FinlandPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 armour placed in Romania
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
No problem on the edit - I moved them for you. That’s not how I look to make up ground. If this were a live game, you’d have been screwed! lol. But I forget little movements like that all the time and ask for leniency all the time. Especially if it wouldn’t have affected my Italian move.





