@Stucifer scrambles for you
14L Odonis (Allies + 11) vs Trajan (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 factory_minors and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Japan to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
2 bombers moved from Kwangsi to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
2 tactical_bombers moved from Yunnan to SikangCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 3 destroyers, 2 fighters and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Sikang, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 infantry and 2 tactical_bombers in Sikang, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 infantry and 2 tactical_bombers in Sikang, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kansu, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 bombers and 3 infantry in Kansu, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 2 bombers and 3 infantry in Kansu, round 4 : 2/5 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Hopei
1 aaGun and 3 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Shensi
2 tactical_bombers moved from Sikang to Yunnan
2 artilleries moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Japan to Hopei
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Shan State to Yunnan
1 armour moved from Malaya to Yunnan
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 33 Sea Zone to Guam
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 destroyer, 1 tactical_bomber and 1 transport placed in 101 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 4 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British win, taking Trans-Jordan from Italians with 4 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from India to BurmaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3,1
British collect 28 PUs (5 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
1 bomber and 2 fighters moved from Tobruk to Egypt
1 armour moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
ANZAC defend with 1 infantry; British defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 1/9 hits
British roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/7 hits
1 tactical_bomber owned by the British , 1 armour owned by the British , 1 infantry owned by the ANZAC , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 3 : 4/6 hits
British roll dice for 3 fighters in Egypt, round 3 : 1/3 hits
3 fighters owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Tobruk
1 infantry moved from Tunisia to Libya
1 bomber moved from Egypt to Southern Italy
2 destroyers moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 bomber placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to French West Africa
1 destroyer moved from 80 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to French West Africa
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 destroyers and 3 submarines; Remaining resources: 3 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
2 artilleries moved from Baltic States to Novgorod
3 mech_infantrys moved from Baltic States to Belarus
2 tactical_bombers moved from Finland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Belarus
4 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Baltic States to Belarus
5 mech_infantrys moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries, 2 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries, 2 infantry and 5 mech_infantrys in Novgorod, round 2 : 0/9 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 2 artilleries, 2 infantry and 5 mech_infantrys in Novgorod, round 3 : 3/9 hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 bomber, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 3 artilleries and 3 infantry
Germans roll dice for 1 bomber, 4 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 2/8 hits
Russians roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 1/6 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 2/7 hits
Russians roll dice for 3 artilleries and 1 infantry in Belarus, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 bomber, 2 mech_infantrys and 3 tactical_bombers in Belarus, round 4 : 1/6 hits
Russians roll dice for 2 artilleries in Belarus, round 4 : 0/2 hits
1 artillery owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 2 mech_infantrys and 3 tactical_bombers in Belarus, round 5 : 3/6 hits
Russians roll dice for 1 artillery in Belarus, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 artilleries and 3 infantry
Battle in Bryansk
Germans attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour
Germans roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 0/5 hits
Russians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 2 tactical_bombers in Bryansk, round 3 : 2/3 hits
Russians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
2 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bryansk
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 armourNon Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Albania to Greece
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun and 1 armour moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
5 armour moved from Western Ukraine to Ukraine
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
4 infantry moved from Germany to Poland
1 bomber moved from Bryansk to Poland
1 bomber moved from Poland to Germany
1 bomber moved from Belarus to Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
4 destroyers and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
5 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Removing units owned by Russians from Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
3 tactical_bombers moved from Yunnan to Burma
2 bombers moved from Hopei to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
2 artilleries, 2 fighters, 1 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to Burma
1 infantry moved from Kansu to Shensi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in Burma, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
4 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from Shan State to Yunnan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 bomber and 2 tactical_bombers moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
3 infantry moved from Hopei to Shensi
1 aaGun moved from Hopei to Kweichow
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 fighters and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from India to RussiaPlace Units - Americans
7 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Egypt
British attack with 4 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 4 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 artilleries moved from Trans-Jordan to Egypt
1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
1 submarine placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 5 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to Egypt
2 bombers moved from Southern Italy to Egypt
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 6 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits
British roll dice for 6 artilleries, 1 infantry and 2 mech_infantrys in Egypt, round 2 : 5/9 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 2 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 : 5/6 hits
British roll dice for 6 artilleries in Egypt, round 3 : 3/6 hits
2 fighters owned by the Italians , 1 artillery owned by the Italians and 5 artilleries owned by the British lost in Egypt
Italians roll dice for 1 armour and 2 bombers in Egypt, round 4 : 2/3 hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 2 bombers remaining. Battle score for attacker is -5
Casualties for British: 6 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery, 2 fighters, 4 infantry and 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Egypt to Tobruk
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to TobrukPlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs