@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
UnknownSoldier (Axis) vs. Rasmustb (Allies+9)
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Oh and actually I´d like an additional NCM with the russians…. Its completely fine if you wont allow just thought Id bring it up before starting US 7…
NCM: inf moscow - smolensk
cheers
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Actually sir, I did not realize that the percentage was so high. I will look at what I was doing/thinking.
Of course the NCM can be allowed.
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Oki doke
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I see I had a MAJOR brainfart. I meant to land the planes in Kwangsi with the air base not FIC and move the other destroyer from sz6 to sz34 to block the rest of the fleet.
It was my mistake for clicking to fast. It is up to you sir if you want to allow those moves. It was my mistake and totally accept your decision. Thank you for pointing it out. If you do allow, our game will continue. If not, congrats to you on victory and on to game 2 if you like :-)
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Sure - no problem whatsoever (I suspected that someone might had farted in your brain) :P
So just to be sure that we are on the same page:
2tb, 1fig in kwangsi instead of FIC and
1dd in sz34 instead of sz36right?
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That is correct sir.
I blame gremlins for the farting :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
3 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to 19 Sea Zone -
need kamikaze orders for sz17 (iwo jima)…
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send 2 kamikazes please
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I have never actually used them before
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
3 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to 19 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in Holland Belgium
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 21 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 fighters moved from Borneo to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 4 destroyers and 5 submarines moved from 33 Sea Zone to 21 Sea Zone
2 carriers, 4 destroyers, 5 submarines and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from 106 Sea Zone to Quebec
2 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
1 bomber moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 destroyers, 5 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Kweichow to Hunan
6 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to West India
1 bomber moved from Iraq to India -
I have never actually used them before
Well they didn’t hit anything but your sub managed to do the job…
Intercept in India?
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Launch both interceptors…use the tac as a casualty if your bomber hits
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You can only launch fighters, not tacticals… Wanna launch it?
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Oops, my bad…another aspect of the game I do not encounter often. Yes launch the alert fighter!
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Crap I somehow misclicked so no attempt to intercept were made. Im gonna roll it here on forum and then do the raid afterwards. If you shoot me down Ill edit the result…
1 defending fighter rolling
Rolls: 1@1; Total Hits: 01@1: (6)
1 attacking bomber rolling
Rolls: 1@1; Total Hits: 11@1: (1)
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wuhuu one jap fig and max. dam to the ic… UK NCM coming up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to West India
1 bomber moved from Iraq to IndiaCombat - British
Battle in West India
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Air Battle in India
British attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - British
3 fighters moved from West India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 aaGun, 1 artillery and 3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Tunisia to Libya
2 submarines moved from 71 Sea Zone to 81 Sea Zone
4 fighters moved from United Kingdom to Norway
1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
2 infantry placed in Egypt
1 carrier, 1 destroyer and 2 transports placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Turning off Edit Mode