Berlin Petersburg.jpg
13P post season tier bracket tourney Degrasse (Axis) vs. Variance (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - British
21 infantry moved from Norway to Finland
1 submarine moved from 98 Sea Zone to 99 Sea Zone
British take 99 Sea Zone from ItaliansCombat - British
Battle in Finland
British attack with 21 infantry
Germans defend with 2 infantry
British win, taking Finland from Germans with 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
7 artilleries and 29 infantry moved from Persia to Northwest Persia
6 armour and 8 mech_infantrys moved from Caucasus to PersiaPlace Units - British
1 artillery and 2 infantry placed in Norway
3 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Norway
3 infantry placed in Egypt
British undo move 2.
1 artillery and 2 infantry placed in Norway
3 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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UK26
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
3 infantry moved from Rostov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
3 infantry moved from Rostov to BryanskCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
French defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/7 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Italians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,6,2,2,4,3,2
Italians collect 13 PUs (10 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 4 artilleries and 6 infantry
Malta : 1 flag
Southern France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Italy : 6 artilleries, 1 factory_minor and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Karelia : 1 flag
Bryansk : 1 flag, 3 infantry
Rostov : 1 flag, 5 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 airfield
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Greece : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
97 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 35 / 52
Russians : 15 / 17
Japanese : 53 / 42
Americans : 62 / 92
Chinese : 5 / 7
British : 37 / 37
UK_Pacific : 4 / 0
Italians : 23 / 19
ANZAC : 15 / 31
French : 16 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.290
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 31Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Shan State
ANZAC take Shan State from Japanese
1 artillery moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Malaya
2 fighters moved from South Australia to 41 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 2 fighters; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to 41 Sea Zone
3 fighters moved from 41 Sea Zone to Iraq
1 fighter moved from Iraq to Russia
10 fighters moved from Persia to Russia
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 carrier and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - French
French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - French
3 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 3 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
Place Units - French
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy BordeauxTurn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 46 PUs;
Germans buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
3 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Urals
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Smolensk to Urals
1 fighter and 1 tactical_bomber moved from Eastern Poland to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Bulgaria
1 fighter and 1 tactical_bomber moved from Bulgaria to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 46 PUs;
Germans buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
3 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Urals
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Smolensk to Urals
1 fighter and 1 tactical_bomber moved from Eastern Poland to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Bulgaria
1 fighter and 1 tactical_bomber moved from Bulgaria to GreeceCombat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the French lost in Caucasus
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 1/6 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 3/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Bryansk
7 armour and 20 mech_infantrys moved from Smolensk to Rostov
1 bomber moved from Holland Belgium to Western Germany
7 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Caucasus to Greece
1 fighter and 1 tactical_bomber moved from Volgograd to RostovPlace Units - Germans
3 artilleries placed in Western Germany
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Novgorod
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,6,3,5,5,6,1,4
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUsTerritory Summary for Germans :
Shensi : 1 flag
Sikang : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 9 infantry
Western Germany : 2 aaGuns, 1 airfield, 14 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 24 infantry
Germany : 2 aaGuns, 1 armour, 1 factory_major, 5 infantry and 1 mech_infantry
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 mech_infantry
Rostov : 7 armour, 1 fighter, 20 mech_infantrys and 1 tactical_bomber
Urals : 1 flag, 2 armour and 2 mech_infantrys
Archangel : 1 flag
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Caucasus : 1 flag, 4 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 mech_infantry
Bulgaria : 1 flag
Greece : 2 fighters and 2 tactical_bombers
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 46 / 59
Russians : 7 / 17
Japanese : 44 / 42
Americans : 59 / 92
Chinese : 5 / 7
British : 37 / 37
UK_Pacific : 4 / 0
Italians : 20 / 19
ANZAC : 24 / 35
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.696
Median : 4.000
Variance : 0.178
Standard Deviation : 0.422
Total rolls : 46Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28Russians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry; Italians defend with 3 infantry
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Tsinghai to Shensi
2 artilleries and 7 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
6 artilleries moved from Turkmenistan to Kazakhstan
1 tactical_bomber moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
11 armour, 1 artillery, 6 infantry and 20 mech_infantrys moved from Kazakhstan to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
2 infantry moved from Tsinghai to Shensi
2 artilleries and 7 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
6 artilleries moved from Turkmenistan to Kazakhstan
1 tactical_bomber moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
11 armour, 1 artillery, 6 infantry and 20 mech_infantrys moved from Kazakhstan to CaucasusCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Japanese
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
2 carriers moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 carriers moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in India
3 artilleries placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,3,6,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,1,2,3,2,6,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,5,2,1,2,6,5,3,5,2
Japanese collect 22 PUs (23 lost to blockades); end with 22 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
Kiangsu : 1 flag, 4 artilleries, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 2 artilleries and 7 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 6 artilleries
Buryatia : 1 flag, 1 mech_infantry
37 Sea Zone : 1 flag, 1 carrier and 1 destroyer
36 Sea Zone : 4 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers
Buyant-Uhaa : 1 flag
West India : 1 flag
Turkmenistan : 1 flag
Caucasus : 11 armour, 1 artillery, 6 infantry and 20 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 59
Russians : 10 / 11
Japanese : 45 / 27
Americans : 59 / 92
Chinese : 5 / 7
British : 37 / 37
UK_Pacific : 4 / 0
Italians : 19 / 19
ANZAC : 24 / 35
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.418
Median : 3.000
Variance : 0.894
Standard Deviation : 0.945
Total rolls : 67Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.516
Median : 3.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 31Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.516
Median : 3.000
Variance : 0.367
Standard Deviation : 0.606
Total rolls : 31 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Americans
Americans buy 3 fighters and 10 submarines; Remaining resources: 2 PUs;Combat Move - Americans
4 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
5 submarines moved from 19 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 4 destroyers, 3 fighters and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from South Australia to Northern Territory
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from France to Western Germany
1 bomber moved from France to Germany
10 fighters moved from France to 97 Sea Zone
2 infantry moved from France to Holland Belgium
3 fighters moved from France to Holland Belgium
2 fighters moved from France to 97 Sea Zone -
scramble to z97?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Americans
Americans buy 3 fighters and 10 submarines; Remaining resources: 2 PUs;Combat Move - Americans
4 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
5 submarines moved from 19 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 battleships, 5 carriers, 3 cruisers, 4 destroyers, 3 fighters and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from South Australia to Northern Territory
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from France to Western Germany
1 bomber moved from France to Germany
10 fighters moved from France to 97 Sea Zone
2 infantry moved from France to Holland Belgium
3 fighters moved from France to Holland Belgium
2 fighters moved from France to 97 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Western Germany causes 4 damage total.
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 1 carrier, 2 destroyers and 14 fighters
Italians defend with 2 destroyers and 1 submarine
Americans win with 1 carrier, 2 destroyers and 13 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 destroyers and 1 submarine
Casualties for Americans: 1 fighter
Battle in 37 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 3 battleships, 5 carriers, 3 cruisers, 4 destroyers and 1 submarine
Japanese defend with 1 carrier and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 3 battleships, 5 carriers, 3 cruisers, 4 destroyers and 1 submarine remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 36 Sea Zone
Americans attack with 5 destroyers, 3 fighters, 9 submarines and 4 tactical_bombers
Japanese defend with 4 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 36 Sea Zone from Neutral with 2 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 4 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers
Casualties for Americans: 5 destroyers, 1 fighter and 2 tactical_bombers
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
2 infantry owned by the Americans retreated to France
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Germany to France
1 bomber moved from Western Germany to France
3 fighters moved from Holland Belgium to France
11 fighters moved from 97 Sea Zone to France
2 artilleries and 8 infantry moved from Central United States to 101 Sea Zone
1 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
1 armour, 5 artilleries, 8 infantry and 7 transports moved from 101 Sea Zone to 118 Sea Zone
3 fighters moved from Iraq to France
10 fighters moved from Russia to Iraq
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea ZonePlace Units - Americans
3 fighters placed in Iraq
6 submarines placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Americans undo move 2.
4 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - British
19 infantry moved from Finland to Karelia
Russians take Karelia from Italians
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 artilleries and 29 infantry moved from Northwest Persia to Persia
10 armour and 8 mech_infantrys moved from Persia to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
6 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Norway
3 infantry placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 3 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 5 infantry moved from Greece to Albania
3 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 5 infantry moved from Greece to Albania
3 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to UkraineCombat - Italians
Battle in Southern France
Italians attack with 3 artilleries and 3 infantry
French defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 2/6 hits
French roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 3 artilleries and 2 infantry in Southern France, round 3 : 2/5 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 2 submarines; Americans defend with 1 carrier, 2 destroyers and 2 fighters
2 submarines owned by the British Submerged
Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 3 : 2/5 hits
2 destroyers owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 bomber in 97 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 4 : 3/3 hits
1 fighter owned by the Americans and 1 bomber owned by the Italians lost in 97 Sea Zone
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber and 3 fighters
Casualties for Americans: 2 destroyers and 1 fighterNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in GreeceTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,4,3,5
Italians collect 14 PUs (7 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 4 artilleries and 6 infantry
Malta : 1 flag
Southern France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Albania : 1 artillery and 5 infantry
Northern Italy : 3 artilleries, 1 factory_minor and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 airfield
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Caucasus : 3 infantry
Greece : 1 flag, 1 airfield, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 40 / 59
Russians : 11 / 11
Japanese : 43 / 27
Americans : 59 / 91
Chinese : 7 / 8
British : 40 / 40
UK_Pacific : 4 / 0
Italians : 21 / 19
ANZAC : 24 / 35
French : 16 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.381
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 42Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.526
Median : 4.000
Variance : 0.056
Standard Deviation : 0.236
Total rolls : 19Americans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Burma
ANZAC take Burma from Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
3 fighters moved from 37 Sea Zone to Shan State
3 fighters moved from Queensland to Malaya
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from South Australia to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Malaya
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs





