Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsUnknownSoldier (Axis) vs. Rasmustb (Allies+9)
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I am hitting 112 with everything I can. I will just assume best defense since I want to sink the transports and must go through all the fleet to get to them.
Not seeing that the italians could “reoccupy” Denmark allowing the subs to participate in the battle was a huge blunder on my part! Fortunately the battle went very well for the allies - as I recall from the calculations I made…
Soo many things to keep track on in this game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Manchuria to Jehol
2 bombers moved from Japan to Jehol
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Jehol, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 17 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from West India to India
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
2 bombers moved from Jehol to French Indo China
3 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from French Indo China to Shan State
1 infantry moved from India to Burma
1 submarine moved from 41 Sea Zone to 36 Sea Zone
3 fighters moved from 17 Sea Zone to JapanPlace Units - Japanese
3 destroyers placed in 39 Sea Zone
3 destroyers placed in 36 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,1,1
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 2 tactical_bombers
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 armour
41 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 5 submarines, 4 tactical_bombers and 2 transports
39 Sea Zone : 3 destroyers
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 submarine
17 Sea Zone : 1 submarine
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 48
Russians : 29 / 34
Japanese : 52 / 53
Americans : 53 / 80
Chinese : 10 / 14
British : 41 / 54
UK_Pacific : 3 / 0
Italians : 16 / 18
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi
Im sorry to interrupt the gamebut I have to ask if you are aware that I have a 93% chance to sink your entire japanese fleet. Just want to clear this before I do US 7 since this battle could be very decisive for the entire game…
cheers
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Oh and actually I´d like an additional NCM with the russians…. Its completely fine if you wont allow just thought Id bring it up before starting US 7…
NCM: inf moscow - smolensk
cheers
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Actually sir, I did not realize that the percentage was so high. I will look at what I was doing/thinking.
Of course the NCM can be allowed.
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Oki doke
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I see I had a MAJOR brainfart. I meant to land the planes in Kwangsi with the air base not FIC and move the other destroyer from sz6 to sz34 to block the rest of the fleet.
It was my mistake for clicking to fast. It is up to you sir if you want to allow those moves. It was my mistake and totally accept your decision. Thank you for pointing it out. If you do allow, our game will continue. If not, congrats to you on victory and on to game 2 if you like :-)
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Sure - no problem whatsoever (I suspected that someone might had farted in your brain) :P
So just to be sure that we are on the same page:
2tb, 1fig in kwangsi instead of FIC and
1dd in sz34 instead of sz36right?
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That is correct sir.
I blame gremlins for the farting :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
3 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to 19 Sea Zone -
need kamikaze orders for sz17 (iwo jima)…
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send 2 kamikazes please
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I have never actually used them before
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
3 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to 19 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in Holland Belgium
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 21 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 fighters moved from Borneo to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 4 destroyers and 5 submarines moved from 33 Sea Zone to 21 Sea Zone
2 carriers, 4 destroyers, 5 submarines and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from 106 Sea Zone to Quebec
2 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
1 bomber moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 destroyers, 5 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Kweichow to Hunan
6 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to West India
1 bomber moved from Iraq to India -
I have never actually used them before
Well they didn’t hit anything but your sub managed to do the job…
Intercept in India?
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Launch both interceptors…use the tac as a casualty if your bomber hits
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You can only launch fighters, not tacticals… Wanna launch it?
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Oops, my bad…another aspect of the game I do not encounter often. Yes launch the alert fighter!