G40L Infrastructure vs Karl7(Allies+12)


  • i had a battle between my bomber and your 2 bombers cued up but then it didnt happen so i must have undid it by accident.  Will you allow me to roll it?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Suiyuyan to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Philippines to 45 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 71 Sea Zone
                1 artillery moved from 71 Sea Zone to Union of South Africa

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Union of South Africa
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Union of South Africa from British, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Suiyuyan to Hopei
                1 infantry moved from Amur to Siberia
                2 infantry moved from Amur to Buryatia
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from 21 Sea Zone to Philippines
                1 fighter moved from 45 Sea Zone to Philippines
                1 infantry moved from Amur to Siberia
                1 aaGun, 1 artillery and 1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                3 armour placed in Manchuria
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,1,1,3,5,6,3,6,6,1,5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,6,3,1,4,2
                Japanese collect 12 PUs (14 lost to blockades); end with 12 PUs total


  • nevermind, ill just let it ride.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 1 fighter, 1 harbour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eire to Scotland
                      Americans take Scotland from Germans
                1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 armour moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
                1 armour and 1 infantry moved from 22 Sea Zone to Marianas

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Marianas

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
                2 carriers, 6 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 22 Sea Zone
                1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
                2 submarines moved from 25 Sea Zone to 19 Sea Zone
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 22 Sea Zone
                1 bomber moved from India to Hunan
                1 bomber moved from Hunan to Kiangsi
                2 bombers moved from Kwangsi to Kiangsi
                2 transports moved from 109 Sea Zone to 107 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to 109 Sea Zone
                2 fighters moved from 109 Sea Zone to Eire
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                1 harbour placed in Eire
                1 transport placed in 101 Sea Zone
                2 bombers, 1 fighter and 5 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 4 infantry moved from Kansu to Shensi
                5 infantry moved from Shantung to Jehol
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Jehol
                1 artillery and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 109 Sea Zone to 106 Sea Zone

    Combat - British
                British creates battle in territory 22 Sea Zone

    Non Combat Move - British
                1 infantry moved from Malaya to Shan State
                1 artillery, 2 fighters and 3 infantry moved from India to West India
                1 artillery and 2 infantry moved from Burma to India
                2 infantry moved from Yunnan to Burma
                1 aaGun moved from Kweichow to Yunnan
                2 artilleries and 5 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                2 artilleries moved from Kiangsi to Anhwe

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 2 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 6 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour, 2 artilleries and 2 mech_infantrys moved from Slovakia Hungary to Romania
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians
                Battle in Romania
                    Italians attack with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Romania, round 2 :  5/13 hits
                        Russians roll dice for 2 infantry in Romania, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Italian Somaliland

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Syria to Southern Italy
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 armour and 3 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour and 3 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Alexandria to Egypt
                2 aaGuns moved from Slovakia Hungary to Romania
                3 infantry moved from Northern Italy to Yugoslavia
                1 destroyer moved from 98 Sea Zone to 77 Sea Zone
                1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 80 Sea Zone

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 fighter placed in Southern Italy
                4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber moved from New Guinea to Burma
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 14 artilleries and 43 infantry moved from Slovakia Hungary to Poland
                2 artilleries and 3 infantry moved from Germany to Poland
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from Western Germany to Scotland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take Anglo Egyptian Sudan from British
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from Russians
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from Syria to Eastern Persia
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 bombers moved from Syria to Eastern Persia
                1 fighter moved from Western Germany to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 14 artilleries and 43 infantry moved from Slovakia Hungary to Poland
                2 artilleries and 3 infantry moved from Germany to Poland
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from Western Germany to Scotland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take Anglo Egyptian Sudan from British
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from Russians
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from Syria to Eastern Persia
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 bombers moved from Syria to Eastern Persia
                1 fighter moved from Western Germany to Scotland

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 :  2/2 hits
                        British roll dice for 2 infantry in Eastern Persia, round 2 :  2/2 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Persia
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Persia
                Battle in Scotland
                    Germans attack with 2 fighters and 1 infantry
                    Americans defend with 1 airfield and 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Scotland, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                    Germans win, taking Persia from British with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Poland
                    Germans attack with 3 armour, 16 artilleries and 46 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour, 16 artilleries and 46 infantry in Poland, round 2 :  12/65 hits
                        Russians roll dice for 3 infantry in Poland, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 3 armour, 16 artilleries and 45 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                2 fighters moved from Scotland to United Kingdom
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun moved from Germany to Poland
                3 aaGuns moved from Slovakia Hungary to Poland
                4 infantry moved from Western Germany to Northern Italy
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Yugoslavia to 97 Sea Zone
                3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                3 infantry moved from 99 Sea Zone to Syria
                4 armour moved from Egypt to Iraq
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from Eastern Persia to 80 Sea Zone
                2 bombers moved from Eastern Persia to Iraq
                1 fighter moved from 98 Sea Zone to Western Germany
                1 tactical_bomber moved from 98 Sea Zone to Romania
                1 fighter moved from Western Germany to Romania
                3 transports moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Germans
                1 aaGun and 2 infantry placed in United Kingdom
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 8 infantry placed in Germany
                1 fighter placed in Western Germany
                Germans undo move 3.
                2 infantry placed in Western Germany
                1 artillery and 6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,1,1,3,2,6,6,4,5,4,2,3
                Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 armour, 3 artilleries and 9 infantry moved from Novgorod to Karelia
                2 infantry moved from Baltic States to Eastern Poland
                6 fighters moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Baltic States to Eastern Poland

    Combat - Russians
                Battle in Karelia
                    Russians attack with 4 armour, 3 artilleries and 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 4 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                6 fighters moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                2 aaGuns, 7 armour, 4 artilleries, 27 infantry and 1 mech_infantry moved from Baltic States to Belarus
                2 infantry moved from Bryansk to Belarus
                1 aaGun moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Caucasus
                2 infantry moved from Olgiy to Dzavhan
                1 armour moved from Olgiy to Yakut S.S.R.
                2 infantry moved from Novosibirsk to Timguska
                3 infantry moved from Russia to Samara
                2 armour moved from Russia to Belarus
                5 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Siberia to Soviet Far East
                1 bomber moved from Japan to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Soviet Far East, round 2 :  0/6 hits
                        Russians roll dice for 3 infantry in Soviet Far East, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Soviet Far East
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 3 :  3/5 hits
                        Russians roll dice for 3 infantry in Soviet Far East, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Chahar to Buyant-Uhaa
                3 infantry moved from Buryatia to Amur
                1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
                1 bomber moved from Soviet Far East to Japan
                2 fighters and 1 tactical_bomber moved from Philippines to Japan

    Place Units - Japanese
                3 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Union of South Africa: 1 artillery
                EDIT: Changing ownership of Rhodesia from British to Japanese
                EDIT: Adding units owned by Japanese to Rhodesia: 1 artillery
                EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,1,4,2,5,5,5,1,5
                Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs total


  • slight edit for jpn that was what i intended and was well away from combat.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
                1 armour, 3 carriers, 8 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 21 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                5 fighters moved from 21 Sea Zone to Philippines
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                      Americans take 119 Sea Zone from Germans
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 armour, 5 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 harbour and 3 infantry
                    Americans win, taking Philippines from Japanese with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 carriers, 8 destroyers and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                5 fighters moved from Philippines to 35 Sea Zone
                3 bombers moved from Kiangsi to India
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire
                1 fighter moved from Eastern United States to 109 Sea Zone
                2 bombers moved from Eastern United States to Eire
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                2 transports moved from 107 Sea Zone to 106 Sea Zone
                2 aaGuns and 6 infantry moved from Eastern United States to Quebec
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 airfield placed in Eire
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 artillery and 6 infantry moved from West India to Eastern Persia
                2 fighters moved from West India to India
                1 artillery and 2 infantry moved from India to West India
                2 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 aaGun moved from Yunnan to Burma
                4 artilleries and 5 infantry moved from Anhwe to Jehol
                4 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from 35 Sea Zone to Burma

    Place Units - UK_Pacific
                1 artillery, 1 fighter and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Italian Somaliland to British Somaliland
                2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 5 damage total.
                Battle in British Somaliland
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in British Somaliland, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in British Somaliland, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in British Somaliland
                        Italians roll dice for 1 artillery in British Somaliland, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in British Somaliland, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in British Somaliland, round 5 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in British Somaliland, round 5 :  1/1 hits
                        1 artillery owned by the Italians lost in British Somaliland
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  3/12 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Romania to Eastern Poland
                3 infantry moved from Yugoslavia to Romania
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 infantry moved from Syria to Iraq
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                3 fighters moved from Southern Italy to Gibraltar
                2 fighters moved from Southern Italy to Gibraltar
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Ukraine to Syria
                2 infantry moved from 99 Sea Zone to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Syria
                1 artillery moved from Iraq to Persia
                2 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 artillery and 2 infantry placed in Iraq
                1 fighter placed in Southern Italy
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Burma to India
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 35 Sea Zone to 38 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour placed in Queensland
                1 fighter placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 22 20 19 18 17 16 15 14 12

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