14L Whackamatt (Axis) vs. Trajan01 (Allies +12)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 battleship, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 artillery and 5 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 battleship and 2 destroyers moved from 115 Sea Zone to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 3 transports
                    British defend with 1 transport; Americans defend with 2 destroyers, 1 mech_infantry and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 34
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 destroyers, 1 mech_infantry and 1 transport
                Battle in Norway
                    Germans attack with 3 artilleries and 3 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
                2 artilleries and 7 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Western Germany to France
                3 aaGuns moved from Western Germany to France

    Place Units - Germans
                1 battleship and 2 fighters placed in 112 Sea Zone
                3 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Novgorod
                3 armour placed in Romania

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Urals to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 armour moved from Samara to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                4 infantry moved from Samara to Volgograd
                1 fighter moved from Bryansk to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Yenisey to Dzavhan
                1 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 5 infantry
                        Russians roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Vologda, round 2 :  1/8 hits
                        Germans roll dice for 1 artillery and 5 infantry in Vologda, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Vologda, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery and 4 infantry in Vologda, round 3 :  2/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Samara
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in Tambov
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 :  1/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  0/2 hits
                        1 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 :  1/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Bryansk to Russia
                5 mech_infantrys moved from Bryansk to Russia
                12 infantry moved from Russia to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                2 aaGuns and 6 infantry moved from Kansu to Novosibirsk
                6 mech_infantrys moved from Samara to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Urals to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 armour moved from Samara to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                4 infantry moved from Samara to Volgograd
                1 fighter moved from Bryansk to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Yenisey to Dzavhan
                1 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 5 infantry
                        Russians roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Vologda, round 2 :  1/8 hits
                        Germans roll dice for 1 artillery and 5 infantry in Vologda, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Vologda, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery and 4 infantry in Vologda, round 3 :  2/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Samara
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in Tambov
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 :  1/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  0/2 hits
                        1 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 :  1/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Bryansk to Russia
                5 mech_infantrys moved from Bryansk to Russia
                12 infantry moved from Russia to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                2 aaGuns and 6 infantry moved from Kansu to Novosibirsk
                6 mech_infantrys moved from Samara to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by Russians to Egypt: 1 infantry
                EDIT: Turning off Edit Mode

  • 13

    1 edit - pls use the second map.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 carriers, 3 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kiangsu to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 bomber moved from Japan to French Indo China
                1 artillery and 1 infantry moved from Hopei to Shensi
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                3 artilleries and 8 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    ANZAC defend with 3 fighters; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese win, taking French Indo China from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry; Americans defend with 2 artilleries and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 fighter
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Shan State
                2 infantry moved from Kiangsu to Kiangsi
                1 aaGun moved from Hopei to Suiyuyan
                6 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 carriers, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Japanese collect 62 PUs; end with 63 PUs total

  • 13

    Test summary from TripleA, engine version: 1.7.0.3, time: 23:00:04

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                4 infantry moved from Tsinghai to Shensi
                6 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Chinese roll dice for 6 infantry in Suiyuyan, round 2 :  1/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Suiyuyan
                        Chinese roll dice for 6 infantry in Suiyuyan, round 3 :  3/6 hits
                        Japanese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                1 fighter moved from Egypt to Bryansk
                1 fighter moved from Northwest Persia to Caucasus
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 battleship moved from 96 Sea Zone to 93 Sea Zone
                1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to India

    Combat - British
                Battle in Southern France
                Battle in Caucasus
                    British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Southern France from Italians, taking Caucasus from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                1 armour moved from Iraq to Northwest Persia
                1 infantry moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 aaGuns moved from West India to India
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from Libya to Alexandria
                1 armour moved from Tobruk to Egypt
                6 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Eire to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                2 transports moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 destroyer and 1 submarine placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 fighter placed in Egypt
                1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • 13

    At the Carolines, the 2 US air are on the same CV.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Denmark to France
                1 bomber moved from Southern Italy to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 armour moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 tactical_bomber
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Bulgaria

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 45 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 cruiser moved from 42 Sea Zone to 45 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 armour moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 45 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 cruiser moved from 42 Sea Zone to 45 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 armour moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
                EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
                EDIT: Turning off Edit Mode

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Libya to Tobruk
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland

    Turn Complete - French

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 armour moved from Romania to Ukraine

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Rostov from Russians to Germans
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry moved from Vologda to Smolensk
                3 aaGuns, 5 artilleries and 21 infantry moved from Belarus to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 armour moved from Ukraine to Rostov
                1 armour moved from Rostov to Ukraine
                3 aaGuns moved from France to Western Germany

    Place Units - Germans
                3 fighters placed in Ukraine
                3 armour placed in Romania
                3 infantry placed in Novgorod
                1 fighter placed in Western Germany
                1 infantry placed in France
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour, 1 fighter, 10 infantry and 11 mech_infantrys moved from Russia to Smolensk
                5 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
                1 armour moved from Samara to Smolensk
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 armour, 5 artilleries, 2 fighters, 36 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 6 artilleries and 24 infantry
                        AA fire in Smolensk :  2/3 hits
                        2 fighters owned by the Russians lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 36 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  12/55 hits
                        Germans roll dice for 3 aaGuns, 6 artilleries and 24 infantry in Smolensk, round 2 :  4/30 hits
                        4 infantry owned by the Russians , 9 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 32 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 :  8/51 hits
                        Germans roll dice for 6 artilleries and 15 infantry in Smolensk, round 3 :  11/21 hits
                        11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 21 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 :  9/40 hits
                        Germans roll dice for 6 artilleries and 7 infantry in Smolensk, round 4 :  3/13 hits
                        3 infantry owned by the Russians , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 18 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 5 :  10/37 hits
                        Germans roll dice for 4 artilleries in Smolensk, round 5 :  1/4 hits
                        1 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 armour, 5 artilleries, 17 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 3 aaGuns, 6 artilleries and 24 infantry
                    Casualties for Russians: 2 fighters and 19 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Samara to Russia
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                4 aaGuns moved from Bryansk to Russia
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 aaGuns and 2 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 4 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 bomber, 2 fighters and 4 tactical_bombers moved from Shan State to 45 Sea Zone
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 6 infantry moved from Amur to Manchuria
                2 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from French Indo China to Shan State
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 2 infantry and 1 mech_infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 4 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 fighter; Americans defend with 1 battleship, 1 carrier and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 bomber, 2 fighters and 4 tactical_bombers
                    Casualties for ANZAC: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 carrier
                Battle in Philippines
                Battle in Manchuria
                    Japanese attack with 1 armour and 6 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Philippines from Americans, taking Manchuria from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour placed in French Indo China
                1 carrier, 4 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 61 PUs total

  • 20 18 17 15

    woooow.  Your navy performed in SZ45.  Or I guess, my airforce never showed up!  lol.  I think it’s a slow decline now.

  • 13

    I completely missed how much you could reach z45 with. But got bailed out. And this looked awful for me a bit ago but a couple big Pacific naval wins changed things. Your 2 of 3 AA hits in the smo battle were big though.

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 bomber moved from India to French Indo China
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 bomber moved from Hawaiian Islands to Marshall Islands
                1 fighter moved from Hawaiian Islands to 23 Sea Zone
                1 fighter moved from Hawaiian Islands to 22 Sea Zone
                1 fighter moved from Hawaiian Islands to 23 Sea Zone
                1 fighter moved from Hawaiian Islands to 23 Sea Zone
                1 fighter moved from Caroline Islands to 35 Sea Zone
                1 bomber moved from Hawaiian Islands to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone

    Combat - Americans

  • 13

    I don’t think you would want to Kamikaze against z22, so I’m going to go forward.
    If you decide to go for it and hit, nothing will change in my NCM for US (I’ll use the Anzac DD as other blocker).

Suggested Topics

  • 4
  • 39
  • 93
  • 56
  • 50
  • 122
  • 180
  • 1.1k
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

18.0k

Users

40.7k

Topics

1.8m

Posts