14L Whackamatt (Axis) vs. Trajan01 (Allies +12)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Tunisia to Libya

    Turn Complete - French

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 battleship, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                1 infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 artillery and 5 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 battleship and 2 destroyers moved from 115 Sea Zone to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 3 transports
                    British defend with 1 transport; Americans defend with 2 destroyers, 1 mech_infantry and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 34
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 destroyers, 1 mech_infantry and 1 transport
                Battle in Norway
                    Germans attack with 3 artilleries and 3 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
                2 artilleries and 7 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Western Germany to France
                3 aaGuns moved from Western Germany to France

    Place Units - Germans
                1 battleship and 2 fighters placed in 112 Sea Zone
                3 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
                EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Novgorod
                3 armour placed in Romania

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Urals to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 armour moved from Samara to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                4 infantry moved from Samara to Volgograd
                1 fighter moved from Bryansk to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Yenisey to Dzavhan
                1 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 5 infantry
                        Russians roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Vologda, round 2 :  1/8 hits
                        Germans roll dice for 1 artillery and 5 infantry in Vologda, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Vologda, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery and 4 infantry in Vologda, round 3 :  2/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Samara
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in Tambov
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 :  1/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  0/2 hits
                        1 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 :  1/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Bryansk to Russia
                5 mech_infantrys moved from Bryansk to Russia
                12 infantry moved from Russia to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                2 aaGuns and 6 infantry moved from Kansu to Novosibirsk
                6 mech_infantrys moved from Samara to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Urals to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Vologda
                1 armour moved from Samara to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                4 infantry moved from Samara to Volgograd
                1 fighter moved from Bryansk to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 infantry moved from Yenisey to Dzavhan
                1 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 5 infantry
                        Russians roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Vologda, round 2 :  1/8 hits
                        Germans roll dice for 1 artillery and 5 infantry in Vologda, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Vologda, round 3 :  1/5 hits
                        Germans roll dice for 1 artillery and 4 infantry in Vologda, round 3 :  2/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Samara
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in Tambov
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 :  1/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 :  1/3 hits
                        Germans roll dice for 2 armour in Volgograd, round 3 :  0/2 hits
                        1 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 :  1/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Bryansk to Russia
                5 mech_infantrys moved from Bryansk to Russia
                12 infantry moved from Russia to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                2 aaGuns and 6 infantry moved from Kansu to Novosibirsk
                6 mech_infantrys moved from Samara to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by Russians to Egypt: 1 infantry
                EDIT: Turning off Edit Mode

  • 13

    1 edit - pls use the second map.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 carriers, 3 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kiangsu to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 bomber moved from Japan to French Indo China
                1 artillery and 1 infantry moved from Hopei to Shensi
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                3 artilleries and 8 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    ANZAC defend with 3 fighters; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese win, taking French Indo China from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 3 fighters
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry; Americans defend with 2 artilleries and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 fighter
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
                1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Shan State
                2 infantry moved from Kiangsu to Kiangsi
                1 aaGun moved from Hopei to Suiyuyan
                6 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                3 carriers, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Japanese collect 62 PUs; end with 63 PUs total

  • 13

    Test summary from TripleA, engine version: 1.7.0.3, time: 23:00:04

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                4 infantry moved from Tsinghai to Shensi
                6 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Chinese roll dice for 6 infantry in Suiyuyan, round 2 :  1/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Suiyuyan
                        Chinese roll dice for 6 infantry in Suiyuyan, round 3 :  3/6 hits
                        Japanese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                1 fighter moved from Egypt to Bryansk
                1 fighter moved from Northwest Persia to Caucasus
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 battleship moved from 96 Sea Zone to 93 Sea Zone
                1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to India

    Combat - British
                Battle in Southern France
                Battle in Caucasus
                    British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Southern France from Italians, taking Caucasus from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                1 armour moved from Iraq to Northwest Persia
                1 infantry moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 aaGuns moved from West India to India
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 battleship moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 armour moved from Libya to Alexandria
                1 armour moved from Tobruk to Egypt
                6 infantry moved from United Kingdom to Scotland
                1 mech_infantry moved from Eire to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                2 transports moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 destroyer and 1 submarine placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 fighter placed in Egypt
                1 submarine placed in 98 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 mech_infantry

  • 13

    At the Carolines, the 2 US air are on the same CV.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Denmark to France
                1 bomber moved from Southern Italy to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 armour moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 tactical_bomber
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Bulgaria

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 45 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 cruiser moved from 42 Sea Zone to 45 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 armour moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 45 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 cruiser moved from 42 Sea Zone to 45 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 armour moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
                EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
                EDIT: Turning off Edit Mode

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Libya to Tobruk
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland

    Turn Complete - French

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                3 armour moved from Romania to Ukraine

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Rostov from Russians to Germans
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry moved from Vologda to Smolensk
                3 aaGuns, 5 artilleries and 21 infantry moved from Belarus to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 armour moved from Ukraine to Rostov
                1 armour moved from Rostov to Ukraine
                3 aaGuns moved from France to Western Germany

    Place Units - Germans
                3 fighters placed in Ukraine
                3 armour placed in Romania
                3 infantry placed in Novgorod
                1 fighter placed in Western Germany
                1 infantry placed in France
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour, 1 fighter, 10 infantry and 11 mech_infantrys moved from Russia to Smolensk
                5 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
                1 armour moved from Samara to Smolensk
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 armour, 5 artilleries, 2 fighters, 36 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 6 artilleries and 24 infantry
                        AA fire in Smolensk :  2/3 hits
                        2 fighters owned by the Russians lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 36 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  12/55 hits
                        Germans roll dice for 3 aaGuns, 6 artilleries and 24 infantry in Smolensk, round 2 :  4/30 hits
                        4 infantry owned by the Russians , 9 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 32 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 :  8/51 hits
                        Germans roll dice for 6 artilleries and 15 infantry in Smolensk, round 3 :  11/21 hits
                        11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 21 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 :  9/40 hits
                        Germans roll dice for 6 artilleries and 7 infantry in Smolensk, round 4 :  3/13 hits
                        3 infantry owned by the Russians , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
                        Russians roll dice for 2 armour, 5 artilleries, 18 infantry, 11 mech_infantrys and 1 tactical_bomber in Smolensk, round 5 :  10/37 hits
                        Germans roll dice for 4 artilleries in Smolensk, round 5 :  1/4 hits
                        1 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 armour, 5 artilleries, 17 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 3 aaGuns, 6 artilleries and 24 infantry
                    Casualties for Russians: 2 fighters and 19 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Samara to Russia
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                4 aaGuns moved from Bryansk to Russia
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 aaGuns and 2 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 4 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 bomber, 2 fighters and 4 tactical_bombers moved from Shan State to 45 Sea Zone
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 6 infantry moved from Amur to Manchuria
                2 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from French Indo China to Shan State
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 2 infantry and 1 mech_infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 4 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 fighter; Americans defend with 1 battleship, 1 carrier and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 battleship and 3 transports remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 bomber, 2 fighters and 4 tactical_bombers
                    Casualties for ANZAC: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 carrier
                Battle in Philippines
                Battle in Manchuria
                    Japanese attack with 1 armour and 6 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Philippines from Americans, taking Manchuria from Chinese with 1 armour and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour placed in French Indo China
                1 carrier, 4 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 61 PUs total

  • 20 18 17 15

    woooow.  Your navy performed in SZ45.  Or I guess, my airforce never showed up!  lol.  I think it’s a slow decline now.

  • 13

    I completely missed how much you could reach z45 with. But got bailed out. And this looked awful for me a bit ago but a couple big Pacific naval wins changed things. Your 2 of 3 AA hits in the smo battle were big though.

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 bomber moved from India to French Indo China
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 bomber moved from Hawaiian Islands to Marshall Islands
                1 fighter moved from Hawaiian Islands to 23 Sea Zone
                1 fighter moved from Hawaiian Islands to 22 Sea Zone
                1 fighter moved from Hawaiian Islands to 23 Sea Zone
                1 fighter moved from Hawaiian Islands to 23 Sea Zone
                1 fighter moved from Caroline Islands to 35 Sea Zone
                1 bomber moved from Hawaiian Islands to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone

    Combat - Americans

Suggested Topics

  • 4
  • 11
  • 39
  • 93
  • 20
  • 50
  • 180
  • 1.1k
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

18.0k

Users

40.7k

Topics

1.8m

Posts