G40 - Yoshi vs. Boldfresh - game 1 of 2
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sorry for slow move - tricky move and have several league games that i want to keep
the ball rolling on. birthday and thanksgiving as well. probably monday. -
it’s my turn you know ;)
I’ve been looking at it, but have been really busy these last few days ; got almost everything good, but I think I will be able to post only monday or tuesday, since I’ll be travelling in between.
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it’s my turn you know ;)
I’ve been looking at it, but have been really busy these last few days ; got almost everything good, but I think I will be able to post only monday or tuesday, since I’ll be travelling in between.
Yeah forgot I posted. Good. Take your rime.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 76 Sea Zone
1 bomber moved from Greece to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 76 Sea Zone to Trans-Jordan
1 aaGun, 2 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
2 aaGuns and 2 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from 80 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Northwest Persia to 80 Sea Zone
1 fighter moved from Yunnan to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 4 infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Finland
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian SudanCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry; British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Greece
2 infantry moved from France to Northern Italy
1 aaGun and 3 infantry moved from Novgorod to Archangel
1 aaGun, 3 artilleries and 5 infantry moved from Belarus to Archangel
1 armour and 3 mech_infantrys moved from Belarus to Karelia
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
1 bomber and 1 fighter moved from Western Germany to Greece
1 fighter moved from Finland to Novgorod
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour, 1 fighter and 7 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Missed the uk tranny in z71 while making my move after several days… might send the fighter to Trj. Looking that and tell you asap if this is the case.
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if you missed an autokill feel free to take it
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It’s just that the tranny gives you better odds to Trj, but I can alter my ncm to cover that.
Did not look again at your uk turn while making my move, and forgot you’ve built it there…
So one change to NCM : fgt will go to Trj instead of Greece please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
4 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Ukraine
Russians attack with 1 artillery, 10 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians winGermans win with no units remaining, taking Ukraine from Germans with 1 artillery, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries and 1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 artilleries and 9 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Western Ukraine to Russia
2 aaGuns and 16 infantry moved from Buryatia to Amur
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to UkrainePlace Units - Russians
2 fighters, 1 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 4 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Shan State to French Indo China
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 bombers and 4 fighters moved from Kwangsi to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from Kwangsi to French Indo China
1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
4 fighters moved from Japan to Korea
1 fighter moved from Anhwe to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 5 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 4 fighters
Americans defend with 1 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
4 fighters moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from French Indo China to India
2 tactical_bombers moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Anhwe to 37 Sea Zone
3 fighters moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
2 infantry moved from Malaya to Shan State
2 tactical_bombers moved from 38 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from 20 Sea Zone to India
1 tactical_bomber moved from 20 Sea Zone to Shan StatePlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 carrier and 1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 factory_minor, 5 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
2 bombers moved from Amur to Yunnan
7 bombers moved from Amur to Hunan
1 bomber moved from Hunan to YunnanCombat - Americans
Battle in Hunan
Americans attack with 6 bombers
Japanese defend with 1 infantry
Americans win with 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in GibraltarNon Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
6 bombers moved from Hunan to Kweichow
1 infantry moved from Philippines to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 1 infantry, 3 submarines and 2 transports moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 transport placed in 101 Sea Zone
5 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to KweichowPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
i am attacking egypt via z81 - i do not think you will wish to scramble from z81 but please confirm. the acc is not actually moving into the zone during combat, but tripleA says it will die if it sits in z80 during the combat move phase, which i believe is incorrect - it can just ignore the japanese sub and move in noncom to z81. so the acc will not actually move until noncombat.
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i will actually not be making the w india attack, these units will sit idle during combat.
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No scramble, and yes you’re right about the carrier… another bug ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from Eastern Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from French West Africa to Anglo Egyptian Sudan
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to 81 Sea Zone
1 fighter moved from Iraq to 81 Sea Zone
1 bomber and 1 fighter moved from Iraq to Egypt
1 carrier and 2 fighters moved from 80 Sea Zone to 81 Sea ZoneCombat - British
Battle in 81 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
Germans defend with 1 transport
British win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Egypt
British attack with 1 bomber, 1 fighter and 6 infantry
Germans defend with 1 infantry; Italians defend with 1 artillery, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from Egypt to French West Africa
1 fighter moved from Egypt to Iraq
2 fighters moved from 81 Sea Zone to Iraq
6 mech_infantrys moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to Persia
1 fighter moved from United Kingdom to 103 Sea Zone
1 fighter moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,2,6
British collect 26 PUs (7 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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once again forgot to click on the post icon…
was feeling like I had to go for Iraq ; this time, dices have been on my side :)
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you are overdue for some good luck!





