no
14L Whackamatt (Axis) vs. Trajan01 (Allies +12)
-
Had to go for it.
I need 1 Sub hit + 9 other hits.
Your Sub missed. -
OOL
BB hit,
3 Carrier hits,
sub
3 DD
3 Carriers
1 DD
2 CC
3 tac
3 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Iraq to Caucasus
2 fighters moved from Egypt to Caucasus
1 fighter and 1 tactical_bomber moved from Kansu to Caucasus
1 artillery, 17 infantry and 1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour moved from Cyprus to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from Bryansk to CaucasusCombat - British
Battle in Norway
Battle in Caucasus
British attack with 1 armour, 6 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Caucasus, round 2 : 6/8 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the British , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour
Battle in Libya
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Libya, round 2 : 0/3 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 fighters moved from Caucasus to Bryansk
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 fighters moved from Gibraltar to United KingdomPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 armour moved from Bulgaria to Northern Italy
2 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Northern ItalyCombat - Italians
Battle in Denmark
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Denmark to Southern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Philippines
3 fighters moved from Philippines to French Indo China
2 destroyers moved from 35 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 artillery and 5 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 battleship and 2 destroyers moved from 115 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Ukraine to VolgogradCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 3 transports
British defend with 1 transport; Americans defend with 2 destroyers, 1 mech_infantry and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 34
Casualties for British: 1 transport
Casualties for Americans: 2 destroyers, 1 mech_infantry and 1 transport
Battle in Norway
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
2 artilleries and 7 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to FrancePlace Units - Germans
1 battleship and 2 fighters placed in 112 Sea Zone
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 armour placed in RomaniaTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Urals to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 armour moved from Samara to Vologda
1 tactical_bomber moved from Bryansk to Vologda
4 infantry moved from Samara to Volgograd
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
3 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Yenisey to Dzavhan
1 infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Vologda, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 3/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Samara
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 0/2 hits
1 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 6 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
12 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
2 aaGuns and 6 infantry moved from Kansu to Novosibirsk
6 mech_infantrys moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Urals to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 armour moved from Samara to Vologda
1 tactical_bomber moved from Bryansk to Vologda
4 infantry moved from Samara to Volgograd
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
3 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Yenisey to Dzavhan
1 infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Vologda, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 3/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Samara
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 4 infantry in Volgograd, round 2 : 1/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 0/2 hits
1 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 0/2 hits
Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 6 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Bryansk to Russia
5 mech_infantrys moved from Bryansk to Russia
12 infantry moved from Russia to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
2 aaGuns and 6 infantry moved from Kansu to Novosibirsk
6 mech_infantrys moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Russians to Egypt: 1 infantry
EDIT: Turning off Edit Mode -
1 edit - pls use the second map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 carriers, 3 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 bomber moved from Japan to French Indo China
1 artillery and 1 infantry moved from Hopei to Shensi
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
3 artilleries and 8 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to KwangtungCombat - Japanese
Battle in French Indo China
Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking French Indo China from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry; Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Chinese: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Hopei to Suiyuyan
6 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
3 carriers, 3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Japanese collect 62 PUs; end with 63 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 23:00:04
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
4 infantry moved from Tsinghai to Shensi
6 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Suiyuyan
Chinese roll dice for 6 infantry in Suiyuyan, round 3 : 3/6 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Bryansk
1 fighter moved from Northwest Persia to Caucasus
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to IndiaCombat - British
Battle in Southern France
Battle in Caucasus
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Southern France from Italians, taking Caucasus from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
1 armour moved from Iraq to Northwest Persia
1 infantry moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 aaGuns moved from West India to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Libya to Alexandria
1 armour moved from Tobruk to Egypt
6 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 fighter placed in Egypt
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 1 mech_infantry -
At the Carolines, the 2 US air are on the same CV.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Denmark to France
1 bomber moved from Southern Italy to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 2 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 2 infantry
Casualties for Italians: 1 tactical_bomber
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to BulgariaPlace Units - Italians
1 bomber placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to Tobruk
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to ScotlandTurn Complete - French





