so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
I hear you. Getting nickled and dimed on the small stuff if depressing.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 submarines moved from 25 Sea Zone to 19 Sea Zone
2 destroyers moved from 25 Sea Zone to 19 Sea Zone
2 fighters moved from 25 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
kamakaze?
infra are you gonna beat bmnielson? if so, we are gonna be facing off in the playoff final - should be fun! :wink:
game is still young with bm :lol:
3kamis at one and 2 kamis at the other.
did i seriously forget to take the caucusus with japan?
:roll:
i meant to and it is away from americas action, but you of course can say no, but i will say please.
ok so I got 3 hits with my subs, OOL?
how did my kamis do?
ouch and my sub missed.
dmg carr, sub, dest.
since now you’ve rolled, is your answer no to caucusus?
oh, no, I understand. Small mistakes are no problem with me. I will edit in.
ha ha, I just made a dumb mistake. I meant to move my transport to the Celebes to take with 1 inf, but I moved it too far to the Phi on which you’ve got 3 inf. The battle was a rout to say the least. I will trade you mistakes then… :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 submarines moved from 25 Sea Zone to 19 Sea Zone
2 destroyers moved from 25 Sea Zone to 19 Sea Zone
2 fighters moved from 25 Sea Zone to 19 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Battle in 19 Sea Zone
Americans attack with 2 fighters and 6 submarines
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 19 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 40
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 2 fighters and 2 submarines
Battle in Iwo Jima
Battle in Philippines
Americans attack with 1 infantry
Japanese defend with 1 airfield, 1 harbour and 3 infantry
Japanese win, taking Iwo Jima from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
EDIT: Changing ownership of Celebes from Japanese to Americans
EDIT: Adding units owned by Americans to Celebes: 1 infantry
EDIT: Changing PUs for Japanese from 53 to 55
EDIT: Changing ownership of Caucasus from Russians to Japanese
EDIT: Adding units owned by Japanese to Caucasus: 1 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
2 bombers placed in Western United States
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 artillery placed in Shensi
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
4 infantry moved from Shan State to Siam
1 infantry moved from French Indo China to Siam
1 fighter moved from Yunnan to Siam
1 bomber moved from Yunnan to Kiangsu
1 mech_infantry moved from Belgian Congo to Kenya
3 fighters and 1 tactical_bomber moved from Egypt to Kenya
Combat - British
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Siam
British attack with 1 fighter and 5 infantry
Japanese defend with 2 aaGuns and 1 artillery
British win, taking Siam from Japanese with 3 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 aaGuns and 1 artillery
Casualties for British: 1 fighter and 2 infantry
Battle in Kenya
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Burma to India
1 fighter moved from Yunnan to India
2 aaGuns, 3 artilleries, 16 infantry and 1 tactical_bomber moved from Yunnan to Hunan
2 artilleries moved from Burma to Yunnan
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 bomber moved from Libya to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour and 1 bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 armour owned by the Italians lost in Alexandria
retreated to Alexandria
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 artilleries and 3 infantry moved from Tunisia to Libya
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Southern Italy
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Southern Italy
2 artilleries moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French