G40L Infrastructure vs Karl7(Allies+12)


  • ha.  this is another 60ipc swing from ldouble extreme bad luck.

    I retreat.


  • wait a sec it is a bomb vs batt and 4tran of course I keep going.

    attack
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    defense
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Amur
                3 artilleries and 13 infantry moved from Manchuria to Amur
                2 fighters moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                1 bomber moved from Hopei to Amur
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 2 transports; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
                    retreated to 55 Sea Zone
                    Americans win with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is 1
                    Casualties for Japanese: 3 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 2 cruisers and 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Amur
                    Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 fighter and 14 infantry
                    Japanese win, taking Amur from Russians with 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Japanese: 11 infantry
                    Casualties for Russians: 2 aaGuns, 1 fighter and 14 infantry
                    1 fighter owned by the Americans forced to land in Northern Territory
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber could not land in 55 Sea Zone and was removed
                2 fighters and 1 tactical_bomber moved from Amur to Manchuria
                1 bomber moved from Amur to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from 55 Sea Zone to Dutch New Guinea
                1 infantry moved from French Indo China to Siam
                2 aaGuns moved from French Indo China to Siam
                2 tactical_bombers moved from French Indo China to Philippines
                1 transport moved from 35 Sea Zone to 18 Sea Zone
                1 transport moved from 18 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Hopei to Anhwe

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 infantry placed in Manchuria
                1 factory_minor placed in Kiangsu
                4 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total

  • 22 20 19 18 17 16 15 14 12

    Turning on Edit Mode
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 bomber
                EDIT: Turning off Edit Mode

    not sure what this is?  please clarify


  • @Infrastructure:

    wait a sec it is a bomb vs batt and 4tran of course I keep going.

    attack
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    defense
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    i decided to keep going with my reroll instead of retreating…

  • 22 20 19 18 17 16 15 14 12

    oh, ok.  No prob


  • sorry to be confusing.


  • also in case you missed it, you have a reroll and i do not currently.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from 25 Sea Zone to Midway
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 106 Sea Zone
                2 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 mech_infantry moved from Central United States to Western United States
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from Northern Territory to Queensland
                2 transports moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 harbour placed in Midway

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 bomber moved from India to Shan State
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Egypt to Alexandria
                3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland

    Combat - British
                Battle in Italian Somaliland
                    British attack with 1 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters moved from Quebec to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 bomber, 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
                3 infantry moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                2 artilleries moved from India to Burma

    Place Units - British
                1 carrier placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Libya to 81 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Libya
                1 armour moved from Tunisia to Libya
                1 artillery moved from Algeria to Tunisia
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Romania to Slovakia Hungary
                1 aaGun moved from Romania to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Poland

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                2 infantry placed in Southern Italy
                2 infantry placed in Southern France
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Libya: 1 bomber
                EDIT: Adding units owned by Italians to Libya: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by British from 44 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    sorry for the edits, I got confused between Brit DD’s and UK dd’s and US dd’s and Anzac dd’s…. yuck


  • the luck is supposed to eventually swing back right?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Norway to Finland
                2 bombers moved from Western Germany to Finland
                1 infantry moved from Poland to Baltic States
                1 fighter moved from Poland to Baltic States
                1 tactical_bomber moved from Western Germany to Baltic States
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                8 transports moved from 111 Sea Zone to 112 Sea Zone
                6 artilleries and 12 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 12 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                6 artilleries and 14 infantry moved from 110 Sea Zone to United Kingdom
                6 armour, 2 artilleries and 11 infantry moved from Scotland to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 armour, 8 artilleries and 25 infantry
                    British defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  1/2 hits
                        Germans roll dice for 6 armour, 8 artilleries and 25 infantry in United Kingdom, round 2 :  9/39 hits
                        British roll dice for 2 aaGuns, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry in United Kingdom, round 2 :  10/17 hits
                        8 infantry owned by the British , 10 infantry owned by the Germans and 2 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 6 armour, 8 artilleries and 15 infantry in United Kingdom, round 3 :  9/29 hits
                        British roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in United Kingdom, round 3 :  2/9 hits
                        6 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in United Kingdom
                    Germans captures 31PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 6 armour, 8 artilleries and 13 infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 12 infantry
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry
                Battle in Finland
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Finland, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Finland, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Finland
                        Germans roll dice for 2 bombers and 3 infantry in Finland, round 3 :  1/5 hits
                        Russians roll dice for 1 infantry in Finland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Baltic States to Slovakia Hungary
                2 aaGuns, 3 armour, 3 artilleries, 21 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
                1 aaGun and 5 infantry moved from Germany to Slovakia Hungary
                1 submarine moved from 114 Sea Zone to 112 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 carrier moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 aaGun moved from Western Germany to Germany
                2 aaGuns moved from Scotland to United Kingdom
                2 bombers moved from Finland to Western Germany

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vyborg to Poland
                2 infantry moved from Eastern Poland to Poland
                3 infantry moved from Eastern Poland to Romania
                1 fighter moved from Ukraine to Romania
                1 fighter moved from Russia to Romania
                2 artilleries and 8 infantry moved from Vyborg to Finland

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry; Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Finland
                    Russians attack with 2 artilleries and 8 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Ethiopia from Italians to Russians
                EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
                EDIT: Adding units owned by Russians to Ethiopia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 aaGun moved from Vyborg to Finland
                2 infantry moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                8 infantry moved from Belarus to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
                2 fighters moved from Romania to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Bryansk to Belarus
                2 armour moved from Russia to Belarus
                3 infantry moved from Siberia to Soviet Far East
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Yakut S.S.R.
                2 infantry moved from Olgiy to Yenisey

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 1 infantry placed in Ukraine
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs

  • 12

    Cheap sealion?

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    yep

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