I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?14L JuanSpain (Allies + 9) vs MagicQ(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 12 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
3 artilleries moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from 112 Sea Zone to Norway
3 artilleries moved from 112 Sea Zone to Norway
2 submarines moved from 101 Sea Zone to 108 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 112 Sea Zone to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 22 submarines and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 22 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Western United States
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western United States from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Aleutian Islands
Battle in Norway
Americans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese, taking Norway from Germans with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Denmark to 112 Sea Zone
1 tactical_bomber moved from Denmark to 112 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 infantry placed in Central United States
10 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from 72 Sea Zone to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tanganyika Territory
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
2 artilleries moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
4 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Northern Italy to Southern FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Persia from Russians with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Denmark to Western Germany
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
3 transports moved from 97 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
2 artilleries and 2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to Western Germany
1 armour moved from Volgograd to UkrainePlace Units - Italians
3 infantry placed in Egypt
9 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
3 submarines moved from 30 Sea Zone to 50 Sea Zone
3 submarines moved from 50 Sea Zone to 63 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
3 submarines moved from 30 Sea Zone to 50 Sea Zone
3 submarines moved from 50 Sea Zone to 63 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 25 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
3 mech_infantrys moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
2 mech_infantrys moved from Bryansk to Novgorod
11 armour, 17 artilleries, 2 bombers, 23 infantry, 23 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 25 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
3 mech_infantrys moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
2 mech_infantrys moved from Bryansk to Novgorod
11 armour, 17 artilleries, 2 bombers, 23 infantry, 23 mech_infantrys and 2 tactical_bombers moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 14 armour, 17 artilleries, 2 bombers, 24 infantry, 28 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 3 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 7 artilleries, 2 bombers, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Germans: 10 artilleries, 24 infantry and 16 mech_infantrys
Casualties for Russians: 3 aaGuns, 10 artilleries, 3 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Russia to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Novgorod
2 infantry moved from Northern Italy to France
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
10 infantry placed in Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 57 PUs; end with 78 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
Good game. I surrender. Will post it now.
Cheers
Juan





