G40L Infrastructure vs Karl7(Allies+12)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                4 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                3 artilleries and 17 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                2 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 bomber moved from Anglo Egyptian Sudan to India
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to British Somaliland

    Combat - British
                Battle in Alexandria
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 44 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in British Somaliland
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
                2 fighters moved from United Kingdom to Quebec
                2 infantry moved from India to Burma
                7 infantry moved from India to Burma
                2 aaGuns moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma

    Place Units - British
                2 armour and 1 fighter placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                British collect 23 PUs (8 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 artilleries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 bomber moved from Gibraltar to Alexandria
                1 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour and 3 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    1 armour owned by the Italians and 2 infantry owned by the Italians retreated to Slovakia Hungary
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Alexandria, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Libya
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                1 artillery moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Romania

    Place Units - Italians
                2 infantry placed in Southern France
                1 artillery placed in Southern France
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Morocco: 1 armour
                EDIT: Removing units owned by Italians from Morocco: 1 artillery
                EDIT: Adding units owned by Italians to Algeria: 1 artillery
                EDIT: Adding units owned by Italians to Tunisia: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from British Somaliland: 1 infantry
                EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 transports moved from 41 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Romania to Eastern Poland
                2 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Finland
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone
                1 bomber moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 fighter moved from Western Germany to Eastern Poland


  • i had you lose two french inf in london, obviously you can edit the two casualtys to something else if you want.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Romania to Eastern Poland
                2 infantry moved from Norway to Finland
                1 bomber moved from Western Germany to Finland
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from 109 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone
                1 bomber moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 fighter moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 :  2/2 hits
                        British roll dice for 2 aaGuns, 1 armour, 1 artillery, 16 infantry and 1 mech_infantry in United Kingdom, round 2 :  8/19 hits
                        2 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                    British win with 2 aaGuns, 1 armour, 1 artillery, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 artillery moved from Eire to Scotland
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
                6 armour moved from Western Germany to 112 Sea Zone
                1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
                6 armour, 1 artillery, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                6 armour, 1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 109 Sea Zone to 111 Sea Zone
                1 fighter moved from 125 Sea Zone to 111 Sea Zone
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                1 fighter moved from 114 Sea Zone to Western Germany
                1 transport moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from Finland to Western Germany
                1 bomber moved from Eastern Poland to Western Germany
                1 fighter moved from Eastern Poland to Poland
                1 aaGun, 3 artilleries and 9 infantry moved from Slovakia Hungary to Poland
                3 armour and 7 infantry moved from Germany to Poland
                3 artilleries and 4 infantry moved from Germany to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries and 7 infantry placed in Western Germany
                7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vyborg to Finland
                1 fighter and 1 tactical_bomber moved from Baltic States to Finland
                4 armour, 1 artillery, 1 fighter, 20 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
                1 artillery and 16 infantry moved from Western Ukraine to Eastern Poland
                3 armour moved from Ukraine to Eastern Poland
                3 infantry moved from Soviet Far East to Siberia

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 7 armour, 2 artilleries, 1 fighter, 36 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 7 armour, 2 artilleries, 1 fighter, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Western Ukraine to Eastern Poland
                2 aaGuns moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                6 infantry moved from Bryansk to Belarus
                3 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Finland to Vyborg
                1 fighter moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Iraq to Egypt

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs


  • to clarify;
    we both have a reroll again, correct.

  • 22 20 19 18 17 16 15 14 12

    yes


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Amur
                3 artilleries and 13 infantry moved from Manchuria to Amur
                2 fighters moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                1 bomber moved from Hopei to Amur
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from French Indo China to Shan State


  • ok I am having some of th worse overall luck ever with jPn including lowluck rolls!

    I need to use the reroll on the naval battle.

    Attack;
    subDiceRolls: 1@2; Total Hits: 01@2: (6)
    then 3hits +
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Defense;
    3hits


  • fing ridiculous

    attack;
    2hits+
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    defense;
    2hits+
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • ha.  this is another 60ipc swing from ldouble extreme bad luck.

    I retreat.


  • wait a sec it is a bomb vs batt and 4tran of course I keep going.

    attack
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    defense
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Amur
                3 artilleries and 13 infantry moved from Manchuria to Amur
                2 fighters moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                1 bomber moved from Hopei to Amur
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 2 transports; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
                    retreated to 55 Sea Zone
                    Americans win with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is 1
                    Casualties for Japanese: 3 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 2 cruisers and 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Amur
                    Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 17 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 fighter and 14 infantry
                    Japanese win, taking Amur from Russians with 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Japanese: 11 infantry
                    Casualties for Russians: 2 aaGuns, 1 fighter and 14 infantry
                    1 fighter owned by the Americans forced to land in Northern Territory
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber could not land in 55 Sea Zone and was removed
                2 fighters and 1 tactical_bomber moved from Amur to Manchuria
                1 bomber moved from Amur to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from 55 Sea Zone to Dutch New Guinea
                1 infantry moved from French Indo China to Siam
                2 aaGuns moved from French Indo China to Siam
                2 tactical_bombers moved from French Indo China to Philippines
                1 transport moved from 35 Sea Zone to 18 Sea Zone
                1 transport moved from 18 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Hopei to Anhwe

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 infantry placed in Manchuria
                1 factory_minor placed in Kiangsu
                4 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total

  • 22 20 19 18 17 16 15 14 12

    Turning on Edit Mode
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
                EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 bomber
                EDIT: Turning off Edit Mode

    not sure what this is?  please clarify


  • @Infrastructure:

    wait a sec it is a bomb vs batt and 4tran of course I keep going.

    attack
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    defense
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    i decided to keep going with my reroll instead of retreating…

  • 22 20 19 18 17 16 15 14 12

    oh, ok.  No prob

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