@Avner Still need your email to put into the game to get dice rolls
2014L Odonis (Axis) vs Boldfresh (Allies +10) G40L No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 battleships moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Wake Island to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Western United States to 16 Sea Zone -
good sir, would you like to scramble into z6 to defend your capital ships?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 battleships moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Wake Island to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser and 1 transport
Units damaged: 3 carriers owned by the Japanese
Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Japanese: 3 carriers, 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 bombers moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
1 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Combat Move - British
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters moved from 98 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone -
would you care to scramble into z95?
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scramble 3 FTR
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
OOLin 97?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 battleship moved from 95 Sea Zone to 97 Sea Zone
4 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar -
roll your attack dice and give me the number of hits and i will give you my losses.
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3 casualties. What’s the choice?
I didn’t submerge your sub, and you didn’t get a hit, so let me know if you want to keep in the fight or submerge?
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lose sub and 2 destroyers
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ah i see, only your air has fired so far. lose 3 destroyers to the air hits. if the battleship hits, lose the sub.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 battleship moved from 95 Sea Zone to 97 Sea Zone
4 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
Italians take Bessarabia from Russians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 bomber and 4 fighters
Russians defend with 2 infantry; British defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British win with 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
Casualties for British: 3 destroyers
Casualties for Italians: 1 battleship, 1 bomber and 4 fightersNon Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,4,2,3,1,5,3
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
2 armour moved from Romania to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Belarus to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
2 armour moved from Romania to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Western UkraineCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 1 bomber and 6 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 4 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
2 mech_infantrys placed in Romania
1 bomber and 2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,3,6,5,4,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
hang on! i think i gotta edit… ugh