14L Whackamatt (Allies +11) vs. PGMatt (Axis)

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                2 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 armour moved from Sakha to Yakut S.S.R.
                1 mech_infantry moved from Sakha to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 2 infantry moved from 19 Sea Zone to Kiangsu
                4 infantry moved from 19 Sea Zone to Jehol
                3 mech_infantrys and 4 tactical_bombers moved from Manchuria to Jehol
                1 artillery and 2 infantry moved from Buyant-Uhaa to Jehol
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery, 3 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
                    Russians defend with 3 infantry; Chinese defend with 1 artillery and 7 infantry
                        Japanese roll dice for 1 battleship in Jehol, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers in Jehol, round 2 :  5/18 hits
                        Chinese roll dice for 1 artillery and 10 infantry in Jehol, round 2 :  2/11 hits
                        2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 5 tactical_bombers in Jehol, round 3 :  6/16 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 3 :  1/5 hits
                        3 infantry owned by the Russians , 1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 3 infantry
                    Casualties for Chinese: 1 artillery and 7 infantry
                Battle in Kiangsu
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsu to 19 Sea Zone
                4 tactical_bombers moved from Jehol to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from Jehol to Manchuria
                6 infantry moved from Korea to Manchuria

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                8 infantry placed in Japan
                Japanese undo move 1.
                Japanese undo move 1.
                2 submarines placed in 19 Sea Zone
                1 infantry placed in Manchuria
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
                Japanese collect 32 PUs; end with 33 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 flag, 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag, 1 artillery, 3 infantry and 3 mech_infantrys
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 7 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 2 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour
        Siberia : 1 flag, 1 armour
        Buryatia : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 tactical_bombers and 1 transport
        19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 18 / 22
        Japanese : 32 / 33
        Americans : 50 / 70
        Chinese : 16 / 27
        British : 34 / 37
        UK_Pacific : 20 / 25
        Italians : 13 / 14
        ANZAC : 20 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Sumatra to Celebes
                1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 destroyer moved from 10 Sea Zone to 31 Sea Zone
                3 mech_infantrys moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 tactical_bomber moved from Gibraltar to Syria
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in 102 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Celebes
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Iwo Jima

    Non Combat Move - Americans
                4 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
                2 armour moved from Central United States to 101 Sea Zone
                6 armour, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                6 armour and 6 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Celebes to 44 Sea Zone
                1 bomber moved from Celebes to Java
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 fighters and 2 tactical_bombers placed in Western United States
                1 submarine placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                2 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                1 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe

    Place Units - Chinese
                9 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,3,6,3,6,5,4,2
                Chinese collect 14 PUs (5 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter and 3 submarines; Remaining resources: 9 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone
                1 battleship and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 carrier moved from 39 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Kwangtung to Anhwe
                1 mech_infantry moved from Yunnan to Anhwe
                1 mech_infantry moved from Siam to Yunnan
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 105 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 105 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 125 Sea Zone
                    British attack with 1 battleship and 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 97 Sea Zone
                    British attack with 3 submarines
                    Germans defend with 3 fighters; Italians defend with 1 destroyer
                    2 submarines owned by the British Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                2 artilleries and 4 infantry moved from India to 39 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
                2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
                2 armour moved from India to Eastern Persia
                9 infantry moved from Yunnan to Kwangsi
                3 aaGuns moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to 44 Sea Zone

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 fighter placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                2 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in 39 Sea Zone change ownership: 2 destroyers

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                7 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from France to Southern Italy
                2 armour, 3 artilleries and 5 infantry moved from France to Northern Italy
                3 infantry moved from Romania to Eastern Poland

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 2 armour, 3 artilleries, 1 factory_major and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
        Eastern Poland : 3 infantry
        95 Sea Zone : 1 destroyer
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 18 / 22
        Japanese : 28 / 33
        Americans : 51 / 71
        Chinese : 19 / 20
        British : 34 / 48
        UK_Pacific : 20 / 25
        Italians : 13 / 13
        ANZAC : 20 / 40
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 2 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 infantry moved from Ethiopia to Italian Somaliland
                      ANZAC take Italian Somaliland from Italians
                1 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Celebes
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship and 2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from France to 125 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                4 fighters moved from Southern Italy to 105 Sea Zone
                1 tactical_bomber moved from Belarus to Rostov
                4 artilleries, 9 infantry and 4 tactical_bombers moved from Ukraine to Rostov
                2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
                9 armour, 3 artilleries, 14 infantry and 17 mech_infantrys moved from Belarus to Bryansk
                3 infantry moved from Archangel to Vologda
                2 infantry moved from Urals to Vologda
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Novgorod to Vologda

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in 125 Sea Zone
                    Germans attack with 2 bombers and 2 submarines
                    British defend with 1 battleship and 1 destroyer
                        Germans roll dice for 2 submarines in 125 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers in 125 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 2 bombers in 125 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 3 :  1/2 hits
                        1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in 105 Sea Zone
                    Germans attack with 4 fighters
                    British defend with 1 battleship and 1 destroyer
                        Germans roll dice for 4 fighters in 105 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 1 destroyer in 105 Sea Zone, round 2 :  2/2 hits
                        2 fighters owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
                        Germans roll dice for 2 fighters in 105 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 battleship in 105 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 fighter owned by the Germans lost in 105 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 fighters
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in Bryansk
                    Germans attack with 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys in Bryansk, round 2 :  17/52 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber and 5 infantry in Vologda, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Vologda
                        Germans roll dice for 1 bomber and 5 infantry in Vologda, round 3 :  1/6 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Germans attack with 4 artilleries, 9 infantry and 5 tactical_bombers
                    Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 4 artilleries, 9 infantry and 5 tactical_bombers in Rostov, round 2 :  9/18 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 4 artilleries, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Vologda to Novgorod
                1 fighter moved from 105 Sea Zone to Normandy Bordeaux
                2 bombers moved from 125 Sea Zone to Western Germany
                1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
                2 aaGuns moved from Belarus to Bryansk
                1 aaGun moved from Ukraine to Rostov
                5 tactical_bombers moved from Rostov to Belarus
                10 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Novgorod to Archangel
                12 infantry moved from Poland to Eastern Poland
                4 infantry moved from Germany to Poland
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                Germans undo move 3.
                1 submarine placed in 105 Sea Zone
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery and 6 infantry placed in Western Germany
                Germans undo move 1.
                Germans undo move 5.
                1 artillery, 1 bomber and 6 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 bombers
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,5
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Poland : 4 infantry
        Germany : 2 aaGuns, 1 artillery, 3 bombers, 1 factory_major and 6 infantry
        Belarus : 1 flag, 10 infantry and 5 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys
        Rostov : 1 flag, 1 aaGun, 4 artilleries and 8 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 12 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 5 infantry
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 14 / 22
        Japanese : 25 / 33
        Americans : 51 / 71
        Chinese : 19 / 20
        British : 34 / 48
        UK_Pacific : 20 / 25
        Italians : 13 / 13
        ANZAC : 23 / 37
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Smolensk to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Samara

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 tactical_bombers and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery, 3 infantry and 3 mech_infantrys moved from Jehol to Anhwe
                3 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
                1 fighter moved from 19 Sea Zone to Anhwe
                1 fighter moved from 19 Sea Zone to Anhwe
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                      Japanese take Chahar from Chinese
                6 tactical_bombers moved from 19 Sea Zone to Kiangsu
                2 armour moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Timguska to Kansu
                      Japanese take Kansu from Chinese

    Combat - Japanese
                Battle in Shantung
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 5 infantry and 6 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 3 battleships and 2 cruisers in Kiangsu, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery, 5 infantry and 6 tactical_bombers in Kiangsu, round 2 :  5/12 hits
                        Chinese roll dice for 4 infantry in Kiangsu, round 2 :  0/4 hits
                        4 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 5 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 mech_infantrys; Chinese defend with 1 fighter and 9 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  4/13 hits
                        Chinese roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Anhwe, round 2 :  3/12 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 :  3/10 hits
                        Chinese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Anhwe, round 3 :  1/8 hits
                        3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 artillery, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 :  2/9 hits
                        Chinese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Anhwe, round 4 :  2/5 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Anhwe, round 5 :  3/7 hits
                        Chinese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 5 :  2/3 hits
                        1 fighter owned by the Chinese , 2 mech_infantrys owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 9 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                3 fighters moved from Philippines to Japan
                6 tactical_bombers moved from Kiangsu to 19 Sea Zone
                2 fighters moved from Anhwe to 19 Sea Zone
                6 infantry moved from Manchuria to Jehol
                2 fighters and 1 tactical_bomber moved from Anhwe to Jehol

    Place Units - Japanese
                3 infantry placed in Manchuria
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 2 infantry
        Kiangsu : 1 flag, 1 artillery and 5 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Jehol : 1 flag, 2 fighters, 6 infantry and 1 tactical_bomber
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Kansu : 1 flag, 1 armour
        Chahar : 1 flag, 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 armour
        Buryatia : 1 flag
        19 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine, 6 tactical_bombers and 4 transports
        17 Sea Zone : 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Novosibirsk : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 11 / 14
        Japanese : 35 / 35
        Americans : 51 / 71
        Chinese : 12 / 20
        British : 34 / 48
        UK_Pacific : 20 / 25
        Italians : 13 / 13
        ANZAC : 23 / 37
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Shan State to Yunnan
                7 armour, 2 artilleries and 8 infantry moved from Gibraltar to Spain
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 destroyer moved from 25 Sea Zone to 31 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Syria to Egypt

    Combat - Americans
                Battle in Spain
                    Americans attack with 7 armour, 2 artilleries and 8 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 7 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 2 infantry
                Battle in Philippines
                Battle in Portugal
                    Americans attack with 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                    Neutral_True win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to Wake Island

    Place Units - Americans
                6 artilleries and 4 infantry placed in Eastern United States
                2 infantry placed in Central United States
                1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Java: 1 bomber
                EDIT: Adding units owned by Americans to Iraq: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Americans collect 53 PUs (2 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Hunan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 artillery and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 artilleries and 4 infantry moved from Iraq to Turkey
                5 fighters and 2 tactical_bombers moved from Persia to Turkey
                1 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Yunnan to Kwangsi
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
                      UK_Pacific take 35 Sea Zone from Japanese
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                      UK_Pacific take 20 Sea Zone from Japanese
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                EDIT: 1 destroyer moved from 43 Sea Zone to 21 Sea Zone
                3 infantry moved from India to Burma
                2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                3 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 destroyer
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Turkey
                    British attack with 2 artilleries, 5 fighters, 4 infantry and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 95 Sea Zone
                    British attack with 3 submarines
                    Italians defend with 1 destroyer
                    British win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 110 Sea Zone to Spain
                5 fighters and 2 tactical_bombers moved from Turkey to Kazakhstan
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                3 armour placed in Persia
                3 infantry placed in Union of South Africa
                1 fighter and 1 tactical_bomber placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 artilleries and 7 infantry moved from Northern Italy to Southern France
                10 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Northern Italy to Southern France
                3 infantry moved from Eastern Poland to Romania

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Romania : 3 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 11 / 14
        Japanese : 33 / 35
        Americans : 55 / 83
        Chinese : 12 / 19
        British : 36 / 41
        UK_Pacific : 20 / 27
        Italians : 13 / 17
        ANZAC : 23 / 37
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Iraq to Turkey
                1 infantry moved from Italian Somaliland to Ethiopia
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 battleship and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from Sumatra to Philippines

    Non Combat Move - ANZAC
                1 infantry moved from Yunnan to Kwangsi

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Northwest Persia to Turkey
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                1 fighter moved from Gibraltar to 105 Sea Zone

    Combat - French
                Battle in 105 Sea Zone
                    French attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - French
                1 fighter moved from 105 Sea Zone to Spain

    Turn Complete - French

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                5 tactical_bombers moved from Belarus to Tambov
                2 infantry moved from Rostov to Tambov
                5 infantry moved from Vologda to Samara
                2 bombers moved from Novgorod to Samara
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 infantry and 5 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 5 tactical_bombers in Tambov, round 2 :  5/7 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 bombers and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 5 infantry in Samara, round 2 :  2/7 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Samara to Novgorod
                5 tactical_bombers moved from Tambov to Bryansk
                4 artilleries and 3 infantry moved from Rostov to Bryansk
                1 aaGun moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                10 infantry moved from Belarus to Bryansk
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Finland
                3 infantry moved from Novgorod to Belarus
                12 infantry moved from Eastern Poland to Western Ukraine
                4 infantry moved from Poland to Eastern Poland
                1 artillery and 6 infantry moved from Germany to Slovakia Hungary
                1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Normandy Bordeaux to Southern France
                3 bombers moved from Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 artilleries placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                10 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
                Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 aaGun, 1 artillery, 1 fighter and 5 infantry
        France : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor and 2 infantry
        Slovakia Hungary : 1 artillery and 6 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Germany : 2 aaGuns, 1 factory_major and 1 infantry
        Belarus : 1 flag, 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 9 armour, 9 artilleries, 37 infantry, 17 mech_infantrys and 5 tactical_bombers
        Rostov : 1 flag, 1 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 2 infantry
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag, 12 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 5 infantry
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 64 / 80
        Russians : 4 / 14
        Japanese : 33 / 35
        Americans : 55 / 83
        Chinese : 12 / 19
        British : 36 / 41
        UK_Pacific : 20 / 27
        Italians : 13 / 17
        ANZAC : 23 / 33
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 6 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Novosibirsk to Tsinghai
                1 armour moved from Kansu to Tsinghai
                6 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 artillery and 4 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour in Tsinghai, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Jehol to 6 Sea Zone
                3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine, 6 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Jehol to Manchuria
                1 armour moved from Siberia to Manchuria
                1 submarine moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
                Japanese collect 35 PUs (1 lost to blockades); end with 37 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 6 infantry and 1 tactical_bomber
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 armour
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 12 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Central Mongolia : 1 flag, 1 mech_infantry
        6 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 6 tactical_bombers and 4 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 64 / 80
        Russians : 4 / 6
        Japanese : 36 / 37
        Americans : 55 / 83
        Chinese : 9 / 19
        British : 36 / 41
        UK_Pacific : 20 / 27
        Italians : 13 / 17
        ANZAC : 23 / 33
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
                7 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
                2 armour and 2 infantry moved from Spain to Portugal
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys and 1 tactical_bomber moved from Egypt to Saudi Arabia
                1 bomber moved from Iraq to Saudi Arabia

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 7 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 6 infantry and 1 tactical_bomber
                    Americans win, taking Manchuria from Japanese with 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 aaGun, 1 armour, 6 infantry and 1 tactical_bomber
                    Casualties for Americans: 2 fighters and 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Saudi Arabia
                    Americans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    Americans win, taking Saudi Arabia from Neutral_True with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Portugal
                    Americans attack with 2 armour and 2 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 armour and 2 infantry
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 bomber and 1 tactical_bomber moved from Saudi Arabia to Turkey
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 battleship, 6 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
                5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
                2 fighters moved from Wake Island to 19 Sea Zone
                2 tactical_bombers moved from Wake Island to 19 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Wake Island
                1 destroyer moved from 31 Sea Zone to 17 Sea Zone
                1 destroyer and 1 submarine moved from 31 Sea Zone to 22 Sea Zone

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Spain
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

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