@pacifiersboard can maybe start this now. I’m wondering if we need to discuss bid units. Is everything fair game or should we limit it to units and not infrastructure
G40L Infrastructure vs Karl7(Allies+12)
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ok i wish i could use 2 rerolls this turn. i got scorched.
i use the one on the big naval battle.
i am going to load the map edit to low luck and reroll just that battle to sve time. you should see results in dicey. -
hilarious. a game not posting right is going to be a loss for me. I know i put a dest blocker their the first time i did it. this battle with the dst blocker of new britian should have been brilliant and i should have had the lowluck to fall back on. lowluck should have had me with a crz, dmg, batt, carr, 2ftrs. but your sub hitting, mine missing and then me missing all remainders and you hitting them all made the lowluck reroll make me have an even worse result than original.
I’m resisteing the urge to give up, but need some time before i csan look at this crap again.
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@Infrastructure:
hilarious. a game not posting right is going to be a loss for me. I know i put a dest blocker their the first time i did it. this battle with the dst blocker of new britian should have been brilliant and i should have had the lowluck to fall back on. lowluck should have had me with a crz, dmg, batt, carr, 2ftrs. but your sub hitting, mine missing and then me missing all remainders and you hitting them all made the lowluck reroll make me have an even worse result than original.
I’m resisteing the urge to give up, but need some time before i csan look at this crap again.
ok, understood.
Some games just go south on you.
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if i have our ll right, can i now use my new reroll (we both get one when i used mine) to reroll that naval battle again?
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yes
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well wait, who used their LL last? If you used your LL last time, I have to use mine to trigger you getting one. So, I obviously will seek to do so if it precludes you from doing so.
I’ll ask the forum though to be sure
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aw whatever… go ahead and use your second LL
I am a nice guy!
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you used 1 then i used one. you said that resets it so that we both have 1…
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yeah this is right
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 5 infantry moved from Shensi to Kansu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Kansu
1 bomber moved from Kwangsi to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/0 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 54 Sea Zone, round 2 : 5/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/1 hits
Americans roll dice for 5 fighters and 1 transport in 54 Sea Zone, round 3 : 3/1 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 4 : 2/1 hits
Americans roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese , 1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Guinea: 2 infantry
EDIT: Changing ownership of New Guinea from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 2 artilleries, 1 bomber and 5 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Kansu, round 2 : 2/8 hits
Chinese roll dice for 8 infantry in Kansu, round 2 : 1/8 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
4 infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Shensi
Chinese win, taking Dutch New Guinea from ANZAC with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Korea to Manchuria
1 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Jehol to Hopei
1 bomber moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 aaGun and 2 tactical_bombers moved from Kwangsi to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 54 PUs; end with 54 PUs total -
zll set.
you now have the ability to reroll and i do not, until you use yours…
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using LL on counter attack off australia
USA: 3fts, 1 tacb, 1 bomber= 17, so 2 hitsm with 5 remainder
Japan, 1 cv, 1 dm bb, 2 ftr= 14, 2 hits with 2 remainder
A
Rolls: 1@5; Total Hits: 11@5: (3)D
Rolls: 1@2; Total Hits: 01@2: (5) -
ok, 3 to 2
I lose 2 ftrs, I will give you max defense
so ftr, tacb ,bomber at 11 vs ftr, bb dm at 8
1 hit each
remainder:
A
Rolls: 1@5; Total Hits: 11@5: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
ok, so you are dead, I lose 2ftrs, tacb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 17 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
2 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Anglo Egyptian Sudan to India
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British SomalilandCombat - British
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
2 fighters moved from United Kingdom to Quebec
2 infantry moved from India to Burma
7 infantry moved from India to Burma
2 aaGuns moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaPlace Units - British
2 armour and 1 fighter placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 23 PUs (8 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to Alexandria
1 armour and 3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
1 armour owned by the Italians and 2 infantry owned by the Italians retreated to Slovakia Hungary
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 2/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Libya
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to RomaniaPlace Units - Italians
2 infantry placed in Southern France
1 artillery placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 armour
EDIT: Removing units owned by Italians from Morocco: 1 artillery
EDIT: Adding units owned by Italians to Algeria: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from British Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
ANZAC take 54 Sea Zone from JapaneseCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 transports moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Finland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to Eastern Poland





