Scramble to sz95?
G40L Infrastructure vs Karl7(Allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 7 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter moved from 109 Sea Zone to United Kingdom
2 bombers and 1 tactical_bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/21 hits
1 infantry owned by the Germans , 1 artillery owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
British win with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 aaGuns
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 3 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Germany to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Holland Belgium
6 armour moved from Slovakia Hungary to Western Germany
3 armour moved from Romania to Germany
1 artillery and 6 infantry moved from Finland to Norway
1 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Germany
1 aaGun, 3 artilleries and 9 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Bulgaria to Romania
3 artilleries and 6 infantry moved from Poland to Germany
2 mech_infantrys moved from Germany to Poland
2 infantry moved from Poland to Germany
3 infantry moved from Poland to GermanyPlace Units - Germans
7 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Adding units owned by Germans to Scotland: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 aaGun
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Siberia to Soviet Far East
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians winGermans win with no units remaining, taking Eastern Poland from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 fighter and 10 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 aaGun and 2 infantry moved from Siberia to Amur
10 infantry moved from Novgorod to Baltic States
2 aaGuns, 4 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Caucasus to IraqPlace Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 5 infantry moved from Shensi to Kansu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Kansu
1 bomber moved from Kwangsi to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone -
scrtamble? Â and ool if possible.
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scramble all, max defense
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ok i wish i could use 2 rerolls this turn. i got scorched.
i use the one on the big naval battle.
i am going to load the map edit to low luck and reroll just that battle to sve time. you should see results in dicey. -
hilarious. a game not posting right is going to be a loss for me. I know i put a dest blocker their the first time i did it. this battle with the dst blocker of new britian should have been brilliant and i should have had the lowluck to fall back on. lowluck should have had me with a crz, dmg, batt, carr, 2ftrs. but your sub hitting, mine missing and then me missing all remainders and you hitting them all made the lowluck reroll make me have an even worse result than original.
I’m resisteing the urge to give up, but need some time before i csan look at this crap again.
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@Infrastructure:
hilarious. a game not posting right is going to be a loss for me. I know i put a dest blocker their the first time i did it. this battle with the dst blocker of new britian should have been brilliant and i should have had the lowluck to fall back on. lowluck should have had me with a crz, dmg, batt, carr, 2ftrs. but your sub hitting, mine missing and then me missing all remainders and you hitting them all made the lowluck reroll make me have an even worse result than original.
I’m resisteing the urge to give up, but need some time before i csan look at this crap again.
ok, understood.
Some games just go south on you.
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if i have our ll right, can i now use my new reroll (we both get one when i used mine) to reroll that naval battle again?
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yes
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well wait, who used their LL last? If you used your LL last time, I have to use mine to trigger you getting one. So, I obviously will seek to do so if it precludes you from doing so.
I’ll ask the forum though to be sure
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aw whatever… go ahead and use your second LL
I am a nice guy!
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you used 1 then i used one. you said that resets it so that we both have 1…
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yeah this is right
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 5 infantry moved from Shensi to Kansu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Kansu
1 bomber moved from Kwangsi to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/0 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 54 Sea Zone, round 2 : 5/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/1 hits
Americans roll dice for 5 fighters and 1 transport in 54 Sea Zone, round 3 : 3/1 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 4 : 2/1 hits
Americans roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese , 1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Guinea: 2 infantry
EDIT: Changing ownership of New Guinea from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 2 artilleries, 1 bomber and 5 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 5 infantry in Kansu, round 2 : 2/8 hits
Chinese roll dice for 8 infantry in Kansu, round 2 : 1/8 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
4 infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Shensi
Chinese win, taking Dutch New Guinea from ANZAC with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Korea to Manchuria
1 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Jehol to Hopei
1 bomber moved from Kansu to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 aaGun and 2 tactical_bombers moved from Kwangsi to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 54 PUs; end with 54 PUs total -
zll set.
you now have the ability to reroll and i do not, until you use yours…
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using LL on counter attack off australia
USA: 3fts, 1 tacb, 1 bomber= 17, so 2 hitsm with 5 remainder
Japan, 1 cv, 1 dm bb, 2 ftr= 14, 2 hits with 2 remainder
A
Rolls: 1@5; Total Hits: 11@5: (3)D
Rolls: 1@2; Total Hits: 01@2: (5) -
ok, 3 to 2
I lose 2 ftrs, I will give you max defense
so ftr, tacb ,bomber at 11 vs ftr, bb dm at 8
1 hit each
remainder:
A
Rolls: 1@5; Total Hits: 11@5: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
ok, so you are dead, I lose 2ftrs, tacb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
4 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total





