I’d tie the German NO with Russia being at peace and bind it to Italy. If Italy declares war on Russia then Germany loses the NO. ATM, it feels like an exploit to allow Italy to spear head into Russia and have German units reinforce while still letting Germany collect the NO for being at peace with Russia. Again, this is my opinion, feel free to argue me out of it.
Agree here, this is very cheesy.
I still really hate the whole US NO for the continental United States. It’s too bloody hard to get it away from them and when you do, odds are almost certain you are going to win at that point.
This is one of the best NOs in my opinion, as it shows the USA economic boost when they went to war.
It also shows the real strength of the USA, its protected by a natural force barrier of hundreds of miles of ocean on either side.
Is it nearly impossible to take this NO away? Yes. As it was nearly impossible for the axis to do any real damage to USA economy in reality.
This NO is very historically realistic, and balances the game. Punishes the Axis for DOW early, and sets the tone for the game, RACE to equal economic footing for the axis once USA has entered.
Not to mention taking this away/changing it would likely hurt the Allies (it wouldnt help them!) and the game already requires a 9-12 allied bid.
Could do submarines with 0 defense but if there are only submarines in a sea zone under attack, you can only attack them for one round before they escape. Still gives you the more realistic dive for cover, but lets you use them as meatshields for your surface fleet as well.
There would be probably as many reasons to dive as to not dive in many different situations, arguing this is completely pointless and irrelevant.
Realism aside, now you apply duct tape lol
And whether or not a submarine comes under attack by another warship, or it is doing the attacking, its still an underwater war machine loaded with armament enough to sink several ships double its size.
Think of the naval costs this way:
SS 7 IPC
DD 8 IPC (+1 combat value than SS)
CA 10 IPC (+2 combat value than DD)
BB 18 IPC (+2 combat value than CA, +1 hit to sink)
INF 3 IPC
ART 4 IPC (+1 combat value than INF)
TNK 6 IPC (+2 combat value than ART)
Carrier should be 15 IPC according to the cost structure. Slightly better OOB than both SS and DD, but CA and BB receive higher cost reductions.
This would leave the average naval unit cost reduced by slightly less than 1 IPC. And would actually improve the overall relative costs of all units.
Sealion survivor rate for Germans improves by about 3 units on average using low luck dice. (with 6 IPC transports)
Not sure this is game breaking.
Fleets have always been historically very expensive in these games, I think they are unrealistically cheap now as it is.
This statement doesn’t make anysense, and naval units have not changed since 50th except carriers (+2 IPC in G40).
Just because there is more money on the map doesn’t mean we should increase the cost of all units.
And increasing the cost of naval units while leaving land and air alone would upset the relative cost balance of units.