@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
14L Whackamatt (Allies +11) vs. PGMatt (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Amur to Sakha
2 armour moved from Amur to Buryatia
3 fighters moved from Manchuria to Philippines
1 tactical_bomber moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Sakha
1 tactical_bomber moved from Manchuria to SiberiaCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 cruisers and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 cruisers and 1 transport
Battle in Buryatia
Japanese attack with 2 armour and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 armour and 2 tactical_bombers in Buryatia, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
EDIT: 1 aaGun moved from Bessarabia to Ukraine
2 tactical_bombers moved from Buryatia to Manchuria
1 tactical_bomber moved from Sakha to Manchuria
1 tactical_bomber moved from Siberia to Manchuria
1 aaGun moved from Amur to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 battleship placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 6 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 3 mech_infantrys and 4 tactical_bombers
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters and 1 harbour
Sakha : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag, 1 armour
Buryatia : 1 flag, 2 armour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Buyant-Uhaa : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 22 / 25
Japanese : 40 / 40
Americans : 50 / 73
Chinese : 13 / 17
British : 34 / 38
UK_Pacific : 16 / 17
Italians : 14 / 14
ANZAC : 15 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Sumatra to Java
1 tactical_bomber moved from Sumatra to Java
1 bomber moved from Queensland to Java
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Java to 41 Sea Zone
1 bomber moved from Java to Sumatra
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Morocco to Gibraltar
1 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to TunisiaPlace Units - Americans
4 armour and 6 infantry placed in Eastern United States
2 armour placed in Central United States
1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 32 PUs;
British buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 battleships moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from West India to India
2 artilleries moved from West India to India
1 infantry moved from Burma to IndiaCombat - British
Battle in 110 Sea Zone
British attack with 2 battleships
Germans defend with 1 destroyer
British win with 2 battleships remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 37 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangtung
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns and 9 infantry moved from Burma to Yunnan
1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
EDIT: 1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Kwangtung to YunnanPlace Units - British
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Greece to France
2 armour, 3 artilleries and 5 infantry moved from Northern Italy to France
1 aaGun and 5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 armour, 3 artilleries, 1 bomber and 5 infantry
Romania : 3 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 62
Russians : 22 / 25
Japanese : 29 / 40
Americans : 50 / 70
Chinese : 20 / 27
British : 34 / 37
UK_Pacific : 20 / 25
Italians : 14 / 14
ANZAC : 15 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode -
Use the last file, it includes an edited NCM of ANZAC navy to Java
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
1 submarine moved from 105 Sea Zone to 102 Sea Zone
2 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 armour and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
4 tactical_bombers moved from Belarus to Rostov
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 4 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 3/11 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 artilleries and 8 infantry moved from Western Ukraine to Ukraine
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
4 tactical_bombers moved from Rostov to Ukraine
10 infantry moved from Poland to Eastern Poland
12 infantry moved from Germany to Poland
1 tactical_bomber moved from France to BelarusPlace Units - Germans
1 bomber and 2 infantry placed in France
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Germany
1 submarine placed in 105 Sea Zone
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 6 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 12 infantry
Germany : 2 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 4 fighters
Belarus : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 14 infantry, 17 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 10 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 4 artilleries, 1 factory_minor, 9 infantry and 4 tactical_bombers
Western Ukraine : 1 flag, 2 artilleries and 7 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 submarine
123 Sea Zone : 1 submarine
102 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 66
Russians : 18 / 25
Japanese : 25 / 40
Americans : 50 / 70
Chinese : 20 / 27
British : 34 / 37
UK_Pacific : 20 / 25
Italians : 13 / 14
ANZAC : 20 / 40
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Novosibirsk to Rostov
3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Vologda
3 infantry moved from Chahar to JeholCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
2 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 mech_infantry moved from Sakha to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 infantry moved from 19 Sea Zone to Kiangsu
4 infantry moved from 19 Sea Zone to Jehol
3 mech_infantrys and 4 tactical_bombers moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Buyant-Uhaa to Jehol
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 3 infantry; Chinese defend with 1 artillery and 7 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers in Jehol, round 2 : 5/18 hits
Chinese roll dice for 1 artillery and 10 infantry in Jehol, round 2 : 2/11 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 5 tactical_bombers in Jehol, round 3 : 6/16 hits
Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 3 : 1/5 hits
3 infantry owned by the Russians , 1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Casualties for Chinese: 1 artillery and 7 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to 19 Sea Zone
4 tactical_bombers moved from Jehol to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Jehol to Manchuria
6 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
8 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
2 submarines placed in 19 Sea Zone
1 infantry placed in Manchuria
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Japanese collect 32 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag, 1 artillery, 3 infantry and 3 mech_infantrys
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 7 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 2 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag, 1 armour
Buryatia : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 tactical_bombers and 1 transport
19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 53 / 66
Russians : 18 / 22
Japanese : 32 / 33
Americans : 50 / 70
Chinese : 16 / 27
British : 34 / 37
UK_Pacific : 20 / 25
Italians : 13 / 14
ANZAC : 20 / 40
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Sumatra to Celebes
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
3 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 cruiser and 1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from Gibraltar to Syria
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 102 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Celebes
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo JimaNon Combat Move - Americans
4 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
6 armour, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Celebes to 44 Sea Zone
1 bomber moved from Celebes to Java
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
9 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,3,6,3,6,5,4,2
Chinese collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 3 submarines; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 carrier moved from 39 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Siam to Yunnan
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Egypt to Trans-JordanCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 105 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British win, taking 105 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 3 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
2 submarines owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
2 armour moved from India to Eastern Persia
9 infantry moved from Yunnan to Kwangsi
3 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 44 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
1 fighter placed in PersiaTurn Complete - British
British collect 34 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
3 infantry placed in India
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
7 infantry moved from Northern Italy to Southern Italy
1 bomber moved from France to Southern Italy
2 armour, 3 artilleries and 5 infantry moved from France to Northern Italy
3 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 armour, 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
Eastern Poland : 3 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flagProduction/PUs Summary :
Germans : 53 / 66
Russians : 18 / 22
Japanese : 28 / 33
Americans : 51 / 71
Chinese : 19 / 20
British : 34 / 48
UK_Pacific : 20 / 25
Italians : 13 / 13
ANZAC : 20 / 40
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in Celebes
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
4 fighters moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Belarus to Rostov
4 artilleries, 9 infantry and 4 tactical_bombers moved from Ukraine to Rostov
2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
9 armour, 3 artilleries, 14 infantry and 17 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Archangel to Vologda
2 infantry moved from Urals to Vologda
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to VologdaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 125 Sea Zone
Germans attack with 2 bombers and 2 submarines
British defend with 1 battleship and 1 destroyer
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers in 125 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 bombers in 125 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 destroyer
Battle in 105 Sea Zone
Germans attack with 4 fighters
British defend with 1 battleship and 1 destroyer
Germans roll dice for 4 fighters in 105 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
Germans roll dice for 2 fighters in 105 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 battleship in 105 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for British: 1 battleship and 1 destroyer
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys in Bryansk, round 2 : 17/52 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Vologda, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber and 5 infantry in Vologda, round 3 : 1/6 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 artilleries, 9 infantry and 5 tactical_bombers
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 4 artilleries, 9 infantry and 5 tactical_bombers in Rostov, round 2 : 9/18 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Vologda to Novgorod
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
2 bombers moved from 125 Sea Zone to Western Germany
1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Rostov
5 tactical_bombers moved from Rostov to Belarus
10 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Archangel
12 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 3.
1 submarine placed in 105 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 5.
1 artillery, 1 bomber and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 bombers
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 4 infantry
Germany : 2 aaGuns, 1 artillery, 3 bombers, 1 factory_major and 6 infantry
Belarus : 1 flag, 10 infantry and 5 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys
Rostov : 1 flag, 1 aaGun, 4 artilleries and 8 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 12 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 5 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 66
Russians : 14 / 22
Japanese : 25 / 33
Americans : 51 / 71
Chinese : 19 / 20
British : 34 / 48
UK_Pacific : 20 / 25
Italians : 13 / 13
ANZAC : 23 / 37
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaNon Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to SamaraPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total





