doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/7 hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits
Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Americans: 4 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Jehol to Shantung
2 infantry moved from Jehol to Shantung
1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Hunan to KiangsiPlace Units - Chinese
1 artillery and 6 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Kamikazes, you? :?
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played 2 kams and hit ur destroyer…will let u play out…hopefuly destroyer will get the bomber :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 95 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tunisia to Libya
2 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Celebes to 44 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from India to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
3 destroyers moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 2 hits. Rolls: 2,2
Battle in Ethiopia
British attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Norway
Battle in Holland Belgium
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 2 submarines and 1 transport
2 submarines owned by the Italians Submerged
British roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 95 Sea Zone
British win, taking Norway from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 35 Sea Zone
British attack with 1 bomber and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
British win with 1 bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in PhilippinesNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from Malta to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 35 Sea Zone to KwangsiPlace Units - British
1 cruiser and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
British collect 38 PUs (1 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 94 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
4 infantry moved from Romania to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 bomber moved from Sicily to France
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/7 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 4/6 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Italians: 4 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 battleship and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
1 mech_infantry moved from Baltic States to Karelia
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Archangel
5 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
4 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 5 armour
Russians defend with 1 infantry
Germans roll dice for 5 armour in Archangel, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 6 infantry
AA fire in Eastern Poland : 0/2 hits
Germans roll dice for 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/11 hits
Russians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Eastern Poland, round 2 : 2/7 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 6 infantry in Eastern Poland, round 3 : 0/7 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 1/9 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 5 : 4/7 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 5 : 3/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 6 : 2/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 6 infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Novgorod
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
1 battleship placed in 112 Sea Zone
4 infantry placed in Western Germany
4 armour placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
4 armour and 2 mech_infantrys moved from Russia to Archangel
1 artillery and 5 infantry moved from Caucasus to Rostov
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Smolensk to Archangel
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries and 10 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 10 infantry in Eastern Poland, round 2 : 1/12 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 3 : 2/11 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Russians roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Archangel
Russians attack with 5 armour and 6 mech_infantrys
Germans defend with 5 armour
Russians roll dice for 5 armour and 6 mech_infantrys in Archangel, round 2 : 4/11 hits
Germans roll dice for 5 armour in Archangel, round 2 : 2/5 hits
4 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
Russians roll dice for 5 armour and 4 mech_infantrys in Archangel, round 3 : 5/9 hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Buyant-Uhaa to Manchuria
1 aaGun and 4 infantry moved from Amur to ManchuriaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 cruiser moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to Kwangtung
1 tactical_bomber moved from Korea to KwangtungCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 destroyers and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 4 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 cruiser, 3 submarines and 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 mech_infantry in Philippines, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 carrier and 3 destroyers moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 6 : 0/2 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 7 : 1/1 hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 7 : 2/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 95 Sea Zone
Americans attack with 1 carrier and 3 destroyers
Italians defend with 2 destroyers
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier and 3 destroyers in 95 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier and 3 destroyers remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 battleship and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 8 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Chinese roll dice for 2 artilleries and 9 infantry in Kwangtung, round 2 : 0/11 hits
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/11 hits
5 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 3 : 1/6 hits
Japanese roll dice for 2 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/11 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Kwangsi
Japanese win with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Manchuria to JeholPlace Units - Chinese
2 artilleries and 7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
UK_Pacific spend 5 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Norway to Finland
1 transport moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Kwangsi to 35 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from Kwangsi to Kwangtung
1 fighter moved from Malta to GibraltarCombat - British
Battle in 35 Sea Zone
British attack with 1 bomber
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for British: 1 bomber
Battle in Finland
British attack with 1 infantry and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 infantry and 1 mech_infantry in Finland, round 2 : 1/2 hits
Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 bomber, 3 fighters and 4 infantry in Holland Belgium, round 2 : 2/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 2 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
British roll dice for 2 artilleries, 5 infantry and 3 mech_infantrys in Kwangtung, round 2 : 1/10 hits
Japanese roll dice for 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/10 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the British , 3 mech_infantrys owned by the British and 2 artilleries owned by the British retreated to Kwangsi
Japanese win with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Burma to India
2 destroyers and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 110 Sea Zone
2 infantry placed in United Kingdom
2 transports placed in 106 Sea Zone
1 artillery placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
British collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
5 infantry moved from Romania to Bessarabia
4 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits
British roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Italians and 1 bomber owned by the Italians lost in Holland Belgium
British win with 2 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber and 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 2 artilleries and 8 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Eastern Poland, round 2 : 4/7 hits
Russians roll dice for 2 artilleries and 8 infantry in Eastern Poland, round 2 : 4/10 hits
4 infantry owned by the Russians and 4 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour and 1 artillery in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 3 : 2/6 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
1 armour owned by the Italians retreated to Slovakia Hungary
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Battle in Bessarabia
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 4 infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 6 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 6 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery in Southern France, round 7 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 7 : 1/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total -
that was crap
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Kamikazes? :?
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2 kams plz kind sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3,5
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





