@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsWittmann -VS- dawgoneit 270BC
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TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers, 3 cavalrys, 2 hoplites and 5 slingerss; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 archers and 6 hoplites moved from Athens to Larissa
1 hoplite moved from Sardis to SZ 69
1 slingers moved from Sardis to SZ 69
1 slingers moved from Sardis to SZ 69
1 hoplite moved from Sardis to SZ 69
2 hoplites and 2 slingerss moved from SZ 69 to LarissaCombat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 5 archers, 8 hoplites and 2 slingerss
Macedonia defend with 1 cavalry, 1 city and 7 hoplites
GreekCityStates win, taking Larissa from Macedonia with 8 hoplites remaining. Battle score for attacker is 15
Casualties for Macedonia: 1 cavalry and 7 hoplites
Casualties for GreekCityStates: 5 archers and 2 slingerssNon Combat Move - GreekCityStates
1 hoplite moved from Sparta to SZ 67
1 slingers moved from Sparta to SZ 67
1 slingers moved from Sparta to SZ 67
3 biremes, 1 hoplite and 2 slingerss moved from SZ 67 to SZ 68
1 hoplite and 2 slingerss moved from SZ 68 to Sardis
3 cavalrys moved from Sparta to AthensPlace Units - GreekCityStates
3 cavalrys, 1 hoplite and 2 slingerss placed in Sparta
3 archers, 1 hoplite and 3 slingerss placed in SardisTurn Complete - GreekCityStates
GreekCityStates collect 54 PUs; end with 54 PUs total -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Macedonia
Macedonia buy 8 hoplites and 2 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
6 cavalrys moved from Thessalonica to Larissa
3 hoplites moved from Dodona to Larissa
3 hoplites moved from Apollonia to Salonae -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Macedonia
Macedonia buy 8 hoplites and 2 swordmen; Remaining resources: 0 PUs;Combat Move - Macedonia
6 cavalrys moved from Thessalonica to Larissa
3 hoplites moved from Dodona to Larissa
3 hoplites moved from Apollonia to SalonaeCombat - Macedonia
Battle in Salonae
Macedonia attack with 3 hoplites
RomanRepublic defend with 1 legionaire and 2 velitess
1 hoplite owned by the Macedonia retreated to Apollonia
RomanRepublic win with 1 legionaire and 1 velites remaining. Battle score for attacker is -7
Casualties for Macedonia: 2 hoplites
Casualties for RomanRepublic: 1 velites
Battle in Larissa
Macedonia attack with 6 cavalrys and 3 hoplites
GreekCityStates defend with 1 city and 8 hoplites
1 hoplite owned by the Macedonia retreated to Thessalonica
GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -9
Casualties for GreekCityStates: 5 hoplites
Casualties for Macedonia: 6 cavalrys and 2 hoplitesNon Combat Move - Macedonia
3 hoplites and 5 peltastss moved from Byzantium to ThessalonicaPlace Units - Macedonia
4 hoplites and 2 swordmen placed in Thessalonica
4 hoplites placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Egypt
Egypt buy 5 archers, 3 chariots and 1 spearman; Remaining resources: 0 PUs;Combat Move - Egypt
6 axemen and 5 spearmen moved from Memphis to Pharan
Egypt take Pharan from Seleucid
1 spearman moved from Siwa to Paliurus
Egypt take Paliurus from Numidia
9 archers and 9 axemen moved from Paraetonium to Siwa
1 chariot moved from Alexandria to Siwa
1 chariot moved from Alexandria to Pharan
1 axeman moved from Alexandria to Memphis
1 axeman moved from Alexandria to Memphis
1 spearman moved from Alexandria to Paraetonium
1 archer moved from Alexandria to Memphis
1 spearman moved from Alexandria to Memphis
1 trireme moved from SZ 63 to SZ 57
1 bireme and 1 trireme moved from SZ 63 to SZ 58Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
5 archers, 3 chariots and 1 spearman placed in AlexandriaTurn Complete - Egypt
Egypt collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Seleucid
Seleucid buy 14 cavalrys; Remaining resources: 0 PUs;Combat Move - Seleucid
1 peltasts moved from Sidon to Damascus
1 cataphract, 4 cavalrys, 4 hoplites and 5 peltastss moved from Attalia to Tarsus
1 cataphract, 4 cavalrys and 4 peltastss moved from Tarsus to Antioch
3 cataphracts and 2 cavalrys moved from Antioch to SidonNon Combat Move - Seleucid
Place Units - Seleucid
7 cavalrys placed in Antioch
7 cavalrys placed in Jerusalem
Seleucid undo move 1.
7 cavalrys placed in Antioch
Seleucid undo move 2.
Seleucid undo move 1.
11 cavalrys placed in Antioch
3 cavalrys placed in JerusalemTurn Complete - Seleucid
Seleucid collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Parthia
Parthia buy 3 cataphracts, 3 cavalrys, 2 horsearchers and 5 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
1 cataphract moved from Hatra to Edessa
Parthia take Edessa from Seleucid
1 cataphract moved from Hatra to Emesa
Parthia take Emesa from Seleucid
3 cataphracts, 5 cavalrys and 10 horsearchers moved from Hatra to Antioch
1 cataphract moved from Edessa to Antioch
1 cataphract moved from Emesa to Antioch
1 cavalry moved from Persepolis to Vologesia
1 cavalry moved from Persepolis to Vologesia
1 cavalry moved from Persepolis to Vologesia
1 spearman moved from Babylon to Vologesia
1 spearman moved from Babylon to VologesiaCombat - Parthia
Battle in Vologesia
Parthia attack with 3 cavalrys and 2 spearmen
Neutral defend with 3 spearmen
Parthia win, taking Vologesia from Neutral with 3 cavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 3 spearmen
Casualties for Parthia: 2 spearmen
Battle in Antioch
Parthia attack with 5 cataphracts, 5 cavalrys and 10 horsearchers
Seleucid defend with 1 cataphract, 15 cavalrys, 1 city and 4 peltastss
Parthia captures 50PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 5 cataphracts and 7 horsearchers remaining. Battle score for attacker is 37
Casualties for Seleucid: 1 cataphract, 15 cavalrys and 4 peltastss
Casualties for Parthia: 5 cavalrys and 3 horsearchersNon Combat Move - Parthia
1 archer moved from Persepolis to Babylon
1 cavalry moved from Persepolis to Seleucia
1 spearman moved from Ctesiphon to Seleucia
1 spearman moved from Ctesiphon to Seleucia
2 cataphracts, 1 cavalry and 2 horsearchers moved from Ctesiphon to HatraPlace Units - Parthia
3 cataphracts and 2 spearmen placed in Hatra
3 cavalrys, 1 horsearcher and 3 spearmen placed in Ctesiphon
Parthia undo move 2.
2 cavalrys, 2 horsearchers and 3 spearmen placed in Ctesiphon
1 cavalry placed in Persepolis
Parthia undo move 3.
Parthia undo move 1.
3 cataphracts, 1 cavalry and 1 spearman placed in Hatra
Parthia undo move 1.
2 cavalrys, 1 horsearcher and 4 spearmen placed in Ctesiphon
1 horsearcher placed in PersepolisTurn Complete - Parthia
Parthia collect 82 PUs; end with 132 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 5
Purchase Units - Numidia
Numidia buy 8 cavalrys; Remaining resources: 0 PUs;Combat Move - Numidia
10 archers, 9 cavalrys and 3 spearmen moved from Cyrene to PaliurusCombat - Numidia
Battle in Paliurus
Numidia attack with 10 archers, 9 cavalrys and 3 spearmen
Egypt defend with 1 spearman
Numidia win, taking Paliurus from Egypt with 10 archers, 9 cavalrys and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearmanNon Combat Move - Numidia
4 cavalrys and 1 spearman moved from Leptis Magna to Berenice
1 spearman moved from Oea to Leptis Magna
2 archers and 4 spearmen moved from Sabrata to Oea
7 cavalrys moved from Cartenna to Zama
1 archer, 2 spearmen and 2 swordmen moved from Siga to AuziaPlace Units - Numidia
4 cavalrys placed in Cyrene
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 6
Purchase Units - Carthage
Carthage buy 13 cavalrys, 1 spearman and 1 swordman; Remaining resources: 0 PUs;Combat Move - Carthage
2 biremes moved from SZ 31 to SZ 32
5 cavalrys moved from Oea to Berenice
4 spearmen, 1 swordman and 1 warelephant moved from Sabrata to Oea
1 spearman moved from Igilgili to Zama
3 cavalrys, 1 hoplite, 2 swordmen and 1 warelephant moved from Scallabis to Olisipo
1 warelephant moved from Salmantica to Scallabis
3 cavalrys and 6 swordmen moved from Cesaraugusta to Tarraco
2 hoplites, 1 spearman and 1 warelephant moved from Valentia to Tarraco
3 hoplites and 1 spearman moved from Castulo to Valentia
1 cavalry, 2 hoplites and 1 warelephant moved from Carthago Nova to Valentia
1 cavalry, 1 hoplite, 1 spearman and 1 swordman moved from Corduba to Carthago NovaCombat - Carthage
Battle in Olisipo
Carthage attack with 3 cavalrys, 1 hoplite, 2 swordmen and 1 warelephant
Neutral defend with 3 archers, 1 cavalry and 3 swordmen
Units damaged: 1 warelephant owned by the Carthage
Neutral win with 3 archers and 2 swordmen remaining. Battle score for attacker is -31
Casualties for Neutral: 1 cavalry and 1 swordman
Casualties for Carthage: 3 cavalrys, 1 hoplite, 2 swordmen and 1 warelephantNon Combat Move - Carthage
Place Units - Carthage
3 cavalrys and 1 spearman placed in Carthago Nova
5 cavalrys placed in Corduba
5 cavalrys and 1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs total -
Well! Its looking like a Wittmann WINN!!! to me kind sir. I had a real good time. You showed me a course I haven’t seen yet. Would you like to play again?
This game or any other.
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Thank you. Very gracious of you.
You had me worried when you took Jerusalem. My plan was to stay ahead of you with navy and sandwich the Selucids between Egypt and Parthia, so Jerusalem was a bad loss.I would play again, thank you.
Can swap sides; your choice. Am off tyo work, so pm and we will discuss later.





