2014 L G40 Degrasse (Axis) vs MrRoboto (Allies +4)

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 6 infantry and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Manchuria
                1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 submarines moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 mech_infantrys moved from Scotland to 109 Sea Zone
                1 armour, 1 artillery, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to 105 Sea Zone
                4 fighters moved from 109 Sea Zone to 105 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

  • 19 18

    scramble and/or kamikaze?

  • 21 19 18 17 16

    Scramble the three fighters from Japan to support the fleet

    Two kamikaze strikes, one on each of the aircraft carriers

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 6 infantry and 4 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 22 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 artillery moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Manchuria
                1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 submarines moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 2 mech_infantrys moved from Scotland to 109 Sea Zone
                1 armour, 1 artillery, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to 105 Sea Zone
                4 fighters moved from 109 Sea Zone to 105 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in Manchuria
                Battle in Kiangsu
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 105 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking 105 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -112
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 3 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    3 tactical_bombers owned by the Japanese forced to land in Japan
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                2 carriers and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                4 fighters moved from 105 Sea Zone to 110 Sea Zone
                1 bomber moved from 105 Sea Zone to United Kingdom
                6 transports moved from 109 Sea Zone to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
                1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 3 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 destroyers and 4 transports placed in 101 Sea Zone
                2 artilleries and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

  • 19 18

    Please let me know, if you want to have other casualty choices in SZ6.

    I kind of had bad luck there.

    I need to know if you’d rather have destroyer as casualty instead of damaged carriers.

  • 21 19 18 17 16

    That looks fine.  Continue on.

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - British
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 22 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Egypt to Tobruk
                5 fighters and 1 tactical_bomber moved from Egypt to Tobruk
                1 bomber moved from Russia to Novgorod

  • 19 18

    And again, Kamikaze and/or scramble?

  • 21 19 18 17 16

    Scramble the three fighters

    Use the four remaining kamikaze strikes, one each on the two DDs and two CAs.

    Loss order
    4 DDs (save the last one)
    3 wounded CVs
    CA
    damaged BB
    last DD
    three fighters

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 airfields; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 22 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Egypt to Tobruk
                5 fighters and 1 tactical_bomber moved from Egypt to Tobruk
                1 bomber moved from Russia to Novgorod

    Combat - British
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits.  Rolls: 4
                Strategic bombing raid in Novgorod
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.
                Battle in Tobruk
                    British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 1 infantry
                    British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in 6 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers and 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 transports
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is -40
                    Casualties for Japanese: 4 destroyers
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 2 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - British
                2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Rostov to Ukraine
                1 armour moved from Caucasus to Ukraine
                2 artilleries and 3 infantry moved from Volgograd to Rostov
                1 artillery moved from Samara to Russia
                1 infantry moved from Kazakhstan to Volgograd
                3 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
                4 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                3 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from British Somaliland to Ethiopia
                5 fighters and 1 tactical_bomber moved from Tobruk to Egypt
                1 fighter moved from Ukraine to Russia

    Place Units - British
                1 airfield placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 34 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Romania to Western Ukraine
                2 infantry moved from Romania to Eastern Poland
                3 mech_infantrys moved from Romania to Belarus
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                8 infantry moved from Southern Italy to Northern Italy

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers, 5 destroyers, 1 submarine and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Romania to Western Ukraine
                2 infantry moved from Romania to Eastern Poland
                3 mech_infantrys moved from Romania to Belarus
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                8 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Belarus
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 artillery
                        Italians roll dice for 3 mech_infantrys in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Belarus
                        Italians roll dice for 2 mech_infantrys in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Belarus
                        Italians roll dice for 1 mech_infantry in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in Belarus, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery in Belarus, round 5 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Belarus
                    Russians win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Western Ukraine to Slovakia Hungary

    Place Units - Italians
                1 armour placed in Northern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Malta : 1 flag
        Slovakia Hungary : 1 fighter and 2 mech_infantrys
        Northern Italy : 1 armour, 1 factory_major and 8 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Eastern Poland : 1 flag, 2 infantry
        Bessarabia : 1 flag
        95 Sea Zone : 1 battleship, 2 cruisers, 5 destroyers, 2 submarines and 2 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 airfield

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 26 / 33
        Japanese : 25 / 31
        Americans : 62 / 91
        Chinese : 18 / 26
        British : 34 / 38
        UK_Pacific : 28 / 34
        Italians : 12 / 12
        ANZAC : 14 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.714
            Median : 2.000
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • 19 18

    OOL please in SZ6.

    I figured, you want to scramble 3 fighters again

  • 21 19 18 17 16

    Scramble the three tac bombers out to support the fleet.

    The ships are all likely to be sunk by the ANZAC subs, when there’s a choice on casualties kill any ships before any airplanes.

  • 19 18

    Hm I did scramble the 3 fighters already…

    I will have to roll it out on the forum, then.

    I killed all your units in my first round (regardless if you scramble fighters or tacs, obviously).

    Defender: 3 carrier, 1 destroyer, 1 cruiser, 1 battleship, 3 tacs

    DiceRolls: 4@2, 4@3, 1@4; Total Hits: 44@2,: (4, 2, 2, 5)4@3,: (2, 2, 5, 4)1@4: (5)

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Combat - French
                French creates battle in territory 17 Sea Zone

    Non Combat Move - French
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone

    Turn Complete - French

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from France to 109 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                3 artilleries and 5 infantry moved from France to Normandy Bordeaux
                1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 infantry moved from Western Germany to France

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from France to 109 Sea Zone
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                3 artilleries and 5 infantry moved from France to Normandy Bordeaux
                1 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 infantry moved from Western Germany to France

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 109 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 3 artilleries, 5 infantry and 5 mech_infantrys
                    Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
                        Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 :  3/14 hits
                        Americans roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/9 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Normandy Bordeaux, round 3 :  4/12 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 :  3/6 hits
                        1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 4 :  3/9 hits
                        Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 :  2/2 hits
                        1 artillery owned by the Americans , 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 5 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 :  2/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Belarus to France
                1 bomber moved from 109 Sea Zone to France
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 fighter moved from Holland Belgium to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in France
                10 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 2 aaGuns, 6 infantry and 10 mech_infantrys
                EDIT: Adding units owned by Germans to Romania: 2 aaGuns, 6 infantry and 10 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 4 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Romania : 2 aaGuns, 6 infantry and 10 mech_infantrys
        Germany : 1 artillery, 1 factory_major and 2 infantry
        Norway : 5 infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 2 aaGuns, 2 armour, 3 infantry and 10 mech_infantrys
        Bessarabia : 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        113 Sea Zone : 2 destroyers and 2 transports
        Bulgaria : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 22 / 33
        Japanese : 25 / 31
        Americans : 57 / 91
        Chinese : 18 / 26
        British : 34 / 38
        UK_Pacific : 28 / 34
        Italians : 12 / 12
        ANZAC : 14 / 25
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 19 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 22 times
                6 was rolled 7 times
            Average roll : 3.375
            Median : 3.500
            Variance : 1.701
            Standard Deviation : 1.304
            Total rolls : 88

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 8 times
            Average roll : 3.350
            Median : 3.500
            Variance : 2.105
            Standard Deviation : 1.451
            Total rolls : 20

    Germans Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.391
            Median : 3.500
            Variance : 0.489
            Standard Deviation : 0.699
            Total rolls : 46

    Russians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 8 times
            Average roll : 3.350
            Median : 3.500
            Variance : 2.105
            Standard Deviation : 1.451
            Total rolls : 20

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 artillery and 4 infantry moved from Ukraine to Bessarabia
                14 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
                2 armour moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 3 armour, 7 artilleries, 26 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 3 armour, 7 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Ukraine to Bessarabia
                2 aaGuns moved from Ukraine to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                1 fighter moved from Belarus to Russia
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Urals to Evenkiyskiy

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                1 bomber moved from Yakut S.S.R. to Manchuria
                1 fighter moved from Japan to 19 Sea Zone
                1 bomber moved from Japan to Manchuria
                3 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Anhwe to Hopei
                1 armour moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                3 infantry moved from Jehol to Chahar
                1 armour moved from Anhwe to Suiyuyan
                2 mech_infantrys moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Anhwe to Hopei

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