@simon33
I know what you mean, I was on your end one time and forgot all bout the Italian fighters
14L G40 MagicQ (Axis) vs ArtofWar1947 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour and 3 mech_infantrys moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers moved from Turkmenistan to Eastern Persia
1 fighter moved from Kazakhstan to Eastern Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in Eastern Persia
Japanese attack with 4 armour, 1 artillery, 3 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 1 fighter and 13 infantry
Japanese win, taking Eastern Persia from British with 1 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 1 fighter and 13 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Eastern Persia to India
5 fighters and 6 tactical_bombers moved from Eastern Persia to Persia
1 aaGun, 3 artilleries and 6 infantry moved from India to West India
4 mech_infantrys moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Shantung
1 aaGun moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Hawaiian Islands
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
5 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Gibraltar to Morocco
5 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to United KingdomPlace Units - Americans
3 destroyers and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Trans-Jordan to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Trans-Jordan to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 bomber
Japanese defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 bomber moved from Eastern Persia to Iraq
1 aaGun, 2 armour, 4 artilleries, 7 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Belgian Congo to EgyptPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 submarine and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine and 1 transport
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber moved from Bryansk to VolgogradPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,1,5,1,4,4,5,1,4,2,1,5,5,2,1,3,3,2,4,6,3,1,2,1,4,3,4,5,3,1,4,5,5,6,1,4,1,2
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from 42 Sea Zone to Northern Territory
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Nenetsia to Belarus
6 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
1 tactical_bomber moved from Germany to Bryansk
3 tactical_bombers moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Southern Italy to Bryansk
3 infantry moved from Western Germany to Northern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Southern Italy to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
3 infantry moved from France to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 97 Sea Zone to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Nenetsia to Belarus
6 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
1 tactical_bomber moved from Germany to Bryansk
3 tactical_bombers moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 fighter moved from Southern Italy to Bryansk
3 infantry moved from Western Germany to Northern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Southern Italy to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
3 infantry moved from France to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 97 Sea Zone to BryanskCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 mech_infantry and 2 tactical_bombers placed in Novgorod
1 bomber and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 3 infantry, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 3 infantry, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 1 cruiser, 6 destroyers, 4 fighters, 8 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
2 fighters moved from Japan to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Kansu to Novosibirsk
4 mech_infantrys moved from West India to Persia
1 aaGun, 3 artilleries and 6 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Malaya
3 mech_infantrys moved from French Indo China to Burma
1 armour and 4 mech_infantrys moved from Burma to West India
1 bomber moved from India to Persia
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Shensi to Tsinghai
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Samara to VolgogradPlace Units - Japanese
3 mech_infantrys placed in India
3 infantry placed in Persia
1 artillery and 1 mech_infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 mech_infantrys placed in Malaya
Japanese undo move 3.
2 artilleries placed in French Indo China
1 mech_infantry placed in Malaya
3 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
bump
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I concede. Good game; learned a lot; thanks.