@Daaras I’m not quite sure I have heard both on this forum.
14L G40 MagicQ (Axis) vs ArtofWar1947 (Allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Smolensk
1 mech_infantry moved from Rostov to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Smolensk
1 mech_infantry moved from Rostov to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Smolensk to BryanskPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Removing units owned by Italians from Iraq: 8 infantry
EDIT: Adding units owned by Italians to Persia: 8 infantry
EDIT: Removing units owned by Italians from Iraq: 1 aaGun, 1 armour and 3 artilleries
EDIT: Adding units owned by Italians to Persia: 1 aaGun, 1 armour and 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,1,1,6,5,6,3,3,6,6,1,4,5,5,4,1,2,1,4,1,1,6,3,3,6,1,3,5,3,6,1,4,1,6,1,4,3,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to Queensland
1 cruiser moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers
EDIT: Turning off Edit ModeNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 infantry moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Iraq to Bryansk
1 tactical_bomber moved from Iraq to Bryansk
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from 97 Sea Zone to Persia
1 tactical_bomber moved from Iraq to Bryansk
1 fighter moved from Iraq to Persia
3 infantry moved from France to Northern Italy
6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Karelia to Novgorod
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 infantry placed in France
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
3 mech_infantrys and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 infantry moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Iraq to Bryansk
1 tactical_bomber moved from Iraq to Bryansk
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from 97 Sea Zone to Persia
1 tactical_bomber moved from Iraq to Bryansk
1 fighter moved from Iraq to Persia
3 infantry moved from France to Northern Italy
6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Karelia to Novgorod
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 infantry placed in France
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 infantry placed in Western Germany
3 mech_infantrys and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Bryansk: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Buryatia to Sakha -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Buryatia to SakhaCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour and 3 mech_infantrys moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers moved from Turkmenistan to Eastern Persia
1 fighter moved from Kazakhstan to Eastern Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour and 3 mech_infantrys moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers moved from Turkmenistan to Eastern Persia
1 fighter moved from Kazakhstan to Eastern Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in Eastern Persia
Japanese attack with 4 armour, 1 artillery, 3 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 1 fighter and 13 infantry
Japanese win, taking Eastern Persia from British with 1 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 3 armour, 1 artillery, 2 bombers, 1 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 1 fighter and 13 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Eastern Persia to India
5 fighters and 6 tactical_bombers moved from Eastern Persia to Persia
1 aaGun, 3 artilleries and 6 infantry moved from India to West India
4 mech_infantrys moved from Burma to West India
2 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Anhwe to Shantung
1 aaGun moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in India
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Hawaiian Islands
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
5 bombers moved from Hawaiian Islands to Queensland
1 bomber moved from Gibraltar to Morocco
5 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to United KingdomPlace Units - Americans
3 destroyers and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Trans-Jordan to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Trans-Jordan to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 bomber
Japanese defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 bomber moved from Eastern Persia to Iraq
1 aaGun, 2 armour, 4 artilleries, 7 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Belgian Congo to EgyptPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 submarine and 1 transport
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine and 1 transport
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 bomber moved from Bryansk to VolgogradPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,1,5,1,4,4,5,1,4,2,1,5,5,2,1,3,3,2,4,6,3,1,2,1,4,3,4,5,3,1,4,5,5,6,1,4,1,2
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs