14L G40 MagicQ (Axis) vs ArtofWar1947 (Allies +10)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt

    Combat - Americans
                Battle in Egypt

    Non Combat Move - Americans
                1 armour moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                3 infantry moved from 96 Sea Zone to Tobruk
                1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from 96 Sea Zone to Tobruk
                1 artillery moved from 96 Sea Zone to Tobruk
                1 bomber moved from Gibraltar to Tobruk
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Midway to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Queensland
                2 fighters moved from Midway to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from Ethiopia to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                4 fighters moved from Gibraltar to Egypt
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 96 Sea Zone to Egypt
                2 artilleries moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                3 aaGuns, 1 artillery, 1 bomber, 1 fighter and 13 infantry moved from India to West India

    Place Units - British
                3 infantry placed in Persia
                1 armour placed in Union of South Africa
                1 factory_minor placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,6,3,4
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Rostov
                1 fighter moved from 95 Sea Zone to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Rostov
                1 fighter moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport; Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Gibraltar
                Battle in Rostov
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Gibraltar from British, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 armour, 3 artilleries and 7 infantry moved from Trans-Jordan to Iraq
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 3 transports moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Rostov to Southern Italy

    Place Units - Italians
                2 destroyers and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
                Italians collect 19 PUs (1 lost to blockades); end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to Queensland
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Smolensk to Russia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Bryansk to Tambov
                1 bomber moved from Southern Italy to Tambov
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Trans-Jordan to 99 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Bryansk to Tambov
                1 bomber moved from Southern Italy to Tambov
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Trans-Jordan to 99 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 aaGun and 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 aaGun and 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                12 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 bomber moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                6 infantry moved from Finland to Karelia
                9 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy
                3 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                2 fighters and 3 tactical_bombers moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from 99 Sea Zone to Southern Italy

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                3 mech_infantrys placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                3 fighters moved from Russia to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                3 fighters moved from Russia to Smolensk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Smolensk to Russia
                2 aaGuns and 15 infantry moved from Samara to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 16 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 fighters, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
                2 bombers moved from Sikang to Persia
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 fighters, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
                2 bombers moved from Sikang to Persia
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor and 3 infantry
                    Japanese win, taking Persia from British with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in India
                    Japanese attack with 4 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
                    British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 armour, 3 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                2 bombers moved from Persia to Iraq
                1 fighter and 2 tactical_bombers moved from Szechwan to Turkmenistan
                1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
                1 artillery and 2 infantry moved from Sikang to Kazakhstan
                1 aaGun and 1 infantry moved from Korea to Manchuria
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 2 tactical_bombers moved from Yunnan to Turkmenistan
                2 mech_infantrys moved from French Indo China to Burma
                2 mech_infantrys moved from Malaya to Burma
                1 fighter moved from French Indo China to 39 Sea Zone
                1 tactical_bomber moved from Malaya to 39 Sea Zone
                1 bomber moved from French Indo China to Turkmenistan
                1 fighter moved from French Indo China to Kazakhstan
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 aaGun and 1 infantry moved from Jehol to Anhwe
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Japan to Philippines
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                2 fighters placed in Japan
                3 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                6 bombers moved from Western United States to Hawaiian Islands
                2 bombers moved from Hawaiian Islands to Queensland
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Tobruk to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                6 bombers moved from Western United States to Hawaiian Islands
                2 bombers moved from Hawaiian Islands to Queensland
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Tobruk to Egypt

    Combat - Americans
                Battle in Trans-Jordan
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Queensland: 2 bombers and 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Queensland: 2 fighters
                EDIT: Turning off Edit Mode
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

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