• txt too big

    j1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 3 submarines and 4 transports; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 1 Sea Zone to 2 Sea Zone
                3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 fighters moved from Central United States to 1 Sea Zone
                2 fighters moved from Eastern United States to 1 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 4 fighters in 1 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 1 Sea Zone
                        Americans roll dice for 2 fighters in 1 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 carrier in 1 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans lost in 1 Sea Zone
                        Americans roll dice for 1 fighter in 1 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier in 1 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans lost in 1 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -19
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 4 fighters
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 2 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 26 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 1 cruiser, 1 fighter and 2 transports in 26 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 battleship and 1 transport
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Hawaiian Islands
                    Americans attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 3 infantry and 1 mech_infantry in Hawaiian Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 2 infantry and 1 mech_infantry in Hawaiian Islands, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                        Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                1 artillery moved from Alaska to British Columbia
                3 infantry moved from Eastern United States to Central United States
                1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to Central United States
                1 mech_infantry moved from Eastern United States to Western United States
                1 aaGun moved from Mexico to Western United States

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Szechwan to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Anhwe to Hunan
                3 infantry moved from Szechwan to Kweichow
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                3 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • Okay… three decisions.

    Italy scramble?

    German subs submerge or fight in Channel?

    And… Japanese use kamikazes vs. UK destroyers?

    Choose wisely!

    :-D

    Scrambleverse.tsvg


  • scramble 2 planes in italy
    2xkam SZ 19
    German subs - submerge


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 infantry moved from Scotland to United Kingdom
                1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 battleship and 1 cruiser moved from 119 Sea Zone to 110 Sea Zone
                2 cruisers moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
                2 destroyers moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Alexandria to Iraq
                1 fighter moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Nigeria to 76 Sea Zone
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone

    Combat - British
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits.  Rolls: 2,6
                Battle in 19 Sea Zone
                    Japanese defend with 1 transport
                Battle in 20 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                    British winJapanese win with 1 transport remaining, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 110 Sea Zone
                    British attack with 1 battleship and 3 cruisers
                    Germans defend with 1 battleship, 3 submarines and 1 transport
                    3 submarines owned by the Germans Submerged
                        British roll dice for 1 battleship and 3 cruisers in 110 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 transport owned by the Germans and 1 battleship owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship and 3 cruisers remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 battleship and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                    Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
                        British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  4/6 hits
                        1 destroyer owned by the Italians , 1 cruiser owned by the Italians , 1 carrier owned by the British and 2 destroyers owned by the British lost in 97 Sea Zone
                        British roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 :  3/5 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 :  3/4 hits
                        1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 :  1/2 hits
                        Italians roll dice for 1 battleship in 97 Sea Zone, round 4 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
                Battle in 76 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 76 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Italian Somaliland
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 :  0/3 hits
                        Italians roll dice for 2 infantry in Italian Somaliland, round 2 :  2/2 hits
                        2 infantry owned by the British lost in Italian Somaliland
                    1 artillery owned by the British retreated to Kenya
                    Italians win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters and 2 infantry in Iraq, round 2 :  3/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in United Kingdom
                    British attack with 1 armour, 3 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 3 infantry and 1 mech_infantry in United Kingdom, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                    British win, taking United Kingdom from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from Tanganyika Territory to Kenya
                1 artillery moved from Union of South Africa to Rhodesia
                1 fighter moved from 97 Sea Zone to Malta
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Iraq to Northwest Persia
                1 infantry moved from Alexandria to Egypt
                1 bomber moved from 76 Sea Zone to Tanganyika Territory
                1 fighter moved from Quebec to Iceland
                1 fighter moved from New Brunswick Nova Scotia to Iceland
                1 armour moved from Ontario to Quebec
                1 infantry moved from New Brunswick Nova Scotia to Quebec
                1 armour moved from French Guiana to Suriname
                      British take Suriname from Dutch
                1 armour moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 aaGun and 1 infantry moved from India to 39 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from Malaya to Shan State

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Units Change Ownership
                    Some Units in Samoa change ownership: 1 infantry
                    Some Units in India change ownership: 2 artilleries and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from Italian Somaliland to Ethiopia
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Sicily to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 bomber moved from Albania to Egypt
                4 infantry moved from Northern Italy to Greater Southern Germany
                1 armour moved from Northern Italy to Slovakia Hungary
                1 armour moved from Southern Italy to Northern Italy
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 :  0/5 hits
                        British roll dice for 1 fighter and 3 infantry in Egypt, round 2 :  0/4 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 :  0/5 hits
                        British roll dice for 1 fighter and 3 infantry in Egypt, round 3 :  2/4 hits
                        2 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 :  2/3 hits
                        British roll dice for 1 fighter and 3 infantry in Egypt, round 4 :  1/4 hits
                        1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 1 bomber in Egypt, round 5 :  2/2 hits
                        British roll dice for 1 fighter and 1 infantry in Egypt, round 5 :  0/2 hits
                        1 infantry owned by the British and 1 fighter owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 fighter and 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    French defend with 1 cruiser
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French lost in 94 Sea Zone
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser

    Non Combat Move - Italians
                1 bomber moved from Egypt to Ethiopia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from India to Burma

    Combat - ANZAC
                Battle in Egypt
                    ANZAC attack with 1 infantry
                    Italians defend with 1 armour and 1 harbour
                        ANZAC roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Egypt
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from South Australia to 61 Sea Zone
                1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Western Australia to Borneo
                1 fighter moved from Queensland to Borneo
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 55 Sea Zone to 62 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Victoria to New South Wales
                1 fighter moved from New Zealand to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                2 destroyers moved from 105 Sea Zone to 110 Sea Zone
                1 fighter moved from Alberta Saskatchewan Manitoba to 2 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from New Brunswick Nova Scotia to Quebec
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - French
                Battle in 2 Sea Zone
                    French attack with 1 fighter
                    Japanese defend with 1 carrier
                        French roll dice for 1 fighter in 2 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 2 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier in 2 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the French lost in 2 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter
                Battle in 110 Sea Zone
                    French attack with 2 destroyers; British loiter and taunt with
                    Germans defend with 3 submarines
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  0/3 hits
                        French roll dice for 2 destroyers in 110 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 3 :  1/2 hits
                        French roll dice for 2 destroyers in 110 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the French lost in 110 Sea Zone
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 4 :  1/2 hits
                        French roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the French lost in 110 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 submarine
                    Casualties for French: 2 destroyers

    Non Combat Move - French
                1 cruiser moved from 93 Sea Zone to 91 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 battleship, 2 destroyers, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 fighter moved from Northern Italy to Egypt
                1 bomber moved from Denmark to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from France to Normandy Bordeaux
                8 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                3 armour moved from Poland to Baltic States
                1 artillery moved from Germany to Poland
                5 infantry moved from Germany to Poland
                8 infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                3 armour moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                2 mech_infantrys moved from Southern France to Greater Southern Germany
                1 armour moved from Southern France to Greater Southern Germany
                2 infantry moved from France to Southern France
                1 artillery moved from France to Southern France

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Eastern Poland, round 2 :  3/11 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 3 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bessarabia, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Baltic States
                    Germans attack with 3 armour, 1 artillery and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 artillery and 8 infantry in Baltic States, round 2 :  2/12 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
                    British defend with 1 battleship and 3 cruisers
                        Germans roll dice for 4 submarines in 110 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 battleship and 3 cruisers in 110 Sea Zone, round 2 :  2/4 hits
                        3 cruisers owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 44
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship and 3 cruisers

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to Southern France
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                1 aaGun moved from Finland to Karelia
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Baltic States
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Romania to Bessarabia

    Place Units - Germans
                1 battleship, 2 destroyers and 2 transports placed in 112 Sea Zone
                1 armour placed in Western Germany
                2 armour and 8 infantry placed in Germany
                Germans undo move 3.
                3 armour and 7 infantry placed in Germany
                1 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                2 infantry moved from Buryatia to Amur
                1 armour moved from Buryatia to Amur
                1 infantry moved from Buyant-Uhaa to Amur
                1 fighter and 1 tactical_bomber moved from Buryatia to Korea
                1 infantry moved from Buyant-Uhaa to Amur
                2 artilleries moved from Novgorod to Baltic States
                8 infantry moved from Novgorod to Baltic States
                4 infantry moved from Ukraine to Bessarabia
                1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
                1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 armour and 5 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Russians roll dice for 1 armour and 5 infantry in Amur, round 2 :  3/6 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 2 :  2/4 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Russians roll dice for 1 armour and 3 infantry in Amur, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery in Amur, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Korea
                    Russians attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 bomber and 1 fighter
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 1 bomber and 1 fighter in Korea, round 2 :  0/2 hits
                        1 bomber owned by the Japanese lost in Korea
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 :  1/2 hits
                        Japanese roll dice for 1 fighter in Korea, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in Korea
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 bomber and 1 fighter
                Battle in Bessarabia
                    Russians attack with 1 artillery and 10 infantry
                    Germans defend with 1 aaGun, 3 armour, 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 10 infantry in Bessarabia, round 2 :  2/11 hits
                        Germans roll dice for 1 aaGun, 3 armour, 1 artillery and 1 infantry in Bessarabia, round 2 :  3/5 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery and 7 infantry in Bessarabia, round 3 :  3/8 hits
                        Germans roll dice for 3 armour and 1 artillery in Bessarabia, round 3 :  2/4 hits
                        2 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 4 :  1/6 hits
                        Germans roll dice for 1 armour in Bessarabia, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 aaGun, 3 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 5 infantry
                Battle in Baltic States
                    Russians attack with 1 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
                    Germans defend with 2 aaGuns, 3 armour, 1 artillery and 8 infantry
                        AA fire in Baltic States :  0/1 hits
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys in Baltic States, round 2 :  5/16 hits
                        Germans roll dice for 2 aaGuns, 3 armour, 1 artillery and 8 infantry in Baltic States, round 2 :  2/12 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Baltic States
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys in Baltic States, round 3 :  3/14 hits
                        Germans roll dice for 3 armour, 1 artillery and 5 infantry in Baltic States, round 3 :  3/9 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Baltic States, round 4 :  3/11 hits
                        Germans roll dice for 3 armour, 1 artillery and 2 infantry in Baltic States, round 4 :  2/6 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Baltic States, round 5 :  3/9 hits
                        Germans roll dice for 3 armour in Baltic States, round 5 :  1/3 hits
                        1 infantry owned by the Russians and 3 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 aaGuns, 3 armour, 1 artillery and 8 infantry
                    Casualties for Russians: 8 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 aaGun moved from Novgorod to Baltic States
                1 infantry moved from Smolensk to Belarus
                1 aaGun moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
                4 infantry moved from Rostov to Ukraine
                1 aaGun and 3 infantry moved from Vologda to Archangel
                4 infantry moved from Russia to Bryansk
                1 fighter moved from Baltic States to Ukraine
                1 infantry moved from Eastern Persia to Persia
                      Russians take Persia from Neutral_Allies
                1 artillery and 2 infantry moved from Northwest Persia to Iraq
                2 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Korea to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                4 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Olgiy to Dzavhan

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor and 4 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                2 cruisers moved from 35 Sea Zone to 44 Sea Zone
                1 battleship moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 carrier moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Paulau Island to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from Manchuria to Amur
                2 tactical_bombers moved from Manchuria to Amur
                1 fighter moved from Manchuria to Amur
                2 artilleries moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kiangsi
                3 fighters moved from Kiangsu to Kweichow
                1 bomber moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Kweichow
                2 fighters moved from Kiangsi to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 fighter moved from Hainan to French Indo China
                1 tactical_bomber moved from Kiangsi to Kweichow
                1 tactical_bomber moved from Jehol to Kweichow

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 cruiser and 2 transports
                        Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser and 2 transports
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                    Chinese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber, 5 fighters and 3 tactical_bombers
                    Chinese defend with 3 artilleries, 1 fighter and 4 infantry
                        Japanese roll dice for 1 bomber, 5 fighters and 3 tactical_bombers in Kweichow, round 2 :  3/9 hits
                        Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kweichow, round 2 :  5/8 hits
                        2 tactical_bombers owned by the Japanese , 3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kweichow, round 3 :  2/4 hits
                        Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 3 :  1/5 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 4 :  3/3 hits
                        Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 4 :  0/3 hits
                        1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
                    Casualties for Japanese: 4 fighters and 2 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                Battle in Kwangsi
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 armour and 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Amur, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 3 infantry in Amur, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Amur, round 3 :  2/4 hits
                        Russians roll dice for 1 armour and 1 infantry in Amur, round 3 :  0/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 3 infantry

    Non Combat Move - Japanese
                1 fighter moved from Amur to Jehol
                2 tactical_bombers moved from Amur to Jehol
                1 fighter moved from Kweichow to Kiangsi
                1 tactical_bomber moved from Kweichow to Kiangsi
                1 bomber moved from Kweichow to Kiangsi
                1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                1 carrier moved from 2 Sea Zone to 4 Sea Zone
                1 carrier moved from 1 Sea Zone to 3 Sea Zone

    Place Units - Japanese
                1 artillery placed in Japan
                1 factory_minor placed in Kwangtung
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 4 Sea Zone
                      Americans take 1 Sea Zone from Japanese
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer and 2 submarines
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 destroyer and 2 submarines
                Battle in 4 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 carrier
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier in 4 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Japanese lost in 4 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 3 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 carrier remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 aaGun moved from Eastern United States to Quebec
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 artillery moved from British Columbia to Western United States

    Place Units - Americans
                3 infantry placed in Western United States
                Americans undo move 1.
                6 destroyers and 2 transports placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Iceland to United Kingdom
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from Malta to 98 Sea Zone
                1 fighter moved from Northwest Persia to Egypt
                1 bomber moved from Tanganyika Territory to Egypt
                2 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Rhodesia to Belgian Congo
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 artilleries and 3 infantry moved from India to Burma

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Egypt
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 fighter; Italians defend with 1 armour and 1 harbour
                        British roll dice for 1 bomber and 1 fighter in Egypt, round 2 :  1/2 hits
                        Italians roll dice for 1 armour and 1 fighter in Egypt, round 2 :  0/2 hits
                        1 armour owned by the Italians lost in Egypt
                        British roll dice for 1 bomber and 1 fighter in Egypt, round 3 :  1/2 hits
                        Italians roll dice for 1 fighter in Egypt, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in Egypt
                    British win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 bomber moved from Egypt to Malta
                1 fighter moved from 98 Sea Zone to Malta
                1 aaGun moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                3 infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 1 infantry and 4 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 armour moved from Slovakia Hungary to Romania
                4 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 armour moved from Northern Italy to Slovakia Hungary
                1 artillery moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to Greater Southern Germany
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 2 submarines
                    French defend with 1 cruiser
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the French lost in 91 Sea Zone
                    Italians win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
                    French defend with 2 infantry; British defend with 1 aaGun and 1 artillery
                        AA fire in Anglo Egyptian Sudan :  0/1 hits
                        Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        British roll dice for 1 aaGun, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  3/3 hits
                        1 infantry owned by the French , 1 mech_infantry owned by the Italians , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Anglo Egyptian Sudan to Sicily
                1 aaGun moved from Tobruk to Libya

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Yunnan
                1 fighter moved from Java to Yunnan
                2 fighters moved from Borneo to Kwangsi

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 artilleries
                        ANZAC roll dice for 2 fighters in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries in Kwangsi, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                        ANZAC roll dice for 2 fighters in Kwangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        ANZAC roll dice for 2 fighters in Kwangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Kwangsi
                        ANZAC roll dice for 1 fighter in Kwangsi, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 5 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
                    Japanese win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 artilleries
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 artillery moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 48 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - French
                Battle in Libya
                    French attack with 3 infantry
                    Italians defend with 1 aaGun
                        1 aaGun owned by the Italians lost in Libya
                    French win, taking Libya from Italians with 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Egypt
                    French attack with 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                        French roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Egypt
                        French roll dice for 1 infantry in Egypt, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Egypt, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Egypt
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French



  • Scramble all 3x!  :mrgreen:

Suggested Topics

  • 57
  • 41
  • 102
  • 73
  • 280
  • 29
  • 253
  • 439
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

18.0k

Users

40.7k

Topics

1.8m

Posts