@surfer Scramble? You have 6 planes!
13P post season tier bracket tourney Degrasse (Axis) vs. Variance (Allies +6)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 63 Sea Zone to 61 Sea Zone
1 bomber moved from New South Wales to Western Australia
1 destroyer and 1 submarine moved from 30 Sea Zone to 16 Sea Zone
1 armour moved from New Zealand to 63 Sea Zone
2 artilleries moved from New Zealand to 63 Sea Zone
3 infantry moved from New Zealand to 63 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 3 infantry, 5 submarines and 3 transports moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Johnston Island to 54 Sea Zone
2 fighters moved from 63 Sea Zone to South Australia
1 tactical_bomber moved from New Zealand to Northern Territory
2 fighters moved from 63 Sea Zone to Northern Territory
2 fighters moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Northern TerritoryCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 armour, 2 artilleries, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 61 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in South Australia
Americans attack with 2 fighters
Japanese defend with 1 armour
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Australia
Americans attack with 1 bomber
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Northern Territory
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Americans: 2 fighters and 1 tactical_bomberNon Combat Move - Americans
2 fighters moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Queensland
2 fighters moved from South Australia to New South Wales
3 destroyers and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 51 Sea Zone to 30 Sea Zone
4 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 5 infantry moved from Hopei to Kweichow
1 artillery, 1 fighter and 5 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 armour
Chinese win, taking Kweichow from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
17 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
scramble greece?
-
Americans forgot to get off the ships at queensland (edited).
scramble greece?
-
Scramble the two fighters and tac bomber.
I forget to unload from transports during noncombat all the time, no big deal.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 armour, 2 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Queensland: 1 armour, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
17 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 1 transportNon Combat Move - British
3 transports moved from 125 Sea Zone to 111 Sea Zone
2 aaGuns and 4 infantry moved from Scotland to 111 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 111 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Scotland to Norway
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Hopei to Kweichow
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 aaGuns moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Egypt to Iraq
7 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters moved from 99 Sea Zone to Iraq
2 fighters moved from 99 Sea Zone to Iraq
2 tactical_bombers moved from 99 Sea Zone to Iraq
1 bomber moved from 99 Sea Zone to French Equatorial Africa
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 infantry moved from Egypt to AlexandriaPlace Units - British
1 factory_minor placed in Norway
3 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
British collect 38 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,5
UK_Pacific collect 6 PUs; end with 8 PUs total -
changed 1 ncm. fighter stayed in UK not Norway.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 artilleries moved from Tobruk to Libya
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Greece to 99 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Eastern Poland to Novgorod
1 artillery moved from Romania to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 artilleries moved from Tobruk to Libya
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Greece to 99 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Eastern Poland to Novgorod
1 artillery moved from Romania to Eastern PolandCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 battleship
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleshipNon Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greece to BulgariaPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 destroyer placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Gibraltar : 2 artilleries and 4 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 mech_infantry
Libya : 1 armour and 2 artilleries
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 flag, 1 artillery
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novgorod : 1 armour
Bulgaria : 2 infantry
Greece : 1 flag, 1 airfield, 1 bomber and 1 fighter
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 destroyer and 2 transports
Yugoslavia : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 47 / 54
Russians : 20 / 22
Japanese : 63 / 73
Americans : 50 / 70
Chinese : 10 / 11
British : 37 / 38
UK_Pacific : 6 / 8
Italians : 19 / 29
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 3 times
Average roll : 5.250
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Japanese
1 artillery moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 fighters moved from New South Wales to Western Australia
1 destroyer moved from 63 Sea Zone to 56 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Western Australia
ANZAC attack with 2 armour and 2 fighters
Japanese defend with 1 artillery
ANZAC win, taking Western Australia from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 5 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
-
Johnston Island saved the day!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from British
7 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
6 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
5 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
4 fighters and 3 tactical_bombers moved from Western Germany to Western Ukraine
1 artillery moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
2 armour and 1 mech_infantry moved from Archangel to Karelia
3 infantry moved from Novgorod to Karelia
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Western Ukraine
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from British
7 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Poland
6 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
5 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
4 fighters and 3 tactical_bombers moved from Western Germany to Western Ukraine
1 artillery moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
2 armour and 1 mech_infantry moved from Archangel to Karelia
3 infantry moved from Novgorod to Karelia
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Western Ukraine
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to GreeceCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 destroyer
British defend with 3 transports
3 transports owned by the British lost in 112 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 submarine
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the British lost in 91 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Germans
1 infantry and 9 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 6 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Poland : 3 aaGuns, 2 armour and 3 mech_infantrys
Germany : 3 aaGuns, 1 factory_major, 1 infantry and 9 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag, 4 armour, 1 artillery, 4 infantry and 1 mech_infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Western Ukraine : 1 flag, 6 armour, 8 artilleries, 4 fighters, 28 infantry, 9 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 fighter and 4 infantry
97 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
91 Sea Zone : 1 destroyer
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 56
Russians : 18 / 22
Japanese : 60 / 73
Americans : 50 / 70
Chinese : 10 / 11
British : 35 / 38
UK_Pacific : 6 / 8
Italians : 19 / 29
ANZAC : 12 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
1 armour, 1 infantry and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
4 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Urals
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Urals from Germans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yakut S.S.R.
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Shensi to Szechwan
1 aaGun moved from Hopei to Kweichow
1 aaGun moved from Suiyuyan to Shensi
1 tactical_bomber moved from Yakut S.S.R. to Chahar
2 artilleries and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Central Mongolia to Chahar
1 aaGun moved from Hopei to Chahar
1 mech_infantry moved from Kansu to Shensi
1 fighter moved from Russia to Kweichow
1 fighter moved from Russia to Szechwan
1 aaGun, 1 artillery and 8 infantry moved from Rostov to Bryansk
3 armour, 5 infantry and 3 mech_infantrys moved from Russia to Bryansk
9 infantry moved from Vologda to Russia
3 infantry moved from Volgograd to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
3 transports moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Yunnan to Malaya
1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from Amur to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 factory_minor, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
3 transports moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Yunnan to Malaya
1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 bomber moved from Amur to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 tactical_bombers moved from 16 Sea Zone to Japan
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 16 Sea Zone to 19 Sea Zone
1 bomber moved from 16 Sea Zone to KiangsuPlace Units - Japanese
1 factory_minor placed in Malaya
Japanese undo move 1.
1 factory_minor placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
5 infantry placed in Japan
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 armour, 2 bombers, 1 factory_minor, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Hunan : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 2 armour, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 destroyer
45 Sea Zone : 1 submarine
37 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 3 transports
39 Sea Zone : 1 submarine
19 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
6 Sea Zone : 4 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
76 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 23 / 29
Japanese : 60 / 65
Americans : 50 / 70
Chinese : 9 / 11
British : 35 / 38
UK_Pacific : 6 / 8
Italians : 19 / 29
ANZAC : 12 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.067
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in PhilippinesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 56 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 7 submarines and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
5 destroyers and 6 submarines moved from 30 Sea Zone to 45 Sea Zone
5 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 artillery and 5 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,4,4,5,1,4,1,4,4,3,1,3
Chinese collect 12 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs





