@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
14L Whackamatt (Allies +11) vs. PGMatt (Axis)
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bump
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bump
Not sure if this is a forum bump or an official bump, but I will remind you of the PM I sent telling you I was unavailable to play until Wednesday of this week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Kwangsi to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
6 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 3 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 5/5 hits
2 infantry owned by the Japanese , 2 bombers owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Chinese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
Battle in Szechwan
Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/10 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 4/8 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 3 fighters and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 4 armour, 1 factory_minor and 2 mech_infantrys
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 1 destroyer and 1 tactical_bomber
Buyant-Uhaa : 1 flag, 8 infantry
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 33 / 35
Japanese : 37 / 49
Americans : 52 / 52
Chinese : 4 / 12
British : 33 / 44
UK_Pacific : 17 / 17
Italians : 15 / 24
ANZAC : 18 / 19
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My guys must not have gotten the memo that we were playing again.
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Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 5/5 hits:-o The double whammy. Glad my boys decided to show up in this game. They’ve been absent of late in others.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to Central United StatesNon Combat Move - Americans
3 carriers and 4 fighters moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 30 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Central United States to Eastern United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 airfield, 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 3 fighters moved from Algeria to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
3 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 armour and 1 fighter moved from India to Yunnan
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 harbour and 4 infantry
British win, taking Gibraltar from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Yunnan to India
3 fighters moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
1 artillery moved from 98 Sea Zone to EgyptPlace Units - British
1 airfield placed in Egypt
1 battleship and 1 destroyer placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 32 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour and 3 infantry moved from Greece to Bulgaria
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 6 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
96 Sea Zone : 1 destroyer
Bulgaria : 1 armour and 3 infantry
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 42 / 48
Russians : 33 / 35
Japanese : 34 / 49
Americans : 52 / 77
Chinese : 7 / 6
British : 34 / 38
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 18 / 19
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 2 destroyers
Japanese defend with 1 submarine
ANZAC win, taking 62 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
ANZAC collect 22 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 14 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
2 bombers, 4 fighters and 4 tactical_bombers moved from Finland to Novgorod
4 infantry moved from Baltic States to Novgorod
9 armour, 3 artilleries, 10 infantry and 12 mech_infantrys moved from Baltic States to Belarus
5 mech_infantrys moved from Poland to Belarus
1 armour moved from Germany to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 8 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys in Belarus, round 2 : 10/39 hits
Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 0/3 hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries and 11 infantry
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Poland, round 2 : 6/14 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in Novgorod, round 2 : 7/16 hits
Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits
6 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 6 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Western Germany
4 fighters and 4 tactical_bombers moved from Novgorod to Poland
2 artilleries and 7 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Baltic States to BelarusPlace Units - Germans
1 submarine placed in 105 Sea Zone
4 infantry placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Poland : 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
Germany : 1 factory_major and 10 infantry
Southern Italy : 1 tactical_bomber
Belarus : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour, 2 artilleries and 9 infantry
Bessarabia : 1 flag, 1 aaGun and 4 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 28 / 35
Japanese : 33 / 49
Americans : 52 / 77
Chinese : 7 / 6
British : 34 / 38
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 22 / 35
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Buryatia to Sakha
15 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
3 infantry moved from Ulaanbaatar to Central Mongolia
1 fighter moved from Kansu to Central Mongolia
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Central Mongolia
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Central Mongolia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Central Mongolia from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Central Mongolia to Buryatia
2 aaGuns moved from Buryatia to Amur
2 infantry moved from Volgograd to Rostov
1 armour moved from Caucasus to Iraq
Russians take Northwest Persia from Neutral_Allies
1 aaGun and 18 infantry moved from Archangel to Smolensk
1 artillery and 9 infantry moved from Russia to Smolensk
2 aaGuns, 4 artilleries and 20 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
8 infantry moved from Buyant-Uhaa to Amur
4 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
3 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Philippines, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Battle in Amur
Japanese attack with 4 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
AA fire in Amur : 0/4 hits
Japanese roll dice for 4 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 9/19 hits
Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 : 4/15 hits
7 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 4 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 6/15 hits
Russians roll dice for 8 infantry in Amur, round 3 : 4/8 hits
6 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 6/11 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Java from ANZAC, taking Amur from Russians with 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 15 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to Manchuria
3 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry and 4 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Amur : 1 flag, 1 aaGun, 4 armour and 2 mech_infantrys
Siberia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag, 1 submarine and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
20 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 29 / 31
Japanese : 53 / 53
Americans : 50 / 77
Chinese : 8 / 6
British : 34 / 38
UK_Pacific : 6 / 22
Italians : 14 / 19
ANZAC : 15 / 35
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Guam to 44 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 2 cruisers and 1 transport
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports
Germans defend with 1 submarine
Americans win with 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Eastern United States to 10 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 44 Sea Zone to Dutch New GuineaPlace Units - Americans
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to KweichowPlace Units - Chinese
2 infantry placed in Hunan
Chinese undo move 1.
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
I need you to pick 5 casualties for your Italian fleet. See the attached file.
You have
2 CC
1 BB
1 Carrier
2 FightersThe issue is you have no place to land if you take a carrier hit.
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take a hit on the BB and the CV, sink the 2 CAs.
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So lose a fighter as well? Or lose the carrier? I got 5 total; you gave me 4 hits to take.
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fighter. If you stay go Fighter, CV, BB





