doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Persia to West India
Italians take Eastern Persia from Russians
Italians take West India from UK_Pacific
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
1 fighter moved from Syria to Rostov
1 bomber moved from Greece to Rostov
1 artillery and 4 infantry moved from Ukraine to Rostov
2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Nigeria
Italians attack with 1 armour
ANZAC defend with 1 infantry
Italians roll dice for 1 armour in Nigeria, round 2 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 armour in Nigeria, round 3 : 1/1 hits
British roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Nigeria
British win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armour
Battle in Scotland
Italians attack with 2 infantry
British defend with 1 airfield and 3 fighters
Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 3 fighters in Scotland, round 2 : 2/3 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 armour and 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 : 1/7 hits
Russians roll dice for 2 armour and 4 infantry in Rostov, round 2 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 2/6 hits
Russians roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 : 3/5 hits
Russians roll dice for 2 armour and 1 infantry in Rostov, round 4 : 3/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 armour and 4 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Greece
2 aaGuns moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to New GuineaPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery and 1 infantry moved from Greece to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 armour moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 2 infantry
Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 armour in Bryansk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in CaucasusNon Combat Move - Germans
1 armour moved from Archangel to Urals
1 aaGun moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Archangel to Belarus
7 infantry moved from Poland to Eastern Poland
3 artilleries and 5 infantry moved from Germany to PolandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in GreeceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Kazakhstan to Volgograd
4 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 4 : 2/4 hits
Germans roll dice for 2 artilleries in Belarus, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 armour
AA fire in Bryansk : 0/1 hits
Russians roll dice for 9 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/10 hits
Germans roll dice for 1 aaGun and 2 armour in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 7 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/8 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,1,6,3,6,2,1,6
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from India to Yunnan
Japanese take Yunnan from Chinese
1 destroyer and 3 submarines moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 submarine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsu to Korea
1 armour and 1 artillery moved from Hopei to Shensi
1 tactical_bomber moved from Kiangsu to ShensiCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 4 Sea Zone
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/1 hits
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Shensi to Hopei
1 aaGun moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Kwangtung to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in India
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 1 PUs;Combat Move - Americans
4 submarines moved from 25 Sea Zone to 16 Sea Zone
3 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 battleship moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
2 battleships moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 artilleries moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to Central United StatesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 7 submarines in 16 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 4/12 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 armour, 2 fighters and 7 infantry placed in Eastern United States
2 armour and 4 infantry placed in Central United States
Americans undo move 1.
2 fighters and 5 infantry placed in Eastern United States
Americans undo move 2.
1 fighter and 5 infantry placed in Eastern United States
1 armour, 1 fighter and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 102 Sea ZoneNon Combat Move - British
Place Units - British
1 destroyer and 2 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3
British collect 15 PUs (3 lost to blockades); end with 15 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Rhodesia to French Equatorial Africa
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from West India to Turkmenistan
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
1 fighter moved from Ukraine to Bryansk
1 bomber moved from Greece to BryanskCombat - Italians
Battle in 102 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 102 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Italians attack with 2 infantry
British defend with 1 airfield and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
British roll dice for 1 fighter in Scotland, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Scotland
Italians win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 5 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 4/7 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 3/5 hits
4 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
3 aaGuns moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
2 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs -
Sorry… was playing both games last night and forgot to move the S.A. fleet back home. Please use attached file to correct… or hold me to it, if you really want to punish my inattention! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery moved from Novgorod to Belarus
7 infantry moved from Eastern Poland to Belarus
1 armour moved from Rostov to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 103 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Vologda
1 artillery owned by the Germans retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Belarus, round 2 : 2/8 hits
Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/11 hits
British roll dice for 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/12 hits
5 infantry owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in United Kingdom, round 3 : 3/6 hits
British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/7 hits
2 infantry owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in United Kingdom, round 4 : 2/4 hits
British roll dice for 2 armour and 2 artilleries in United Kingdom, round 4 : 4/4 hits
1 tactical_bomber owned by the Germans , 2 artilleries owned by the British , 1 artillery owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
British win with 2 armour remaining. Battle score for attacker is -32
Casualties for Germans: 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Greece to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
1 infantry moved from Greece to Bulgaria
3 artilleries and 5 infantry moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery placed in GreeceTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Samara
5 infantry moved from Russia to SmolenskCombat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Samara to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 tactical_bomber moved from Hopei to Shantung
1 armour and 2 mech_infantrys moved from Kiangsu to Shantung
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 artillery moved from Shensi to Szechwan
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to ShantungCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 1/5 hits
Chinese roll dice for 4 infantry in Shantung, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Shantung
Japanese roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Shantung, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Shantung, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Shantung to Kiangsu
1 bomber moved from Shantung to Guam
1 battleship, 4 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 aaGun moved from Hopei to Anhwe
1 aaGun moved from Shensi to Szechwan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports moved from 58 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 20 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
:?
-
Nah, cheers tho.
However! I will take 3x kamikaze shots at each of your aircraft carriers… :evil:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 16 Sea Zone to 6 Sea Zone
3 battleships moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 16 Sea Zone to 8 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,3
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
1 bomber moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to MidwayPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Midway: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 artillery placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total





