doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 82 Sea Zone to 68 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
4 armour and 3 mech_infantrys moved from Novgorod to Archangel
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from Western Germany to NorwayCombat - Germans
Battle in 123 Sea Zone
Germans attack with 2 destroyers
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 123 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 123 Sea Zone
British roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 2 destroyers
Casualties for British: 1 submarine
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries and 10 infantry
Russians defend with 1 artillery and 9 infantry
Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Eastern Poland, round 2 : 3/14 hits
Russians roll dice for 1 artillery and 9 infantry in Eastern Poland, round 2 : 2/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 : 1/12 hits
Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 3 : 4/7 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 4 : 3/8 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Poland, round 5 : 2/7 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 6 : 3/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 9 infantry
Casualties for Russians: 1 artillery and 9 infantry
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Ukraine
Germans attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Norway
Germans attack with 3 artilleries, 3 fighters and 3 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 3 fighters and 3 infantry in Norway, round 2 : 6/9 hits
British roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Archangel, round 2 : 1/7 hits
Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 4 armour and 1 mech_infantry in Archangel, round 3 : 4/5 hits
Russians roll dice for 5 infantry in Archangel, round 3 : 2/5 hits
4 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour in Archangel, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Archangel
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Baltic States to Belarus
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
7 infantry moved from Germany to PolandPlace Units - Germans
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Greece
1 tactical_bomber placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 armour moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Amur to KoreaPlace Units - Russians
10 infantry placed in Russia
1 tactical_bomber placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,5,3
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone
2 fighters moved from 72 Sea Zone to Union of South Africa
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from 71 Sea Zone to Union of South Africa
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 artillery and 2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from Hunan to Hopei
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to HopeiCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 4 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 3/6 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 2/5 hits
Chinese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 5/7 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 2/5 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 4 : 2/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits
1 armour owned by the Japanese , 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -26
Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in Union of South Africa
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Union of South Africa : 0/3 hits
Japanese roll dice for 1 battleship in Union of South Africa, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Union of South Africa, round 2 : 3/8 hits
British roll dice for 1 aaGun and 5 infantry in Union of South Africa, round 2 : 1/5 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Union of South Africa
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 3 : 4/7 hits
British roll dice for 3 infantry in Union of South Africa, round 3 : 2/3 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 5 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 bomber moved from Hopei to Kiangsu
1 aaGun moved from Hunan to Kweichow
1 tactical_bomber moved from Hopei to Kiangsu
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Mexico to 25 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 16 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Central United States to Western United States
2 artilleries moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Central United States to Western United StatesCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Place Units - Americans
1 carrier and 4 transports placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 fighters moved from United Kingdom to ScotlandPlace Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTurn Complete - UK_Pacific
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Scram for the homeland :?
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hmmm no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Persia to West India
Italians take Eastern Persia from Russians
Italians take West India from UK_Pacific
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
1 fighter moved from Syria to Rostov
1 bomber moved from Greece to Rostov
1 artillery and 4 infantry moved from Ukraine to Rostov
2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Nigeria
Italians attack with 1 armour
ANZAC defend with 1 infantry
Italians roll dice for 1 armour in Nigeria, round 2 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 armour in Nigeria, round 3 : 1/1 hits
British roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Nigeria
British win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armour
Battle in Scotland
Italians attack with 2 infantry
British defend with 1 airfield and 3 fighters
Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 3 fighters in Scotland, round 2 : 2/3 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 armour and 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 : 1/7 hits
Russians roll dice for 2 armour and 4 infantry in Rostov, round 2 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 2/6 hits
Russians roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 : 3/5 hits
Russians roll dice for 2 armour and 1 infantry in Rostov, round 4 : 3/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 armour and 4 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Greece
2 aaGuns moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to New GuineaPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery and 1 infantry moved from Greece to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 armour moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 2 infantry
Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 armour in Bryansk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in CaucasusNon Combat Move - Germans
1 armour moved from Archangel to Urals
1 aaGun moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Archangel to Belarus
7 infantry moved from Poland to Eastern Poland
3 artilleries and 5 infantry moved from Germany to PolandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in GreeceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Kazakhstan to Volgograd
4 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 4 : 2/4 hits
Germans roll dice for 2 artilleries in Belarus, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 armour
AA fire in Bryansk : 0/1 hits
Russians roll dice for 9 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/10 hits
Germans roll dice for 1 aaGun and 2 armour in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 7 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/8 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,1,6,3,6,2,1,6
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from India to Yunnan
Japanese take Yunnan from Chinese
1 destroyer and 3 submarines moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 submarine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsu to Korea
1 armour and 1 artillery moved from Hopei to Shensi
1 tactical_bomber moved from Kiangsu to ShensiCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 4 Sea Zone
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 4 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/1 hits
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 : 3/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Shensi to Hopei
1 aaGun moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Kwangtung to KiangsuPlace Units - Japanese
5 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in India
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 1 PUs;Combat Move - Americans
4 submarines moved from 25 Sea Zone to 16 Sea Zone
3 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 battleship moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
2 battleships moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 artilleries moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to Central United StatesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 7 submarines in 16 Sea Zone, round 2 : 0/7 hits
Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 : 4/12 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 armour, 2 fighters and 7 infantry placed in Eastern United States
2 armour and 4 infantry placed in Central United States
Americans undo move 1.
2 fighters and 5 infantry placed in Eastern United States
Americans undo move 2.
1 fighter and 5 infantry placed in Eastern United States
1 armour, 1 fighter and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 102 Sea ZoneNon Combat Move - British
Place Units - British
1 destroyer and 2 submarines placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3
British collect 15 PUs (3 lost to blockades); end with 15 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Rhodesia to French Equatorial Africa
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from West India to Turkmenistan
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
1 fighter moved from Ukraine to Bryansk
1 bomber moved from Greece to BryanskCombat - Italians
Battle in 102 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 102 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Italians attack with 2 infantry
British defend with 1 airfield and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
British roll dice for 1 fighter in Scotland, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Scotland
Italians win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 5 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 4/7 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 3/5 hits
4 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
3 aaGuns moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
2 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs





