• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
                EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 82 Sea Zone to 68 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Smolensk
                1 armour moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from Romania to Eastern Poland
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland
                1 armour moved from Belarus to Eastern Poland
                1 armour moved from Novgorod to Eastern Poland
                4 armour and 3 mech_infantrys moved from Novgorod to Archangel
                2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
                2 destroyers moved from 110 Sea Zone to 123 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Norway
                2 fighters moved from Western Germany to Norway

    Combat - Germans
                Battle in 123 Sea Zone
                    Germans attack with 2 destroyers
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 123 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 destroyers in 123 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans lost in 123 Sea Zone
                        British roll dice for 1 submarine in 123 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 123 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the British and 1 destroyer owned by the Germans lost in 123 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 destroyers
                    Casualties for British: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 2 armour, 2 artilleries and 10 infantry
                    Russians defend with 1 artillery and 9 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Eastern Poland, round 2 :  3/14 hits
                        Russians roll dice for 1 artillery and 9 infantry in Eastern Poland, round 2 :  2/10 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 :  1/12 hits
                        Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 3 :  4/7 hits
                        1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 4 :  3/8 hits
                        Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 :  1/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Poland, round 5 :  2/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 6 :  3/6 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 6 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 1 artillery and 9 infantry
                Battle in Smolensk
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Western Ukraine
                    Germans attack with 1 armour
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns
                Battle in Norway
                    Germans attack with 3 artilleries, 3 fighters and 3 infantry
                    British defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 battleship in Norway, round 2 :  1/1 hits
                        Germans roll dice for 3 artilleries, 3 fighters and 3 infantry in Norway, round 2 :  6/9 hits
                        British roll dice for 1 artillery and 3 infantry in Norway, round 2 :  2/4 hits
                        3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 4 armour and 3 mech_infantrys
                    Russians defend with 6 infantry
                        Germans roll dice for 4 armour and 3 mech_infantrys in Archangel, round 2 :  1/7 hits
                        Russians roll dice for 6 infantry in Archangel, round 2 :  2/6 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                        Germans roll dice for 4 armour and 1 mech_infantry in Archangel, round 3 :  4/5 hits
                        Russians roll dice for 5 infantry in Archangel, round 3 :  2/5 hits
                        4 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 3 armour in Archangel, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour and 3 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Archangel
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from Norway to 112 Sea Zone
                2 infantry moved from Holland Belgium to Western Germany
                1 aaGun moved from Baltic States to Belarus
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                7 infantry moved from Germany to Poland

    Place Units - Germans
                1 transport placed in 100 Sea Zone
                1 artillery and 1 infantry placed in Greece
                1 tactical_bomber placed in 112 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                2 armour moved from Russia to Rostov
                1 infantry moved from Russia to Vologda
                1 armour moved from Russia to Smolensk
                1 infantry moved from Volgograd to Kazakhstan
                4 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                10 infantry placed in Russia
                1 tactical_bomber placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,5,3
                Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone
                2 fighters moved from 72 Sea Zone to Union of South Africa
                2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
                2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                2 artilleries moved from 71 Sea Zone to Union of South Africa
                1 battleship moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 armour moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Chahar to Hopei
                1 artillery and 2 mech_infantrys moved from Anhwe to Hopei
                1 mech_infantry moved from India to Yunnan
                1 tactical_bomber moved from Hunan to Hopei
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to Hopei

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 4 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 5 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  5/8 hits
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 :  3/6 hits
                        2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 :  2/5 hits
                        Chinese roll dice for 1 fighter in Hopei, round 3 :  1/1 hits
                        1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 5 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
                    Chinese defend with 7 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Yunnan, round 2 :  2/9 hits
                        Chinese roll dice for 7 infantry in Yunnan, round 2 :  5/7 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Yunnan, round 3 :  3/4 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 3 :  2/5 hits
                        1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 4 :  2/2 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  2/2 hits
                        1 armour owned by the Japanese , 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese win with no units remaining. Battle score for attacker is -26
                    Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
                    Casualties for Chinese: 7 infantry
                Battle in Union of South Africa
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
                        AA fire in Union of South Africa :  0/3 hits
                        Japanese roll dice for 1 battleship in Union of South Africa, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Union of South Africa, round 2 :  3/8 hits
                        British roll dice for 1 aaGun and 5 infantry in Union of South Africa, round 2 :  1/5 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Union of South Africa
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 3 :  4/7 hits
                        British roll dice for 3 infantry in Union of South Africa, round 3 :  2/3 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa
                    Japanese win, taking Union of South Africa from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 aaGun and 5 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
                2 carriers moved from 72 Sea Zone to 71 Sea Zone
                1 aaGun moved from Anhwe to Hopei
                1 bomber moved from Hopei to Kiangsu
                1 aaGun moved from Hunan to Kweichow
                1 tactical_bomber moved from Hopei to Kiangsu
                1 artillery and 3 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 3 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 destroyer and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Mexico to 25 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 16 Sea Zone to 4 Sea Zone
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from Central United States to Western United States
                2 artilleries moved from Central United States to Western United States
                1 fighter moved from Eastern United States to Western United States
                1 fighter moved from Central United States to Western United States

    Combat - Americans
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 25 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 4 transports placed in 10 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 fighters moved from United Kingdom to Scotland

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in United Kingdom
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs total

    Turn Complete - UK_Pacific


  • Scram for the homeland  :?

    Scrambleverse.tsvg


  • hmmm no


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Persia to West India
                      Italians take Eastern Persia from Russians
                      Italians take West India from UK_Pacific
                1 armour moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Nigeria
                1 fighter moved from Syria to Rostov
                1 bomber moved from Greece to Rostov
                1 artillery and 4 infantry moved from Ukraine to Rostov
                2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 109 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from Kenya to Italian Somaliland
                      Italians take Italian Somaliland from British

    Combat - Italians
                Battle in Nigeria
                    Italians attack with 1 armour
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour in Nigeria, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Nigeria, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Nigeria, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Nigeria, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Nigeria
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Scotland
                    Italians attack with 2 infantry
                    British defend with 1 airfield and 3 fighters
                        Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        Italians roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 3 fighters in Scotland, round 2 :  2/3 hits
                        2 fighters owned by the British and 2 infantry owned by the Italians lost in Scotland
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 fighters
                    Casualties for Italians: 2 infantry
                Battle in Rostov
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                    Russians defend with 2 armour and 4 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 :  1/7 hits
                        Russians roll dice for 2 armour and 4 infantry in Rostov, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 :  2/6 hits
                        Russians roll dice for 2 armour and 3 infantry in Rostov, round 3 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 :  3/5 hits
                        Russians roll dice for 2 armour and 1 infantry in Rostov, round 4 :  3/3 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 armour and 4 infantry
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - Italians
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Rostov to Greece
                2 aaGuns moved from Bessarabia to Ukraine
                2 armour moved from Romania to Ukraine
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Romania
                1 artillery and 4 infantry moved from Persia to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to New Guinea

    Place Units - ANZAC
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 artillery and 1 infantry moved from Greece to 100 Sea Zone
                1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
                1 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                2 armour moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        Germans roll dice for 2 armour in Bryansk, round 3 :  1/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 armour in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Caucasus

    Non Combat Move - Germans
                1 armour moved from Archangel to Urals
                1 aaGun moved from Belarus to Bryansk
                3 artilleries and 1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 103 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Archangel to Belarus
                7 infantry moved from Poland to Eastern Poland
                3 artilleries and 5 infantry moved from Germany to Poland

    Place Units - Germans
                5 armour and 5 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Greece

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Smolensk to Belarus
                1 armour moved from Smolensk to Belarus
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Kazakhstan to Volgograd
                4 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 aaGun, 2 artilleries and 2 infantry
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 :  0/4 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 :  0/3 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour and 3 infantry in Belarus, round 4 :  2/4 hits
                        Germans roll dice for 2 artilleries in Belarus, round 4 :  2/2 hits
                        2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 9 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun and 2 armour
                        AA fire in Bryansk :  0/1 hits
                        Russians roll dice for 9 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/10 hits
                        Germans roll dice for 1 aaGun and 2 armour in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 7 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/8 hits
                        Germans roll dice for 2 armour in Bryansk, round 3 :  2/2 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 2 armour
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Volgograd

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,1,6,3,6,2,1,6
                Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 2 mech_infantrys moved from India to Yunnan
                      Japanese take Yunnan from Chinese
                1 destroyer and 3 submarines moved from 6 Sea Zone to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 1 submarine and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Kiangsu to Korea
                1 armour and 1 artillery moved from Hopei to Shensi
                1 tactical_bomber moved from Kiangsu to Shensi

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 3 submarines
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 3 submarines in 4 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 submarines in 4 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 :  1/1 hits
                        2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 4 Sea Zone
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 4 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 4 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 submarines
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Russians defend with 1 aaGun and 4 infantry
                        AA fire in Korea :  0/1 hits
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Korea, round 2 :  3/5 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 :  2/4 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
                        Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 1 bomber in Korea, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                1 tactical_bomber moved from Shensi to Hopei
                1 aaGun moved from Kweichow to Shensi
                1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in India
                Japanese undo move 2.
                1 armour and 2 mech_infantrys placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 2 fighters and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 submarines moved from 25 Sea Zone to 16 Sea Zone
                3 destroyers moved from 25 Sea Zone to 16 Sea Zone
                1 battleship moved from 25 Sea Zone to 16 Sea Zone
                1 carrier moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                2 battleships moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                3 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                4 artilleries moved from Western United States to 10 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to Central United States

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 7 submarines in 16 Sea Zone, round 2 :  0/7 hits
                        Americans roll dice for 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 16 Sea Zone, round 2 :  4/12 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 battleships, 2 carriers, 5 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                1 armour, 2 fighters and 7 infantry placed in Eastern United States
                2 armour and 4 infantry placed in Central United States
                Americans undo move 1.
                2 fighters and 5 infantry placed in Eastern United States
                Americans undo move 2.
                1 fighter and 5 infantry placed in Eastern United States
                1 armour, 1 fighter and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 106 Sea Zone to 102 Sea Zone

    Non Combat Move - British

    Place Units - British
                1 destroyer and 2 submarines placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3
                British collect 15 PUs (3 lost to blockades); end with 15 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Rhodesia to French Equatorial Africa
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Eastern Persia to Turkmenistan
                      Italians take Turkmenistan from Russians
                1 armour moved from West India to Turkmenistan
                1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 armour, 1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Ukraine to Bryansk
                1 bomber moved from Greece to Bryansk

    Combat - Italians
                Battle in 102 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 102 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland
                    Italians attack with 2 infantry
                    British defend with 1 airfield and 1 fighter
                        Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 fighter in Scotland, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Scotland
                    Italians win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 5 infantry
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 :  4/7 hits
                        Russians roll dice for 5 infantry in Bryansk, round 2 :  3/5 hits
                        4 infantry owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Bryansk, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 5 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Ukraine to Bryansk
                1 fighter moved from Bryansk to Ukraine
                1 bomber moved from Bryansk to Ukraine
                2 transports moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 artillery placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 56 PUs

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