properly speaking the warship movements to sz20 happened should’ve happened in noncombat, so as to deny the use of the kamikaze tokens.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to French Madagascar
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
3 destroyers and 7 submarines moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Philippines to 16 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
1 tactical_bomber moved from Shan State to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 3 destroyers and 7 submarines
Americans defend with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Japanese roll dice for 7 submarines in 16 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 5 submarines in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 3 submarines in 16 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 4 : 2/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 16 Sea Zone, round 4 : 3/4 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 5 : 3/5 hits
Americans roll dice for 1 battleship in 16 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer and 7 submarines
Casualties for Americans: 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports in 72 Sea Zone, round 2 : 7/8 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber in 72 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the Japanese and 3 destroyers owned by the British lost in 72 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 72 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese , 1 battleship owned by the British and 1 carrier owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
Battle in French MadagascarNon Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Yunnan to Hunan
1 aaGun and 1 artillery moved from Kwangsi to Hunan
1 aaGun and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
5 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 31 Sea Zone to 16 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 11 Sea Zone to 26 Sea Zone
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 14 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 26 Sea Zone
1 fighter moved from 14 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 2 destroyers
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to MidwayPlace Units - Americans
1 battleship, 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Yunnan : 0/1 hits
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
3 fighters moved from Iceland to United KingdomCombat - British
Battle in NorwayNon Combat Move - British
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 infantry moved from Kenya to Belgian CongoPlace Units - British
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2,5,1,5,5,6
British collect 25 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from French
1 armour moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Greece to Ukraine
1 fighter moved from 110 Sea Zone to 125 Sea ZoneCombat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 125 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 4 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 armour; British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 4 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 4 : 0/2 hits
1 infantry owned by the British lost in Kenya
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 5 : 2/4 hits
British roll dice for 1 armour in Kenya, round 5 : 0/1 hits
1 armour owned by the French lost in Kenya
Italians win, taking Kenya from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for French: 1 armour
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 2 : 1/7 hits
Russians roll dice for 3 infantry in Persia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 3 : 1/7 hits
Russians roll dice for 2 infantry in Persia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 4 : 2/7 hits
Russians roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Italians win, taking Persia from Russians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 factory_minor and 4 infantry
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 3 : 1/6 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 4 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Italians
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Syria
1 bomber moved from Ukraine to Greece
2 aaGuns moved from Bessarabia to Ukraine
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Iraq
1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 82 Sea Zone to 68 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Romania to Eastern Poland
1 artillery and 5 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
4 armour and 3 mech_infantrys moved from Novgorod to Archangel
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 123 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from Western Germany to NorwayCombat - Germans
Battle in 123 Sea Zone
Germans attack with 2 destroyers
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 123 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 123 Sea Zone
British roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British and 1 destroyer owned by the Germans lost in 123 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 2 destroyers
Casualties for British: 1 submarine
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries and 10 infantry
Russians defend with 1 artillery and 9 infantry
Germans roll dice for 2 armour, 2 artilleries and 10 infantry in Eastern Poland, round 2 : 3/14 hits
Russians roll dice for 1 artillery and 9 infantry in Eastern Poland, round 2 : 2/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 : 1/12 hits
Russians roll dice for 1 artillery and 6 infantry in Eastern Poland, round 3 : 4/7 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 4 : 3/8 hits
Russians roll dice for 1 artillery and 5 infantry in Eastern Poland, round 4 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Eastern Poland, round 5 : 2/7 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Eastern Poland, round 6 : 3/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 9 infantry
Casualties for Russians: 1 artillery and 9 infantry
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Ukraine
Germans attack with 1 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Norway
Germans attack with 3 artilleries, 3 fighters and 3 infantry
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 3 artilleries, 3 fighters and 3 infantry in Norway, round 2 : 6/9 hits
British roll dice for 1 artillery and 3 infantry in Norway, round 2 : 2/4 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Archangel, round 2 : 1/7 hits
Russians roll dice for 6 infantry in Archangel, round 2 : 2/6 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 4 armour and 1 mech_infantry in Archangel, round 3 : 4/5 hits
Russians roll dice for 5 infantry in Archangel, round 3 : 2/5 hits
4 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour in Archangel, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Archangel
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Norway to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Baltic States to Belarus
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
7 infantry moved from Germany to PolandPlace Units - Germans
1 transport placed in 100 Sea Zone
1 artillery and 1 infantry placed in Greece
1 tactical_bomber placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 armour moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Smolensk
1 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Amur to KoreaPlace Units - Russians
10 infantry placed in Russia
1 tactical_bomber placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,5,3
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone
2 fighters moved from 72 Sea Zone to Union of South Africa
2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries moved from 71 Sea Zone to Union of South Africa
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 artillery and 2 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from India to Yunnan
1 tactical_bomber moved from Hunan to Hopei
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to HopeiCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 4 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 2 submarines in 16 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 5/8 hits
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 3/6 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 2/5 hits
Chinese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
Chinese defend with 7 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/9 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 5/7 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 artillery and 1 bomber in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 2/5 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 1 bomber in Yunnan, round 4 : 2/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits
1 armour owned by the Japanese , 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -26
Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys
Casualties for Chinese: 7 infantry
Battle in Union of South Africa
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Union of South Africa : 0/3 hits
Japanese roll dice for 1 battleship in Union of South Africa, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Union of South Africa, round 2 : 3/8 hits
British roll dice for 1 aaGun and 5 infantry in Union of South Africa, round 2 : 1/5 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Union of South Africa
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 3 : 4/7 hits
British roll dice for 3 infantry in Union of South Africa, round 3 : 2/3 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 aaGun and 5 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 bomber moved from Hopei to Kiangsu
1 aaGun moved from Hunan to Kweichow
1 tactical_bomber moved from Hopei to Kiangsu
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kwangtung
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Mexico to 25 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 16 Sea Zone to 4 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Central United States to Western United States
2 artilleries moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Central United States to Western United StatesCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 4 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Place Units - Americans
1 carrier and 4 transports placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 fighters moved from United Kingdom to ScotlandPlace Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTurn Complete - UK_Pacific
-
Scram for the homeland :?
-
hmmm no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Persia to West India
Italians take Eastern Persia from Russians
Italians take West India from UK_Pacific
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
1 fighter moved from Syria to Rostov
1 bomber moved from Greece to Rostov
1 artillery and 4 infantry moved from Ukraine to Rostov
2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Kenya to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Nigeria
Italians attack with 1 armour
ANZAC defend with 1 infantry
Italians roll dice for 1 armour in Nigeria, round 2 : 0/1 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 armour in Nigeria, round 3 : 1/1 hits
British roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Nigeria
British win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armour
Battle in Scotland
Italians attack with 2 infantry
British defend with 1 airfield and 3 fighters
Italians roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 3 fighters in Scotland, round 2 : 2/3 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 armour and 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Rostov, round 2 : 1/7 hits
Russians roll dice for 2 armour and 4 infantry in Rostov, round 2 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Rostov, round 3 : 2/6 hits
Russians roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Rostov, round 4 : 3/5 hits
Russians roll dice for 2 armour and 1 infantry in Rostov, round 4 : 3/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Russians: 2 armour and 4 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Greece
2 aaGuns moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to New GuineaPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery and 1 infantry moved from Greece to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 armour moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 2 infantry
Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 armour in Bryansk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in CaucasusNon Combat Move - Germans
1 armour moved from Archangel to Urals
1 aaGun moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Archangel to Belarus
7 infantry moved from Poland to Eastern Poland
3 artilleries and 5 infantry moved from Germany to PolandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in GreeceTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Kazakhstan to Volgograd
4 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 3 infantry in Belarus, round 4 : 2/4 hits
Germans roll dice for 2 artilleries in Belarus, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 armour
AA fire in Bryansk : 0/1 hits
Russians roll dice for 9 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/10 hits
Germans roll dice for 1 aaGun and 2 armour in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 7 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/8 hits
Germans roll dice for 2 armour in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,1,6,3,6,2,1,6
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total





