doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
New Concept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 8 infantry moved from Baltic States to Novgorod
1 bomber moved from Normandy Bordeaux to Karelia
1 bomber moved from Western Germany to Novgorod
1 artillery and 7 infantry moved from Eastern Poland to Belarus
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 carriers moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
Germans take 93 Sea Zone from Americans
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
French defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 1 artillery and 7 infantry
Russians defend with 2 armour, 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 7 infantry
Casualties for Russians: 2 armour, 1 artillery and 2 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Germans win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 4 infantry
Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantry
Battle in Karelia
Germans attack with 1 bomber
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 1 bomber and 8 infantry
Casualties for Russians: 3 fighters and 4 infantryNon Combat Move - Germans
1 bomber moved from Karelia to Finland
3 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
3 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Yugoslavia to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
4 aaGuns moved from Baltic States to Eastern Poland
1 aaGun and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
4 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Western Germany
1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Vologda to Belarus
2 infantry moved from Russia to Smolensk
6 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
6 infantry moved from Novosibirsk to Vologda
8 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
4 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Belarus
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Korea, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Korea, round 3 : 0/6 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Russians roll dice for 6 infantry in Korea, round 4 : 1/6 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Eastern Persia to Persia
Russians take Persia from Neutral_AlliesPlace Units - Russians
2 armour and 1 infantry placed in Novgorod
Russians undo move 1.
1 cruiser and 1 transport placed in 127 Sea Zone
1 infantry placed in Novgorod
Russians undo move 2.
Russians undo move 1.
1 armour and 2 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,1,4,5,2,1,4
Russians collect 37 PUs (3 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
2 carriers moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from 41 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Chahar to Anhwe
3 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Shan State to Borneo
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 battleship moved from 21 Sea Zone to 43 Sea ZoneCombat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 fighter and 1 transport
ANZAC win with 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Celebes
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
1 infantry owned by the Japanese retreated to Chahar
Chinese win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 3 aaGuns and 5 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Shan State
1 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
1 infantry moved from Hunan to Yunnan
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Hunan to Kwangsi
2 bombers moved from Borneo to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 55 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Surrender yet? :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 25 Sea Zone to 16 Sea Zone
3 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 12 Sea Zone to 14 Sea Zone
1 tactical_bomber moved from 12 Sea Zone to 14 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 14 Sea Zone
2 destroyers moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 101 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 submarines moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
1 battleship, 2 destroyers and 5 submarines placed in 10 Sea Zone
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
5 infantry moved from Shensi to Hopei
4 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KweichowPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Szechwan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Quebec to 121 Sea Zone
1 artillery moved from Quebec to 121 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 121 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 fighters moved from United Kingdom to Iceland
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
3 destroyers moved from 79 Sea Zone to 72 Sea Zone
1 carrier moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 38 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Non Combat Move - British
Place Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
British undo move 1.
2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
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your not funny Christopher :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Bessarabia
1 artillery and 4 infantry moved from Romania to Bessarabia
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 artillery and 4 infantry
Italians win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 artillery and 4 infantry
Battle in Cyprus
Battle in Malta
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
French defend with 1 infantry; British defend with 1 infantry
Italians win, taking Cyprus from British, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers and 1 transportNon Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Tunisia to 91 Sea Zone
2 aaGuns moved from Romania to Bessarabia
1 bomber moved from Bessarabia to Greece
1 infantry moved from Albania to Greece
2 aaGuns moved from Yugoslavia to RomaniaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from New Guinea to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 87 Sea Zone to 82 Sea Zone
1 armour moved from Ethiopia to KenyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
2 armour moved from Romania to Belarus
1 mech_infantry moved from Poland to Belarus
5 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Finland to United Kingdom
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 105 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 battleship moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 5 armour and 6 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
British win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
Casualties for British: 8 infantry
1 fighter owned by the Germans retreatedNon Combat Move - Germans
2 carriers, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
5 aaGuns moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 factory_minor placed in Greece
2 fighters placed in Western Germany
3 infantry placed in Normandy Bordeaux
Germans undo move 3.
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Caucasus to Rostov
5 infantry moved from Western Ukraine to Ukraine
10 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
6 infantry moved from Vologda to Archangel
2 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 5 aaGuns and 2 armour
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 5 aaGuns and 2 armour in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 : 2/4 hits
Germans roll dice for 5 aaGuns and 2 armour in Belarus, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 : 0/2 hits
Germans roll dice for 3 aaGuns and 2 armour in Belarus, round 4 : 2/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
Germans win with 3 aaGuns and 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 aaGuns
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 10 infantry in Eastern Poland, round 2 : 2/11 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 5 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 5 infantry in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Sakha to AmurPlace Units - Russians
3 armour and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,4,5,5,1,4,1,1,1,2,6,3,1,5
Russians collect 35 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to French Madagascar
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
3 destroyers and 7 submarines moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Philippines to 16 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
1 tactical_bomber moved from Shan State to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 3 destroyers and 7 submarines
Americans defend with 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Japanese roll dice for 7 submarines in 16 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 2 : 2/6 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 5 submarines in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 4 destroyers in 16 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 3 submarines in 16 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 4 : 2/5 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 16 Sea Zone, round 4 : 3/4 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 bombers and 3 destroyers in 16 Sea Zone, round 5 : 3/5 hits
Americans roll dice for 1 battleship in 16 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer and 7 submarines
Casualties for Americans: 1 battleship, 1 cruiser, 4 destroyers and 3 submarines
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports in 72 Sea Zone, round 2 : 7/8 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber in 72 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 fighter owned by the Japanese and 3 destroyers owned by the British lost in 72 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 72 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 battleship and 1 carrier in 72 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese , 1 battleship owned by the British and 1 carrier owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber
Battle in French MadagascarNon Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Yunnan to Hunan
1 aaGun and 1 artillery moved from Kwangsi to Hunan
1 aaGun and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
5 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 31 Sea Zone to 16 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 11 Sea Zone to 26 Sea Zone
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 14 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 26 Sea Zone
1 fighter moved from 14 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 2 destroyers
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to MidwayPlace Units - Americans
1 battleship, 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 aaGun and 2 infantry
AA fire in Yunnan : 0/1 hits
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
3 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
3 fighters moved from Iceland to United KingdomCombat - British
Battle in NorwayNon Combat Move - British
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 infantry moved from Kenya to Belgian CongoPlace Units - British
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2,5,1,5,5,6
British collect 25 PUs (2 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 4 infantry moved from Bessarabia to Ukraine
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from French
1 armour moved from Ethiopia to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Greece to Ukraine
1 fighter moved from 110 Sea Zone to 125 Sea ZoneCombat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 125 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Belgian Congo, round 4 : 1/2 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 armour; British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 4 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 4 : 0/2 hits
1 infantry owned by the British lost in Kenya
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 5 : 2/4 hits
British roll dice for 1 armour in Kenya, round 5 : 0/1 hits
1 armour owned by the French lost in Kenya
Italians win, taking Kenya from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for French: 1 armour
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 2 : 1/7 hits
Russians roll dice for 3 infantry in Persia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 3 : 1/7 hits
Russians roll dice for 2 infantry in Persia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Persia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Persia, round 4 : 2/7 hits
Russians roll dice for 1 infantry in Persia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Italians win, taking Persia from Russians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 4 infantry
Russians defend with 1 factory_minor and 4 infantry
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Ukraine, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 3 : 1/6 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Ukraine, round 4 : 3/6 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Italians
1 fighter moved from 125 Sea Zone to Western Germany
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Syria
1 bomber moved from Ukraine to Greece
2 aaGuns moved from Bessarabia to Ukraine
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Iraq
1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 82 Sea Zone to 68 Sea ZoneNon Combat Move - French
Turn Complete - French





