@knp7765:
One thing I see as a problem is the different ways that planes can attack subs vs. how planes attack other warships or planes. You mentioned before that planes can attack subs by themselves @ 1 or with ASV @ 2, yet they attack all other warships and planes at normal values (fighter @ 3, tac & strat bombers @ 4). :-)
In somewhat limited engagements it probably won’t be a problem, but if you have a clash between two sizable fleets with a mixture of all types of vessels, it could get fairly complicated and perhaps a bit tedious. You would have to separate planes that are attacking subs from planes that are attacking other units. :-)
I understand the idea that the owner of the attacking planes has to decide what planes to commit to subs and what planes to commit to warships/other planes. :wink:
I guess I am wondering how you could take casualties.
For example: say in this big fight, you have 4 fighters attacking. You decide to send 2 after subs and 2 after the rest of the fleet.
Now, let’s say the defender’s warships or planes gets a hit against one your fighters.
Can you pick one of your sub attack fighters as a casualty NO or must it be one of the fighters engaged against other warships? YES
Suppose the defender gets 3 hits, and you choose fighters, can one of those hits take out a sub attack fighter NO or do you have to choose a different unit of yours? YES
The system I used doesn’t create much problem.
Anti-Sub Mission is played first until all rolls are resolved (1 roll for both sides usually).
Then these planes go home.
After, you play the other attack against warships and other enemy’s aircrafts.
You treat the two groups as if they were in a different SZ.
Subs cannot hide behind warships, neither warships behind subs.
In your example, any overkill from either side doesn’t affect the other.
As OOB, Subs have no SZ of control. After the warships battle, even if there is still some surviving defender’s Subs the remaining attacking ships can stay in the same SZ.
On the reverse, if defender’s warships survived, any DD (and other ships) on AntiSub Mission must retreat 1 SZ from where they came because it was a SZ already controlled by enemy warships.
This part of the nSWHR stay simple.
It just needs to clearly understand the implications of this Subs groups treated separately from the other Naval units.
For example, it implies that an attacker cannot throw 2 Subs and 2 Fighters in the same wave against 1DD, 1CV, 2Fgs.
FIRST WAVE (Subs only)
First, all Subs attack are rolled and concluded.
Then the 2 Fgs will attack what remains of the preceding Subs battle, on the second wave.
ROUND 1
Let’s suppose Subs get 2 lucky First Round Sneak attack.
Only DD will get a defence roll.
The defender allocates 1 hit on CV and sunk DD.
Both Subs can submerge even before DD fires back, if they do the Subs battle is over.
If it is the case then CV is crippled and cannot land any plane on it.
If the attacker see that there is no landing place for Fgs, he can decide to abort the 2 Fgs attack.
So the result is 2 additional planes will be lost at sea and 1 CV is damaged.
Let’s suppose both Subs remain for the second round and decide not to submerge & withdraw.
DD roll his defence and sink a Sub.
ROUND 2
Sub get Surprise Strike since there is only 1 damaged CV at sea and no ASV such as DD.
Sub miss, then all 3 units can have defence rolls: 1CV D2, 2Fgs D4.
If Sub get a surprised hit on CV, then there is only 2 Figs D4 left to roll for defence.
SECOND WAVE
Once Subs battle done, attacker choose if he prefer or not to send the second wave of Warships and Aircrafts: the 2 Fgs in the example.