@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
14L Whackamatt (Allies +11) vs. PGMatt (Axis)
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scramble 109?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from Southern Italy to 109 Sea Zone
3 tactical_bombers moved from Holland Belgium to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/8 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in GibraltarNon Combat Move - Germans
6 armour and 2 mech_infantrys moved from France to Germany
3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Western Germany to Germany
2 bombers, 3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 mech_infantrys and 1 tactical_bomber
Romania : 1 aaGun, 3 armour, 2 artilleries and 12 infantry
Poland : 2 aaGuns, 3 artilleries and 14 infantry
Germany : 6 armour, 1 factory_major, 3 infantry and 12 mech_infantrys
Holland Belgium : 3 aaGuns, 2 bombers, 3 fighters and 3 tactical_bombers
Southern Italy : 1 tactical_bomber
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 38
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 38
UK_Pacific : 17 / 18
Italians : 16 / 28
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 6 infantry moved from Novgorod to Karelia
2 infantry moved from Rostov to Ukraine
2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
5 infantry moved from Belarus to Novgorod
6 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 7/19 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 6 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Jehol to Manchuria
3 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 artilleries, 2 bombers, 6 fighters, 7 infantry and 3 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Jehol : 1 flag, 3 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Yunnan : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag
Amur : 1 flag, 2 infantry
41 Sea Zone : 1 submarine
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
6 Sea Zone : 1 destroyer and 3 submarines
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 5 / 15
British : 30 / 38
UK_Pacific : 17 / 18
Italians : 16 / 28
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 destroyers, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 carriers moved from 10 Sea Zone to 30 Sea Zone
4 fighters moved from Hawaiian Islands to 30 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 23 Sea Zone
1 armour moved from Western United States to Eastern United StatesPlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 tactical_bombers placed in Central United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 factory_minors; Remaining resources: 14 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Scotland to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from Malta to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from 72 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 carrier moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Malta to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 cruiser, 1 destroyer and 2 transports
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 1 cruiser, 1 destroyer and 2 transports
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 bomber and 3 fighters moved from 91 Sea Zone to Algeria
2 infantry moved from Burma to India
3 infantry moved from Shan State to BurmaPlace Units - British
1 factory_minor placed in Persia
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 44 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Libya
1 bomber and 2 fighters moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 2 fighters
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Libya, round 2 : 0/4 hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Libya
retreated to Libya
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Libya to 97 Sea Zone
1 bomber moved from Libya to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Kenya : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 armour, 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Greece : 1 flag, 1 armour and 3 infantry
97 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 33 / 44
UK_Pacific : 17 / 17
Italians : 15 / 24
ANZAC : 14 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Shan State to Burma
EDIT: 1 destroyer moved from 62 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 14 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 armour moved from Romania to Baltic States
Germans take Eastern Poland from Russians
6 armour and 12 mech_infantrys moved from Germany to Baltic States
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Holland Belgium to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
3 fighters and 3 tactical_bombers moved from Holland Belgium to Finland
3 aaGuns moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Western Germany to Poland
2 aaGuns moved from Poland to Baltic States
3 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to FrancePlace Units - Germans
1 submarine and 1 transport placed in 112 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in FranceTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Romania : 1 aaGun, 2 artilleries and 12 infantry
Poland : 5 mech_infantrys
Germany : 1 armour, 2 artilleries, 1 factory_major and 7 infantry
Southern Italy : 1 tactical_bomber
Baltic States : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 14 infantry and 12 mech_infantrys
Eastern Poland : 1 flag
112 Sea Zone : 1 submarine and 1 transport
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombersProduction/PUs Summary :
Germans : 43 / 48
Russians : 34 / 37
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 6 / 12
British : 33 / 44
UK_Pacific : 17 / 17
Italians : 15 / 24
ANZAC : 18 / 19
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Eastern Poland from Germans to Russians
EDIT: Turning off Edit Mode
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Novgorod to Kansu
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
1 aaGun and 18 infantry moved from Novgorod to Archangel
1 artillery and 6 infantry moved from Karelia to Novgorod
6 infantry moved from Russia to Bryansk
1 armour moved from Ukraine to Caucasus
2 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
bump
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bump
Not sure if this is a forum bump or an official bump, but I will remind you of the PM I sent telling you I was unavailable to play until Wednesday of this week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Kwangsi to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
6 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 3 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 5/5 hits
2 infantry owned by the Japanese , 2 bombers owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Chinese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
Battle in Szechwan
Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/10 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 4/8 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 3 fighters and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 4 armour, 1 factory_minor and 2 mech_infantrys
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 1 destroyer and 1 tactical_bomber
Buyant-Uhaa : 1 flag, 8 infantry
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 48
Russians : 33 / 35
Japanese : 37 / 49
Americans : 52 / 52
Chinese : 4 / 12
British : 33 / 44
UK_Pacific : 17 / 17
Italians : 15 / 24
ANZAC : 18 / 19
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My guys must not have gotten the memo that we were playing again.
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Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 : 0/5 hits
Chinese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 5/5 hits:-o The double whammy. Glad my boys decided to show up in this game. They’ve been absent of late in others.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to Central United StatesNon Combat Move - Americans
3 carriers and 4 fighters moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 30 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Central United States to Eastern United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total





