Soulblighter (Axis) vs MrRoboto (Allies+8)


  • Its ok. I can do that myself.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Gibraltar
                Battle in Algeria

    Non Combat Move - Italians
                1 battleship moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone

    Place Units - Italians
                3 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Gibraltar
                Battle in Algeria

    Non Combat Move - Italians
                1 battleship moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone

    Place Units - Italians
                3 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 artillery and 4 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode

  • 19 18

    Since we both seem to be online right now, we can play a live game too, if you want.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 78 Sea Zone to 76 Sea Zone

    Turn Complete - French


  • Livegame? I was watching a movie while waiting for you to post.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 12 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
                2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Morocco

    Combat - Germans
                Battle in Morocco
                    Germans attack with 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
                    French defend with 2 infantry
                    Germans win, taking Morocco from French with 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                2 carriers moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
                2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                2 armour moved from Greater Southern Germany to Southern France
                2 bombers moved from Western Germany to Southern Italy
                3 armour moved from Greece to Romania
                4 infantry moved from Greece to Bulgaria
                3 armour and 2 mech_infantrys moved from Greater Southern Germany to Romania
                1 armour moved from Greater Southern Germany to Romania
                1 aaGun, 3 artilleries and 14 infantry moved from Poland to Slovakia Hungary
                1 aaGun moved from Slovakia Hungary to Romania

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                10 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 12 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Morocco
                2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Morocco

    Combat - Germans
                Battle in Morocco
                    Germans attack with 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
                    French defend with 2 infantry
                    Germans win, taking Morocco from French with 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                2 carriers moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
                2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                2 armour moved from Greater Southern Germany to Southern France
                2 bombers moved from Western Germany to Southern Italy
                3 armour moved from Greece to Romania
                4 infantry moved from Greece to Bulgaria
                3 armour and 2 mech_infantrys moved from Greater Southern Germany to Romania
                1 armour moved from Greater Southern Germany to Romania
                1 aaGun, 3 artilleries and 14 infantry moved from Poland to Slovakia Hungary
                1 aaGun moved from Slovakia Hungary to Romania

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                10 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 4 infantry
                EDIT: Adding units owned by Germans to Western Germany: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 4 infantry
                EDIT: Adding units owned by Germans to Western Germany: 4 infantry
                EDIT: Turning off Edit Mode


  • I reorganised my production a little. Otherwise West Germany might fall and we can’t have that. Also if you ever want to play a live game, just mention a time and we can do it. I am more then willing to play one someday. However live games won’t allow much room for ncms.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Amur to Buryatia
                2 artilleries and 16 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                5 infantry moved from Russia to Bryansk
                2 artilleries and 5 infantry moved from Novgorod to Karelia
                2 aaGuns, 2 artilleries and 9 infantry moved from Novgorod to Baltic States
                2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
                2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Baltic States

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total

  • 19 18

    Please use this file. Small ncm edit


  • So how does a live game function?

  • 19 18

    Well if you have a look at the main menu in TripleA, you can see “play online”. You just need to create an account and go online
    There will be a lobby (i will be there!) and then one of us starts the game and loads the last savegame


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 5 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
                2 bombers moved from Japan to Kwangtung
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from Kweichow to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Celebes
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangtung, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                2 bombers moved from Kwangtung to Kweichow
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                2 carriers moved from 36 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 45 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Manchuria
                1 armour moved from Manchuria to Anhwe
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 aaGuns, 3 fighters and 10 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Suiyuyan : 1 flag, 1 artillery and 5 infantry
        Kweichow : 1 flag, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 armour
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        Celebes : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 destroyer
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        33 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
        20 Sea Zone : 1 transport
        19 Sea Zone : 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 37 / 38
        Japanese : 45 / 55
        Americans : 52 / 52
        Chinese : 3 / 15
        British : 32 / 34
        UK_Pacific : 14 / 29
        Italians : 14 / 24
        ANZAC : 14 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3,111
            Median : 3,000
            Variance : 0,500
            Standard Deviation : 0,707
            Total rolls : 27

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3,100
            Median : 3,000
            Variance : 0,632
            Standard Deviation : 0,795
            Total rolls : 20

    UK_Pacific Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2,500
            Median : 2,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,400
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Turn Complete - French

  • 19 18

    Sorry, I just forgot to upload it :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 tactical_bombers moved from 113 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 carrier moved from 92 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to Slovakia Hungary
                1 bomber moved from Western Germany to Romania
                2 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Bulgaria to Romania
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber moved from 111 Sea Zone to 109 Sea Zone
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone


  • Time to get rid of your fleet. Scramble?

  • 19 18

    I’m really surprised you’re not taking London.

    No scramble.


  • @MrRoboto:

    I’m really surprised you’re not taking London.

    No scramble.

    That battle was to high risk. Also a low luck reroll on that battle would not be kind to me. Low luck would mean in this case 2 and maybe 3 dead planes. I would simply end up losing to many planes. Then again I could get lucky and take London with plenty planes remaining… Killing the fleet however was a sure win and it turned out to be just that. No losses on my side and your fleet is submerged. Besides with your fleet gone london is still far from safe. The threat remains. Also I noticed an entrance into uk you might have overlooked.

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