Nice paint and sculpt! :-)
@Tall:
Baron,
––While I applaud your interest in adding to the historical “flavor” of the game (I’m primarily a Military Historian myself),…I feel it’s also important to point out that this is a GAME. Some historical inaccuracies must be accepted in order to maximise the “gameplay” aspect of this wonderful product we all love.
––Generaly speaking (no pun intended), I prefer not to have “scientific developement” in the games I play, but that’s one obvious way to get to where you’re wanting to go.
––Another would be to introduce another TYPE of unit,….Long-Range Fighters into your games. This would obviously be a “house rule” but might be the method you’re looking for. I’ve planned for just such units to be available in some of my future games. Basically, you can have the “Early war” Fighters with lesser A/D/M/C factors, then the standard (OOB) Fighters, then the “Long-Range” Fighters. The obvious distinguishing factor of these Long-Range Fighters would be their TWIN engines,….like P-38 Lightnings (USA), ME-110 Destroyer (Germany), etc. I’ve already had my German ME-110 Destroyers “marked” with capital L “Alpha” decals to identify them as Long-Range Fighters when they were painted. See pic below. If you don’t plan to fully paint your units you might just “mark” them with an “L”, although I believe their being TWIN-ENGINED would already serve to distinguish them from other Fighters. Just my thoughts.
“Tall Paul”
Thanks for your reply.
I know there is many ways to Rome. Introducing new units in a progressive historical buying game is a way.
Actually, this House Rule and others has made me curious about some factual points about WWII. And as I found historical ground in some way, I like to share them on a topic related to it.
It is not intended to persuade at all cost. Much more of sharing a common knowledge on a specific topic related to Axis&Allies and WWII.
On this specific point, here is three criterias which I tried to follow while proposing a change (or bending an OOB rule):
@Imperious:
I can make the following true statements…
When faced with a problem only fix the problem… not the system.
When making changes always opt for the one that is the most simplest to employ, that ensures most people will try it.
If making changes appeal to increased player options, greater balance, or Historical in that order.
Actually, I believe I followed 2 of them: increasing player’s option and historical basis.
On many version of A&A, PTO is neglected and never reflects the history (and the strategy associated to it). I would like to increase option in PAC without changing the European TO.
1940 PTO have many Sea-Zones and islands, it could change and improve somehow the strategy to not rely solely on carriers to get air cover with Fgs and TcBs.
So here is the last criteria to evaluation: does this change in the way of seeing Air Base can have imbalancing effect in the PTO?
Any opinion on this point? I would gladly ear it.
Does it either be a change in favour of Axis (worst case) or toward Allies (more acceptable, since many said there is a bias in favour of the Axis in the actual game)?
Introducing the long range aircraft for latter turns is not incompatible with this HR on AB.
Probably a Mustang sculpt would do best for a Long-Range Aircraft:
the P-38 was the primary long-range fighter of United States Army Air Forces until the appearance of large numbers of P-51D Mustangs toward the end of the war
But, with this HR on AB, it is also possible to simulate and understand the soundness of US strategy in PAC without introducing a new unit.
(As a matter of fact, my friends don’t play with variations of the same unit. So I have to come with something else.)
As you can see in this comment about P-38 (we already have this OOB sculpt), there is an historical way to explain how we get the extended range of AB:
the P-38 was used in a number of roles, including dive bombing, level bombing, ground-attack, night fighting, photo-reconnaissance missions, and extensively as a long-range escort fighter when equipped with drop tanks under its wings.