TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 2 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Vologda to Belarus
2 infantry moved from Russia to Smolensk
6 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
6 infantry moved from Novosibirsk to Vologda
8 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
4 infantry moved from Rostov to Caucasus
Combat - Russians
Battle in Belarus
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Korea, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Korea, round 3 : 0/6 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Russians roll dice for 6 infantry in Korea, round 4 : 1/6 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Eastern Persia to Persia
Russians take Persia from Neutral_Allies
Place Units - Russians
2 armour and 1 infantry placed in Novgorod
Russians undo move 1.
1 cruiser and 1 transport placed in 127 Sea Zone
1 infantry placed in Novgorod
Russians undo move 2.
Russians undo move 1.
1 armour and 2 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,1,4,5,2,1,4
Russians collect 37 PUs (3 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs