TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
2 artilleries and 13 infantry moved from West India to India
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
Combat - British
Battle in Java
Battle in India
British attack with 2 artilleries and 13 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Java from Japanese, taking India from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 5 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 74 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,1,3,4,5,5,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,5
British collect 22 PUs (10 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total